Born in Philadelphia in 1947, Stephen Goldin has lived in California since 1960. He received a Bachelor’s degree in Astronomy from UCLA and worked as a civilian space scientist for the U.S. Navy for a few years after leaving college, but has made his living as a writer/editor most of his life.
His first wife was fellow author Kathleen Sky, with whom he co-wrote the first edition of the highly acclaimed nonfiction book The Business of Being a Writer. His current wife is fellow author Mary Mason. So far they have co-authored two books in the Rehumanization of Jade Darcy series.
He served the Science Fiction and Fantasy Writers of America as editor of the SFWA Bulletin and as the organization’s Western Regional Director. He has lived with cats all his adult life. Artistically, he enjoys Broadway musicals and surrealist art.
Learn more about him at his Web site, http://stephengoldin.com.
Get updates on his doings at his blog, The Ingesterie.
Learn about Stephen Goldin’s other ebooks at http://stephengoldin.com/ebibliography.html.
With stories covering the fan favourite characters of Prophet, Psycho and Alcatraz, as well as introducing themes, enemies and weapons new to CRYSIS 3, this will be a vital part of the game experience. Punchy and kinetic, this is SF with steel at its heart.
Alain Cheney is one of the best telepathic agents in the TIA's arsenal. For 14 years he's been loyal and dependable. But now that he's showing symptoms of the instability, the Agency decides to eliminate him--and just when a secret development occurs that could change the future of the inhabited galaxy.
To survive, Alain must find safety somewhere. But he can't trust his enemies, and certainly not his friends....
In order to develop a secure defense against a hostile alien race's next attack, government agencies breed child geniuses and train them as soldiers. A brilliant young boy, Andrew "Ender" Wiggin lives with his kind but distant parents, his sadistic brother Peter, and the person he loves more than anyone else, his sister Valentine. Peter and Valentine were candidates for the soldier-training program but didn't make the cut—young Ender is the Wiggin drafted to the orbiting Battle School for rigorous military training.
Ender's skills make him a leader in school and respected in the Battle Room, where children play at mock battles in zero gravity. Yet growing up in an artificial community of young soldiers Ender suffers greatly from isolation, rivalry from his peers, pressure from the adult teachers, and an unsettling fear of the alien invaders. His psychological battles include loneliness, fear that he is becoming like the cruel brother he remembers, and fanning the flames of devotion to his beloved sister.
Is Ender the general Earth needs? But Ender is not the only result of the genetic experiments. The war with the Buggers has been raging for a hundred years, and the quest for the perfect general has been underway for almost as long. Ender's two older siblings are every bit as unusual as he is, but in very different ways. Between the three of them lie the abilities to remake a world. If, that is, the world survives.
Ender's Game is the winner of the 1985 Nebula Award for Best Novel and the 1986 Hugo Award for Best Novel.
THE ENDER UNIVERSE
Ender’s Game / Ender in Exile / Speaker for the Dead / Xenocide / Children of the Mind
Ender’s Shadow series
Ender’s Shadow / Shadow of the Hegemon / Shadow Puppets / Shadow of the Giant / Shadows in Flight
Children of the Fleet
The First Formic War (with Aaron Johnston)
Earth Unaware / Earth Afire / Earth Awakens
The Second Formic War (with Aaron Johnston)
The Swarm /The Hive
A War of Gifts /First Meetings
At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
On the planet Iwagen, Richard and Mara Cheney have taken over their late parents' project, a hospice for telepausal Dur-ill telepaths, hoping to start a new telepathic generation.
But someone else is interested in Dur-ill telepaths, too. A mind-being called the Mentad has been growing on Dur-ill worlds, absorbing Dur-ill telepaths into itself and becoming a collective consciousness with many bodies. It learns about the Cheneys' hospice and stages a deadly raid. When his sister is taken by the Mentad, Richard must seek the aid of the Terran Intelligence Agency, the very group responsible for trying to kill his parents. With Agency assistance,Richard will stop at nothing to free his sister and the others from the Mentad's clutches.