"Always surprises and always entertains." - Jonathan Maberry, Patient Zero
ZAPHEADS BOX SET (BOOKS 1-3)
BONE & CINDER: When Mackie Dailey survives a cataclysmic solar storm that wipes out civilization and mutates others into violent killers, he seeks out the one person he cares about most.
But when he returns to a college campus looking for Allie, he discovers she is a Zaphead—nearly unrecognizable as the human he once loved. Mackie becomes caught in a power struggle among a small group of survivors who turn the campus into a stronghold against the Zaphead threat. His old nemesis, Lucas Krider, has taken charge, but Krider’s vision of a new world is just as horrifying as the extinction they all face.
Will Mackie sacrifice himself so the group has a chance to survive, or will his demons turn out to be more dangerous than the strange, rampaging creatures that nature has unleashed?
SCARS & ASHES: After a devastating solar storm erases the world they knew, Mackie Dailey and a small group of survivors build a new life on a rural college campus.
But there’s another kind of evolution threatening to wipe out the remnants of the human race: bizarre mutants known as “Zapheads” who destroy anything that moves. As the Zapheads adapt from mindless savages into more cunning predators, Mackie draws on his lethal skills as a former hit man to protect his new tribe. But Zapheads aren’t the only danger. Mackie’s old boss, Lucas Krider, is gunning for revenge with his own band of killers.
As the campus becomes the battleground for the world’s future, Mackie discovers the biggest threat may be the monster raging inside him.
BLOOD & FROST: Five months after a doomsday solar event, Mackie Dailey has settled in with a group of survivors at a remote college campus.
Mackie is haunted by his former life as a hired gun for ruthless drug lord Lucas Krider, but even the apocalypse offers no escape from the past. Krider has established his own camp and preys on Mackie’s addiction and rage. Their personal battle is buried in a larger war with the mutant Zapheads who threaten the extinction of the human race. But a mysterious baby may change their world forever.
Can Mackie save his friends and help them build a better future, or will he destroy them all in his quest for revenge?
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The thrilling conclusion to the AFTER post-apocalyptic thriller series!
AFTER #6: DYING LIGHT
After a bloody battle with mutant Zapheads, Rachel Wheeler’s life hangs in the balance as the world falls apart around her.
To save Rachel, a small group of survivors must find a missing baby, a hyperintelligent Zaphead with mysterious healing powers. The remaining Zapheads have reverted to mindless, violent savages who want to wipe out the human race. Only Rachel holds the key to understanding them and ending the devastating war.
Even if they succeed, a rogue military leader is imposing his fascist vision of the future. But Rachel and her friends are determined to defend their freedom and humanity at any cost.
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"Nobody thrills like Nicholson does. Nobody." J.A. Konrath, Origin
"Like Stephen King, he knows how to summon serious scares."- Bentley Little, The Association
(Book #4 in the After post-apocalyptic thriller series)
In the harsh winter of a post-apocalyptic landscape, Rachel Wheeler and her companions hole up in an Appalachian compound established by her notorious grandfather.
A rogue military platoon plans to seize the compound and control the small band of survivors. At the same time, violent mutants organize into a tribe that threatens to wipe out the human race. But as the humans fight among themselves, the mutant Zapheads are adapting and learning, intent on establishing a new society.
Rachel soon discovers the mutants are more than they appear to be. But will she live long enough to use their secrets against them?
Look for the other After books, First Light (After #0), The Shock (After #1), The Echo (After #2), and Milepost 291 (After #3). After #5 releases Jan. 20, 2015.
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"He has a fresh and true voice that will affect you, disturb you, enrage you, or make you laugh. He will not, however, leave you cold."--Kevin J. Anderson, co-author of Dune: House Atreides
Next #3: Radiophobia
When mutants develop technology that threatens the dwindling human race, the last survivors fight to regain control of their world.
Rachel Wheeler and her friends are dropped into the enemy stronghold of Wilkesboro as part of a desperate military operation. Their mission is to disrupt a new energy source that will give the mutants unlimited power. Even as the remnants of the central government plan nuclear strikes on all major mutant colonies, a mysterious new fallout threatens them all.
Will the nuclear holocaust deliver a final victory to the human race, or will the survivors face their own extinction in a world overrun with monsters and strange new races?
Look for Next #4: Directive 17, as well as the AFTER and ZAPHEADS series.
“One of the most thrilling writers working today. Miss him at your peril.” – Blake Crouch, Wayward Pines
keywords: post-apocalyptic survival horror, zombies, science fiction, mutants, technothiller, military action and adventure, futuristic dystopian suspense, doomsday fiction, Justin Cronin, Hugh Howey, Jeff Vandermeer, Scott Sigler, Rick Yancey, James Dashner, Susan Ee, Veronica Roth, William R. Forstchen
Everyone loves Survivalist, a live-action, virtual reality show based on Arc Entertainment's The Game, where cybernetically controlled zombies do battle in a video arcade in the middle of a Long Island wasteland. It's to die for.
If you're rich enough, you can buy your way in. If you're desperate enough, you can volunteer to become one of the Undead Players. Jessie Daniels and her gang of computer hackers plan to break their way in.
Welcome to GAMELAND. Access Restricted.
