The magical world of Tirana is on the brink of revolution. After losing control of her Earth magic, Merry never wants to cast another spell. With three more charms to collect before she can return to her world, she may not have a choice.
Renegade lords, rogue mages and guild enforcers will be the least of her troubles as she makes her way to the Water focal point. For treachery is not the only poison spreading through the land, which leaves Merry and her friends short on options as well as supplies.
Pushed to the limit, she will come face to face with the deadly consequences of using magic. With time running out to protect the portal from witch hunters, she will be forced to face her fears and decide what is worth dying for.
Can Merry learn to trust herself and her magic? Find out in this magical portal fantasy adventure!