S.J. Kincaid originally wanted to be an astronaut, but a dearth of mathematical skills turned her interest to science fiction instead. Her debut novel, Insignia, was shortlisted for the Waterstones prize. Its sequels, Vortex and Catalyst, have received starred reviews from Kirkus Reviews and Booklist. She’s chronically restless and has lived in California, Alabama, New Hampshire, Oregon, Chicago, and Scotland with no signs of staying in one place anytime soon.
Teen Tom Raines grew up with nothing, some days without even a roof over his head. Then his exceptional gaming skills earned him a spot in the Intrasolar Forces, the country’s elite military training program, and his life completely changed.
Now in Catalyst, the explosive series conclusion, dangerous changes have come to the Pentagonal Spire where Tom and his friends train. When a mysterious figure starts fighting against the evil corporations’ horrifying plans, but with methods Tom finds shocking, he must decide which side he’s on.
With slim odds of success, is it even worth the fight?
The earth is in the middle of WWIII in Insignia, the first entry in S. J. Kincaid's fast-paced sci-fi adventure trilogy perfect for fans of Ender's Game.
The planet's natural resources are almost gone, and war is being fought to control the assets of the solar system. The enemy is winning. The salvation may be Tom Raines. Tom doesn't seem like a hero. He's a short fourteen-year-old with bad skin. But he has the virtual-reality gaming skills that make him a phenom behind the controls of the battle drones.
As a new member of the Intrasolar Forces, Tom's life completely changes. Suddenly, he's someone important. He has new opportunities, friends, and a shot at having a girlfriend. But there's a price to pay. . . .