Void All The Way Down: The Sliding Void Omnibus

Green Nebula Publishing
6
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 VOID ALL THE WAY DOWN (The Sliding Void Omnibus) 

This is the Sliding Void Omnibus edition, comprising three novellas: Sliding Void, Transference Station, and Red Sun Bleeding.

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DESCRIPTION 

Captain Lana Fiveworlds has a hell of a lot of problems. 

She's sliding void in an ageing seven-hundred-year-old space ship, scrabbling around the edges of civilised space trying to find a cargo lucrative enough to pay her bills without proving so risky that it'll kill her. She's got an alien religious freak for a navigator, an untrustworthy android for a first mate, a disgraced lizard for a trade negotiator and a deserter from the fleet acting as her chief engineer. 

And that was well before an ex-crewman turns up wanting Lana to rescue a barbarian prince from a long-failed colony world. 

Unfortunately for Lana, the problems she doesn't know about are even more dangerous. In fact, they just might be enough to destroy Lana's rickety but much-loved vessel, the Gravity Rose, and jettison her and her crew into the void without a spacesuit. 

But there's one thing you can never tell an independent space trader. That's the odds... 

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ABOUT THE AUTHOR 

Stephen Hunt is the creator of the much-loved 'Far-called' fantasy series (Gollancz/Hachette), as well as the 'Jackelian' series, published across the world via HarperCollins alongside their other best-selling fantasy authors, George R.R. Martin, J.R.R. Tolkien, Raymond E. Feist and C.S. Lewis. 

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REVIEWS 

Praise for Stephen Hunt's novels: 

‘Mr. Hunt takes off at racing speed.’

— THE WALL STREET JOURNAL

‘Hunt's imagination is probably visible from space. He scatters concepts that other writers would mine for a trilogy like chocolate-bar wrappers.’ 

- TOM HOLT 

‘All manner of bizarre and fantastical extravagance.’ 

- DAILY MAIL 

‘Compulsive reading for all ages.’ 

- GUARDIAN 

‘Studded with invention.’ 

-THE INDEPENDENT 

‘To say this book is action packed is almost an understatement… a wonderful escapist yarn!’ 

- INTERZONE 

‘Hunt has packed the story full of intriguing gimmicks… affecting and original.’ 

- PUBLISHERS WEEKLY 

‘A rip-roaring Indiana Jones-style adventure.’ 

—RT BOOK REVIEWS 

‘A curious part-future blend.’ 

- KIRKUS REVIEWS 

‘An inventive, ambitious work, full of wonders and marvels.’ 

- THE TIMES 

‘Hunt knows what his audience like and gives it to them with a sardonic wit and carefully developed tension.’ 

- TIME OUT 

‘A ripping yarn … the story pounds along… constant inventiveness keeps the reader hooked… the finale is a cracking succession of cliffhangers and surprise comebacks. Great fun.’ 

- SFX MAGAZINE 

‘Put on your seatbelts for a frenetic cat and mouse encounter... an exciting tale.’ 

- SF REVU 

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FORMAT 

Omnibus - Includes three previously novellas. 

Part 1 - Sliding Void 

Part 2 - Transference Station 

Part 3 - Red Sun Bleeding

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AGE ADVISORY 

Age 13+ - mild violence and language. 

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READ THIS BOOK IF YOU LIKE THESE AUTHORS... 

