Ancient Illumination

Rod Van Blake
2
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During the days of the Cro-Magnon, beings of pure light came to Earth to make an attempt at enlightening man. One member of this ancient race felt that the humanoids on Earth were entirely too ignorant and philosophically handicapped to ever truly grasp their teachings. Acting on these feelings, this being thought his time would be better spent experimenting with them instead.

When the Counsel of Twelve found out what one of their own had been doing, they charged him with crimes against an innocent society who had not had the time to properly develop. They left Earth but exiled the culprit, while taking away his ability to transform into his pure light form which subsequently stops him from leaving the planet. He is tasked with helping the people he wronged evolve and grow. The original Pharaoh does just that, but not in the way the counsel intended. Man mutates into various groups of people: the Kison Tontu or stone people, Limbia Johari - the walking jewels, the Ongakujin, and many more. At the advice of Babylon, a blue-skinned Atlantian, Jared Omega is tasked with uniting humanity, in all their new forms, to confront Pharaoh in an effort to stop what has become galaxy wide bloodshed.
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About the author

Rod Van Blake was born in Rochester, NY, and spent most of his childhood in Chicago after living in Philadelphia, and Arlington, VA. After playing a few years of College basketball at a small university in Minnesota he enlisted in the Marine Corp. Several years later, after being honorably discharged from the Marine Corp, he went on to finish his degree earning a Bachelor of Science in Business Marketing.

He now lives in Suffolk, VA and is working on the next Ancient Illumination novel while gathering ideas for his first Fantasy novel, tentatively titled Blood, Stone, Steel and Fire. The next Ancient Illumination Novel should be available in 2017.
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Additional Information

Publisher
Rod Van Blake
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Published on
Mar 15, 2016
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Pages
309
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ISBN
9781622175420
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Language
English
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Genres
Fiction / Science Fiction / Alien Contact
Fiction / Science Fiction / Military
Fiction / Science Fiction / Space Opera
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Content Protection
This content is DRM protected.
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Available on Android devices
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Eligible for Family Library

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Winner of the Hugo and Nebula Awards

In order to develop a secure defense against a hostile alien race's next attack, government agencies breed child geniuses and train them as soldiers. A brilliant young boy, Andrew "Ender" Wiggin lives with his kind but distant parents, his sadistic brother Peter, and the person he loves more than anyone else, his sister Valentine. Peter and Valentine were candidates for the soldier-training program but didn't make the cut—young Ender is the Wiggin drafted to the orbiting Battle School for rigorous military training.

Ender's skills make him a leader in school and respected in the Battle Room, where children play at mock battles in zero gravity. Yet growing up in an artificial community of young soldiers Ender suffers greatly from isolation, rivalry from his peers, pressure from the adult teachers, and an unsettling fear of the alien invaders. His psychological battles include loneliness, fear that he is becoming like the cruel brother he remembers, and fanning the flames of devotion to his beloved sister.

Is Ender the general Earth needs? But Ender is not the only result of the genetic experiments. The war with the Buggers has been raging for a hundred years, and the quest for the perfect general has been underway for almost as long. Ender's two older siblings are every bit as unusual as he is, but in very different ways. Between the three of them lie the abilities to remake a world. If, that is, the world survives.

Ender's Game is the winner of the 1985 Nebula Award for Best Novel and the 1986 Hugo Award for Best Novel.


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