The FOOM methodology is very well structured, providing step-by-step guidelines on what to do and how to do each of the analysis and design activities. Many examples make the learning and utilization of the methodology easy.
Using a case-study-based approach for providing a comprehensive introduction to the principles of object-oriented design, it includes:A sound footing on object-oriented concepts such as classes, objects, interfaces, inheritance, polymorphism, dynamic linking, etc.A good introduction to the stage of requirements analysisUse of UML to document user requirements and designAn extensive treatment of the design processCoverage of implementation issuesAppropriate use of design and architectural patternsIntroduction to the art and craft of refactoringPointers to resources that further the reader's knowledge
The focus of the book is on implementation aspects, without which the learning is incomplete. This is achieved through the use of case studies for introducing the various concepts of analysis and design, ensuring that the theory is never separate from the implementation aspects.
All the main case studies used in this book have been implemented by the authors using Java. An appendix on Java provides a useful short tutorial on the language.
Java-compliant with functional programming properties, Scala's popularity is growing quickly—especially in the rapidly expanding areas of big data and cluster computing. This book explains everything professional programmers need to start using Scala and its main tools quickly and effectively.
Master Scala syntax, the SBT interactive build tool, and the REPL workflowExplore functional design patterns, concurrency, and testing Work effectively with Maven, Scaladoc, Scala.js, and more Dive into the advanced type system Find out about Scala.js
A working knowledge of Scala puts you in demand. As both the language and applications expand, so do the opportunities for experienced Scala programmers—and many positions are going unfilled. Twitter, Comcast, Netflix, and other major enterprises across industries are using Scala every day, in a number of different applications and capacities. Professional Scala helps you update your skills quickly to start advancing your career.
At any given moment, someone struggles with the same software design problems you have. And, chances are, someone else has already solved your problem. This edition of Head First Design Patterns—now updated for Java 8—shows you the tried-and-true, road-tested patterns used by developers to create functional, elegant, reusable, and flexible software. By the time you finish this book, you’ll be able to take advantage of the best design practices and experiences of those who have fought the beast of software design and triumphed.
What’s so special about this book?
We think your time is too valuable to spend struggling with new concepts. Using the latest research in cognitive science and learning theory to craft a multi-sensory learning experience, Head First Design Patterns uses a visually rich format designed for the way your brain works, not a text-heavy approach that puts you to sleep.
With proper training a skilled system designer can take a bad design and rework it into well-designed, robust code. In this book, Martin Fowler shows you where opportunities for refactoring typically can be found, and how to go about reworking a bad design into a good one. Each refactoring step is simple--seemingly too simple to be worth doing. Refactoring may involve moving a field from one class to another, or pulling some code out of a method to turn it into its own method, or even pushing some code up or down a hierarchy. While these individual steps may seem elementary, the cumulative effect of such small changes can radically improve the design. Refactoring is a proven way to prevent software decay.
In addition to discussing the various techniques of refactoring, the author provides a detailed catalog of more than seventy proven refactorings with helpful pointers that teach you when to apply them; step-by-step instructions for applying each refactoring; and an example illustrating how the refactoring works. The illustrative examples are written in Java, but the ideas are applicable to any object-oriented programming language.
Patterns of Enterprise Application Architecture is written in direct response to the stiff challenges that face enterprise application developers. The author, noted object-oriented designer Martin Fowler, noticed that despite changes in technology--from Smalltalk to CORBA to Java to .NET--the same basic design ideas can be adapted and applied to solve common problems. With the help of an expert group of contributors, Martin distills over forty recurring solutions into patterns. The result is an indispensable handbook of solutions that are applicable to any enterprise application platform.
This book is actually two books in one. The first section is a short tutorial on developing enterprise applications, which you can read from start to finish to understand the scope of the book's lessons. The next section, the bulk of the book, is a detailed reference to the patterns themselves. Each pattern provides usage and implementation information, as well as detailed code examples in Java or C#. The entire book is also richly illustrated with UML diagrams to further explain the concepts.
Armed with this book, you will have the knowledge necessary to make important architectural decisions about building an enterprise application and the proven patterns for use when building them.
The topics covered include
· Dividing an enterprise application into layers
· The major approaches to organizing business logic
· An in-depth treatment of mapping between objects and relational databases
· Using Model-View-Controller to organize a Web presentation
· Handling concurrency for data that spans multiple transactions
· Designing distributed object interfaces
Written by Mark Lutz—widely recognized as the world’s leading Python trainer—Python Pocket Reference is an ideal companion to O’Reilly’s classic Python tutorials, Learning Python and Programming Python, also written by Mark.
This fifth edition covers:Built-in object types, including numbers, lists, dictionaries, and moreStatements and syntax for creating and processing objectsFunctions and modules for structuring and reusing codePython’s object-oriented programming toolsBuilt-in functions, exceptions, and attributesSpecial operator overloading methodsWidely used standard library modules and extensionsCommand-line options and development toolsPython idioms and hintsThe Python SQL Database API