Douglas Adams 

Neal Asher 

Iain M. Banks 

Jack Campbell 

David Drake 

Orson Scott Card 

James S.A. Corey 

Evan Currie 

Peter F. Hamilton 

Ric Locke 

Dan Simmons 

Charles Stross 

David Weber 

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GENRES 

Science fiction (space opera) 

Adventure (scifi) 

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About the author

Stephen Hunt is the creator of the much-loved 'Far-called' fantasy series (Gollancz/Hachette), as well as the 'Jackelian' series, published across the world via HarperCollins alongside their other best-selling fantasy authors, George R.R. Martin, J.R.R. Tolkien, Raymond E. Feist and C.S. Lewis.
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Reviews

4.0
6 total
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Additional Information

Publisher
Green Nebula Publishing
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Published on
Sep 23, 2014
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Pages
402
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Language
English
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Genres
Fiction / Science Fiction / Space Opera
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Content Protection
This content is DRM protected.
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Read Aloud
Available on Android devices
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Vincent Trigili
 In The Enemy of an Enemy, darkness came to the Empire, and magic was born from the bowels of men’s fears. The great and mighty Imperial Navy had to face and overcome unspeakable horrors. In The Academy, fledgling wizards were gathered and trained to fight back and keep the light, while the darkness laid in wait, biding its time and silently gathering its forces. Now as warriors of light, those wizards must begin to make a stand against the rising tide of darkness or watch their realm be overcome! 

Shadow must build and train a team of wizards to venture out of the safety of their fortress to discover the source of the strength behind the powerful pirate forces that have taken control of the majority of space around Alpha Academy. This quest will put them on the road to discover a dark truth about their realm’s past that none had ever even imagined. 

The Lost Tales of Power is an open-ended series of Sci-Fi/Fantasy books set in a vast multiverse featuring a mixture of traditional fantasy and science fiction elements. 

Lost Tales Series

Volume I - The Enemy of an Enemy 

Volume II - The Academy 

Volume III - Rise of Shadows 

Volume IV - Resurgence of Ancient Darkness 

Volume V - The Sac’a’rith 

Volume VI - Spectra’s Gambit 

Volume VII - Sac'a'rith: Rebirth

Volume VIII – Mage Hunter

Keywords: magic, space, space opera, science fantasy, space exploration, military space, future, military sci-fi, science fiction series, aliens, adventure, war, navy, series, science fiction novels, science fiction ebooks


Patrick Tilley
Hundreds of years after civilisation has been destroyed by nuclear war, the Earth is divided between the Trackers of the Amtrak Federation – a community living in vast subterranean cities – and the Mutes, who have evolved to withstand the radiation that has driven their foes underground. A long war for possession of the overground has killed and enslaved many of the Mutes, leaving only the Plainfolk to resist the Federation.

After escaping from the clan M'Call in his handmade glider, wingman Steve Brickman expects a hero's welcome from his fellow Trackers. Kidnapped on his first mission above ground by the Mutes, he has spent the last five months under the enforced tutelage of Mr Snow, clan M'Call's wise and magically gifted wordsmith. The months have also garnered a friendship with Cadillac, Mr Snow's protégé, a dawning love of the beautiful Clearwater, and a realisation that the Mutes are not the sub-humans that his masters would have him believe.

But instead of a happy homecoming, he receives suspicion and interrogation. Still officially 'dead' until he receives the proper clearance, Brickman must face long hours of speculation and questioning at the hands of the First Family. Only the chance of seeing his kin-sister Roz – with whom he shares a psychic connection – offers any comfort.

He is soon drawn into the complicated world of AMEXICO, a top-secret intelligence force where nothing is as it seems, and Brickman must face the reality that everything he has believed in could be false. If the First Family have lied to them about the Mutes, then what else have they been covering up? Is there really any harmful radiation left in the blue-sky world at all?

Split by a terrible division of loyalties, what will Brickman choose? The world he knows of order and duty? Or the new life glimpsed through his love for Clearwater? Either way, his role in the Mute prophesy of the Talisman is far from over.

First Family, first published in 1985, is the second instalment of Patrick Tilley's internationally best selling science fiction epic, The Amtrak Wars Saga.
Stephen Hunt
A tale of high adventure and derring-do set in the same Victorian-style world as the acclaimed The Court of the Air and The Rise of the Iron Moon.

