The text describes the fundamental technology in terms of hardware, software, and a set of principles to guide the development of Platform FPGA systems. The goal is to show how to systematically and creatively apply these principles to the construction of application-specific embedded system architectures. There is a strong focus on using free and open source software to increase productivity. Each chapter is organized into two parts. The white pages describe concepts, principles, and general knowledge. The gray pages provide a technical rendition of the main issues of the chapter and show the concepts applied in practice. This includes step-by-step details for a specific development board and tool chain so that the reader can carry out the same steps on their own.
Rather than try to demonstrate the concepts on a broad set of tools and boards, the text uses a single set of tools (Xilinx Platform Studio, Linux, and GNU) throughout and uses a single developer board (Xilinx ML-510) for the examples.
Design for Embedded Image Processing on FPGAs is idealfor researchers and engineers in the vision or image processingindustry, who are looking at smart sensors, machine vision, androbotic vision, as well as FPGA developers and applicationengineers.
The book can also be used by graduate students studying imagingsystems, computer engineering, digital design, circuit design, orcomputer science. It can also be used as supplementary text forcourses in advanced digital design, algorithm and hardwareimplementation, and digital signal processing and applications.
Companion website for the book: ahref="http://www.wiley.com/go/bailey/fpga"www.wiley.com/go/bailey/fpga/a
Rather than focus on aspects of digital design that have little relevance in a realistic design context, this book concentrates on modern and evolving knowledge and design skills. Hardware description language (HDL)-based design and verification is emphasized--VHDL examples are used extensively throughout. By treating digital logic as part of embedded systems design, this book provides an understanding of the hardware needed in the analysis and design of systems comprising both hardware and software components.
Includes a Web site with links to vendor tools, labs and tutorials.Presents digital logic design as an activity in a larger systems design contextFeatures extensive use of VHDL examples to demonstrate HDL (hardware description language) usage at the abstract behavioural level and register transfer level, as well as for low-level verification and verification environmentsIncludes worked examples throughout to enhance the reader's understanding and retention of the materialCompanion Web site includes links to tools for FPGA design from Synplicity, Mentor Graphics, and Xilinx, VHDL source code for all the examples in the book, lecture slides, laboratory projects, and solutions to exercises
You don’t need to have mastered Arduino or programming to get started. Updated for the Arduino 1.0 release, the recipes in this second edition include practical examples and guidance to help you begin, expand, and enhance your projects right away—whether you’re an artist, designer, hobbyist, student, or engineer.Get up to speed on the Arduino board and essential software concepts quicklyLearn basic techniques for reading digital and analog signalsUse Arduino with a variety of popular input devices and sensorsDrive visual displays, generate sound, and control several types of motorsInteract with devices that use remote controls, including TVs and appliancesLearn techniques for handling time delays and time measurementApply advanced coding and memory handling techniques
Chapters on getting started with IAR, Keil, gcc and CooCox CoIDE tools help beginners develop program codes. Coverage also includes the important areas of software development such as using the low power features, handling information input/output, mixed language projects with assembly and C, and other advanced topics.Two new chapters on DSP features and CMSIS-DSP software libraries, covering DSP fundamentals and how to write DSP software for the Cortex-M4 processor, including examples of using the CMSIS-DSP library, as well as useful information about the DSP capability of the Cortex-M4 processor
A new chapter on the Cortex-M4 floating point unit and how to use it
A new chapter on using embedded OS (based on CMSIS-RTOS), as well as details of processor features to support OS operations
Various debugging techniques as well as a troubleshooting guide in the appendix
topics on software porting from other architectures
A full range of easy-to-understand examples, diagrams and quick reference appendices
With the post-PC era now upon us, Computer Organization and Design moves forward to explore this generational change with examples, exercises, and material highlighting the emergence of mobile computing and the Cloud. Updated content featuring tablet computers, Cloud infrastructure, and the x86 (cloud computing) and ARM (mobile computing devices) architectures is included.
An online companion Web site provides advanced content for further study, appendices, glossary, references, and recommended reading.Features RISC-V, the first such architecture designed to be used in modern computing environments, such as cloud computing, mobile devices, and other embedded systemsIncludes relevant examples, exercises, and material highlighting the emergence of mobile computing and the cloud