Ancient Illumination

Rod Van Blake
2
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During the days of the Cro-Magnon, beings of pure light came to Earth to make an attempt at enlightening man. One member of this ancient race felt that the humanoids on Earth were entirely too ignorant and philosophically handicapped to ever truly grasp their teachings. Acting on these feelings, this being thought his time would be better spent experimenting with them instead.

When the Counsel of Twelve found out what one of their own had been doing, they charged him with crimes against an innocent society who had not had the time to properly develop. They left Earth but exiled the culprit, while taking away his ability to transform into his pure light form which subsequently stops him from leaving the planet. He is tasked with helping the people he wronged evolve and grow. The original Pharaoh does just that, but not in the way the counsel intended. Man mutates into various groups of people: the Kison Tontu or stone people, Limbia Johari - the walking jewels, the Ongakujin, and many more. At the advice of Babylon, a blue-skinned Atlantian, Jared Omega is tasked with uniting humanity, in all their new forms, to confront Pharaoh in an effort to stop what has become galaxy wide bloodshed.
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About the author

Rod Van Blake was born in Rochester, NY, and spent most of his childhood in Chicago after living in Philadelphia, and Arlington, VA. After playing a few years of College basketball at a small university in Minnesota he enlisted in the Marine Corp. Several years later, after being honorably discharged from the Marine Corp, he went on to finish his degree earning a Bachelor of Science in Business Marketing.

He now lives in Suffolk, VA and is working on the next Ancient Illumination novel while gathering ideas for his first Fantasy novel, tentatively titled Blood, Stone, Steel and Fire. The next Ancient Illumination Novel should be available in 2017.
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Reviews

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Additional Information

Publisher
Rod Van Blake
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Published on
Mar 15, 2016
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Pages
309
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ISBN
9781622175420
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Features
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Language
English
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Genres
Fiction / Science Fiction / Alien Contact
Fiction / Science Fiction / Military
Fiction / Science Fiction / Space Opera
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Content Protection
This content is DRM protected.
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Available on Android devices
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Eligible for Family Library

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Book 1
Winner of the Hugo and Nebula Awards

In order to develop a secure defense against a hostile alien race's next attack, government agencies breed child geniuses and train them as soldiers. A brilliant young boy, Andrew "Ender" Wiggin lives with his kind but distant parents, his sadistic brother Peter, and the person he loves more than anyone else, his sister Valentine. Peter and Valentine were candidates for the soldier-training program but didn't make the cut—young Ender is the Wiggin drafted to the orbiting Battle School for rigorous military training.

Ender's skills make him a leader in school and respected in the Battle Room, where children play at mock battles in zero gravity. Yet growing up in an artificial community of young soldiers Ender suffers greatly from isolation, rivalry from his peers, pressure from the adult teachers, and an unsettling fear of the alien invaders. His psychological battles include loneliness, fear that he is becoming like the cruel brother he remembers, and fanning the flames of devotion to his beloved sister.

Is Ender the general Earth needs? But Ender is not the only result of the genetic experiments. The war with the Buggers has been raging for a hundred years, and the quest for the perfect general has been underway for almost as long. Ender's two older siblings are every bit as unusual as he is, but in very different ways. Between the three of them lie the abilities to remake a world. If, that is, the world survives.

Ender's Game is the winner of the 1985 Nebula Award for Best Novel and the 1986 Hugo Award for Best Novel.


At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.

Book 1
Orson Scott Card brings us back to the very beginning of his brilliant Ender Quartet, with the novel that begins The Shadow Series and allows us to reenter Ender's world anew.

With all the power of his original creation, Ender's Shadow is Card's parallel volume to Ender's Game, a book that expands and complements the first, enhancing its power, illuminating its events and its powerful conclusion.

The human race is at War with the "Buggers", an insect-like alien race. The first battles went badly, and now as Earth prepares to defend itself against the imminent threat of total destruction at the hands of an inscrutable alien enemy, all focus is on the development and training of military geniuses who can fight such a war, and win.

The long distances of interstellar space have given hope to the defenders of Earth--they have time to train these future commanders up from childhood, forging then into an irresistible force in the high orbital facility called the Battle School.

Andrew "Ender" Wiggin was not the only child in the Battle School; he was just the best of the best. In this new book, card tells the story of another of those precocious generals, the one they called Bean--the one who became Ender's right hand, part of his team, in the final battle against the Buggers.

Bean's past was a battle just to survive. He first appeared on the streets of Rotterdam, a tiny child with a mind leagues beyond anyone else's. He knew he could not survive through strength; he used his tactical genius to gain acceptance into a children's gang, and then to help make that gang a template for success for all the others. He civilized them, and lived to grow older.

Bean's desperate struggle to live, and his success, brought him to the attention of the Battle School's recruiters, those people scouring the planet for leaders, tacticians, and generals to save Earth from the threat of alien invasion. Bean was sent into orbit, to the Battle School. And there he met Ender....



At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.

Book 1
John Perry did two things on his 75th birthday. First he visited his wife's grave. Then he joined the army.

The good news is that humanity finally made it into interstellar space. The bad news is that planets fit to live on are scarce-and aliens willing to fight for them are common. The universe, it turns out, is a hostile place.

So: we fight. To defend Earth (a target for our new enemies, should we let them get close enough) and to stake our own claim to planetary real estate. Far from Earth, the war has gone on for decades: brutal, bloody, unyielding.

Earth itself is a backwater. The bulk of humanity's resources are in the hands of the Colonial Defense Force, which shields the home planet from too much knowledge of the situation. What's known to everybody is that when you reach retirement age, you can join the CDF. They don't want young people; they want people who carry the knowledge and skills of decades of living. You'll be taken off Earth and never allowed to return. You'll serve your time at the front. And if you survive, you'll be given a generous homestead stake of your own, on one of our hard-won colony planets.

John Perry is taking that deal. He has only the vaguest idea what to expect. Because the actual fight, light-years from home, is far, far harder than he can imagine-and what he will become is far stranger.

Old Man's War Series
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At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.

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