The isolated island of Jago is the only place Hannah Conquest has ever known as home. Encircled by the magma ocean of the Fire Sea, it was once the last bastion of freedom when the world struggled under the tyranny of the Chimecan Empire during the age-long winter of the cold-time. But now this once-shining jewel of civilization faces an uncertain future as its inhabitants emigrate to greener climes, leaving the basalt plains and raging steam storms far behind them.

For Hannah and her few friends, the streets of the island's last occupied underground city form a vast, near-deserted playground. But Hannah's carefree existence comes to an abrupt halt when her guardian, Archbishop Alice Gray, is brutally murdered in her own cathedral.

Someone desperately wants to suppress a secret kept by the archbishop, and if the attempts on Hannah's own life are any indication, the killer believes that Alice passed the knowledge of it onto her ward before her saintly head was separated from her neck.

But it soon becomes clear that there is more at stake than the life of one orphan. A deadly power struggle is brewing on Jago, involving rival factions in the senate and the island's most powerful trading partner. And it's beginning to look as if the deaths of Hannah's archaeologist parents shortly after her birth were very far from accidental. Soon the race is on for Hannah and her friends to unravel a chain of hidden riddles and follow them back to their source to save not just her own life, but her island home itself.

Stephen Hunt
Carter has been kidnapped. Enslaved. But he's determined to fight to the end.
Jacob is a pacifist. His family destroyed. He's about to choose the path of violence to reclaim his son.
Their world has changed for ever. Between them, they're going to avenge it.

Jacob Carnehan has settled down. He's living a comfortable, quiet life, obeying the law and minding his own business while raising his son Carter ... on those occasions when he isn't having to bail him out of one scrape or another. His days of adventure are - thankfully - long behind him.

Carter Carnehan is going out of his mind with boredom. He's bored by his humdrum life, frustrated that his father won't live a little, and longs for the bright lights and excitement of anywhere-but-here. He's longing for an opportunity to escape, and test himself against whatever the world has to offer.

Carter is going to get his opportunity. He's caught up in a village fight, kidnapped by slavers and, before he knows it, is swept to another land. A lowly slave, surrounded by technology he doesn't understand, his wish has come true: it's him vs. the world. He can try to escape, he can try to lead his fellow slaves, or he can accept the inevitable and try to make the most of the short, brutal existence remaining to him.

... unless Jacob gets to him first and, no matter the odds, he intends to. No one kidnaps his son and gets away with it - and if it come to it, he'll force Kings to help him on his way, he'll fight, steal, blackmail and betray his friends in the name of bringing Carter home.

Wars will be started. Empires will fall. And the Carnehan family will be reunited, one way or another ...

Stephen Hunt
A tale of high adventure and derring-do set in the same Victorian-style world as the acclaimed The Court of the Air and The Rise of the Iron Moon.

The isolated island of Jago is the only place Hannah Conquest has ever known as home. Encircled by the magma ocean of the Fire Sea, it was once the last bastion of freedom when the world struggled under the tyranny of the Chimecan Empire during the age-long winter of the cold-time. But now this once-shining jewel of civilization faces an uncertain future as its inhabitants emigrate to greener climes, leaving the basalt plains and raging steam storms far behind them.

For Hannah and her few friends, the streets of the island's last occupied underground city form a vast, near-deserted playground. But Hannah's carefree existence comes to an abrupt halt when her guardian, Archbishop Alice Gray, is brutally murdered in her own cathedral.

Someone desperately wants to suppress a secret kept by the archbishop, and if the attempts on Hannah's own life are any indication, the killer believes that Alice passed the knowledge of it onto her ward before her saintly head was separated from her neck.

But it soon becomes clear that there is more at stake than the life of one orphan. A deadly power struggle is brewing on Jago, involving rival factions in the senate and the island's most powerful trading partner. And it's beginning to look as if the deaths of Hannah's archaeologist parents shortly after her birth were very far from accidental. Soon the race is on for Hannah and her friends to unravel a chain of hidden riddles and follow them back to their source to save not just her own life, but her island home itself.

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