With the Matriarch dead and Eilar’s protective barriers devastated, Kira’s homeland is at risk. Amid the resulting aftermath of fear and insecurity, mounting tensions cause a rift in the Eilaran leadership.
Against the ruling council’s will, Kira embarks upon a hazardous quest to discover the workings of her mad half-brother Kavyn’s shattered focus stone.
But will the strange stone turn out to be a boon for the imperiled land, or unleash a bane that will ultimately destroy Kira and the land and people she is determined to save.
SHARON SKINNER grew up in a small town in northern
California where she spent her time reading books, making
up plays and choreographing her own musicals (when she
wasn’t busy climbing trees and playing baseball.) She’s
been writing stories since the fourth grade, filling page after
page with fantastical creatures, aliens, monsters and, of
She spent four years in the Navy, where she served
aboard the first US ship to carry women to sea. She has
also repaired laboratory and hospital equipment, worked
as a warehouse production manager, telephone sales
representative, professional trainer, visual information
systems coordinator, grants professional and consultant.
Somewhere along the way, she managed to obtain a B.A.
in English and a Masters in Creative Writing from PRescott
Collge.Her Young Adult and Middle-Grade novels tend to
explore complex relationships, particularly those between
mothers and daughters.
Still a voracious and eclectic reader, Sharon also loves
drawing, arts and crafts, sewing, and costume-making
(especially steampunk). Her guiltiest pleasure is online
gaming, and her biggest weakness is home-made, doubledark
chocolate fudge. She lives in Arizona with her husband
and three annoying but lovable cats.
You can find her online at sharonskinner.com
The peaceful life of the Valharans is upended when small, petty crimes become life threatening acts of desperation. King Alric strives to find a balance between returning safety to his kingdom and ensuring his family is taken care of.
Kyrin continues her mission in Carathis to save the dimensions she despises. She starts to come to terms with her role and responsibilities as a noble in Valhara, while keeping herself true to her real nature. Her spells become more powerful, which worries Sithias as he watches her magic grow.
Sedomer and Ryche evolve into men who are trusted and looked up to in the kingdom. They try to help Kyrin come to terms with life as a noble, while trying to fit into their lives as High Priest and Holy Knight in Valhara.
An original LitRPG fantasy from one of the fathers of LitRPG. #1 bestseller in audiobooks. The unrelenting #1 LitRPG bestseller since 2012. Translated into English, German, Polish, Czech and Korean languages.
Daniel Mahan, the legendary Shaman of the Barliona game-world, has served his sentence in virtual reality. Eleven months of adventures and battles in exchange for eight years in prison isn’t a bad trade-off. And yet Barliona refuses to relinquish its grip on the Shaman so easily, erasing the boundary between his two realities. It turns out that it’s not so simple to leave the capsule—the Way must be completed...
What can a game clan accomplish without a castle? The answer is obvious: nothing. Therefore, the main objective of any leader in a game world is to acquire a base of operations. Finding himself in exactly this position, High Shaman Mahan, leader of the Legends of Barliona, accepts an offer from the Emperor and the Dark Lord to vanquish the army of Phantoms that has inhabited Altameda, the phantom castle.
However, this seemingly ordinary quest sets in motion such a momentous chain of events that the Shaman can do nothing but resort to his intuition and act on instinct. After all, a player who is being hunted by the three top clans of the continent at once, can do little else...
Not long ago, Daniel Mahan, known to everyone as Shaman Mahan, thought that he had taken his sixth and final step in the Barliona gameworld. Yet life has other ideas. The Corporation decides to resurrect the Lord of Shadow and his entire host. The Corporation’s CEO personally pushes the reset button. Geranika and his Dragon of Shadow spring back to life as, meanwhile, the Corporation makes an offer the Shaman can’t refuse.
Since its debut in 1990, The Wheel of Time® by Robert Jordan has captivated millions of readers around the globe with its scope, originality, and compelling characters.
The Wheel of Time turns and Ages come and go, leaving memories that become legend. Legend fades to myth, and even myth is long forgotten when the Age that gave it birth returns again. In the Third Age, an Age of Prophecy, the World and Time themselves hang in the balance. What was, what will be, and what is, may yet fall under the Shadow.
When The Two Rivers is attacked by Trollocs—a savage tribe of half-men, half-beasts— five villagers flee that night into a world they barely imagined, with new dangers waiting in the shadows and in the light.
TV series update: "Sony will produce along with Red Eagle Entertainment and Radar Pictures. Rafe Judkins is attached to write and executive produce. Judkins previously worked on shows such as ABC’s “Agents of SHIELD,” the Netflix series “Hemlock Grove,” and the NBC series “Chuck.” Red Eagle partners Rick Selvage and Larry Mondragon will executive produce along with Radar’s Ted Field and Mike Weber. Darren Lemke will also executive produce, with Jordan’s widow Harriet McDougal serving as consulting producer." —Variety
The Wheel of Time®
New Spring: The Novel
#1 The Eye of the World
#2 The Great Hunt
#3 The Dragon Reborn
#4 The Shadow Rising
#5 The Fires of Heaven
#6 Lord of Chaos
#7 A Crown of Swords
#8 The Path of Daggers
#9 Winter's Heart
#10 Crossroads of Twilight
#11 Knife of Dreams
By Robert Jordan and Brandon Sanderson
#12 The Gathering Storm
#13 Towers of Midnight
#14 A Memory of Light
By Robert Jordan and Teresa Patterson
The World of Robert Jordan's The Wheel of Time
By Robert Jordan, Harriet McDougal, Alan Romanczuk, and Maria Simons
The Wheel of Time Companion
By Robert Jordan and Amy Romanczuk
Patterns of the Wheel: Coloring Art Based on Robert Jordan's The Wheel of Time
At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.