EPISODE 7: Tag, You’re Dead
Torn between rescuing Ashley from the homicidal Ben and staying with Jake, who's been infected, Jessie, Kelly and Reggie must carefully plan their next move. But Reggie falls ill and the Undead break into their stronghold. Soon they're fighting for their lives in a battle that will lead all of the group to their darkest hour.
Approximately 47,000 words (~170 pages)
EPISODE 8: Jacker’s Code
The shocking conclusion to the high-tech horror thriller, GAMELAND.
Jessie and the remaining gamers and hackers struggle against all odds to escape Gameland and Long Island, even though some of them have been infected with the zombie virus. Determined to do whatever is necessary to get home, they will have to face some of the most difficult decisions of their lives. But even if they're successful, will they ever be able to go back to the lives they so recklessly left behind?
They will discover that the world is a very different place from the one they left behind, and not all monsters live behind walls.
Approximately 54,000 words (~196 pages)
Tag, You're Dead and Jackr's Code are the last two books in the hi-tech dystopian thriller GAMELAND series. Structured on television's The Walking Dead and Law and Order, the nearly 400,000-word series consists of eight individual episodes, first published monthly between May and December 2012. All are available digitally in single and multi-episode packages, as well as in an omnibus edition. Also available in print.
Not recommended for readers under age 15.
Want more GAMELAND?
For insight into the world of GAMELAND, including how it all started, check out the short story Golgotha, available individually in digital format as well as in the short story collection Shorting the Undead and Other Horrors, by the same author (print and digital).
Also available from the world of GAMELAND:
Infected: Hacked Files from the GAMELAND Archive. Includes a timeline of key events, a glossary of terms, character dossiers, essays, articles and never-before-released voice transcripts from the Golgotha recordings.
Velveteen. The story of Cassie, a six-year-old girl-turned-zombie, who has been trapped in a bathroom... until her inadvertent release twelve years later (by Jessie in Episode 4 of GAMELAND). Cassie has something she needs to do, something she's been thinking about for a long, long time. A terrifying twist on a classic children's tale.
Signs of Life (Jessie's Game, Book One) - This sequel to the GAMELAND series uncovers the secret reasons behind Jessie's trip to the Long Island arcade and people who never wanted her to come back.
A Dark and Sure Descent - Prequel to the GAMELAND series, this book tells the story of the Long Island outbreak which lead to the island being abandoned by all but the Undead.
SUBSCRIBE to receive advance notice of new releases, special (and exclusive) pricing events and giveaways, signings and appearances, subscribe to the newsletter, Tanpepper Tidings: tinyletter.com/SWTanpepper
Keywords: gameland, zombies, apocalypse, cyberpunk, virtual reality, computer game, urban thriller, suspense, mystery, medical, outbreak, disease, rabies
Jeremy Bishop’s first pulse-pounding novel is a horrific tale of post-apocalyptic terror that is one part zombie story and one part Dante’s Inferno. The story asks hard questions and generates strong emotions in everyone who reads it—anger, excitement, and most of all: FEAR. This book asks the question that everyone is afraid to answer: Are you ready?
Small town reporter, Mia Durante, finds herself having brunch with the President of the United States on the day civilization comes to an end. An electromagnetic pulse blinds America. Cars crash. Planes fall. Chaos reigns. Power is restored within minutes, but it’s already too late. Russian nukes are falling. U.S. allies around the world are all ready wiped out. The United States will cease to exist inside of five minutes.
After giving the order to launch a full-scale retaliation, dooming the planet, the President, White House staff, Secret Service and those lucky enough to be visiting the White House, are whisked below ground, where they board several Earth Escape Pods. As the EEPs launch into Earth orbit, missiles descend.
Less than forty survive the end of the world. When they return, they’re greeted by survivors of a different sort. The bloodbath that follows leaves Durante and nine other survivors on the run. They find themselves fighting for survival in a world in which only torment remains and where death is the only escape.
AFTER: MILEPOST 291
Book 3 in the After post-apocalyptic thriller series
When massive solar flares wipe out the technological infrastructure and kills billions, Rachel Wheeler sets out across the Appalachian Mountain wilderness in search of her notorious grandfather’s survival compound.
When Rachel is separated from her traveling companions, she is captured by Zapheads, violent mutants who are gathering in packs and collecting dead bodies while mimicking human behaviors. Then Rachel undergoes startling changes herself, as her friends are hunted by a rogue military platoon that wants to impose its own law and order in the world of After.
Can Rachel and her fellow survivors make the dangerous journey to Milepost 291 and evade the Zapheads long enough to form a new society and preserve the human race?
"Like Stephen King, he knows how to summon serious scares." - Bentley Little, The Mailman
keywords: survival fiction, dark dystopian thriller, post-apocalyptic ebooks, apocalypse horror fiction, science fiction action, military thriller, zombie books, bone-chilling adventure, futuristic zombies, mutant horror books, D. J. Molles, Edward W. Robertson, J.A. Konrath, Blake Crouch
But Henry escaped. And now he's been Cured. He vividly remembers what has been done to him and others. He can also recall the terrible things he did while he was infected. He and his fellow survivors face a world unlike anything they knew before. They are weak, lost and completely alone. Now released from both the madness of the Plague and the cruelty of their captors, they must decide which is more important: survival or revenge.
The After the Cure Series:
Book 1: After the Cure
Book 2: The Cured
Book 3: Krisis
Book 4: Poveglia
Book 5: The 40th Day
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