First Lines

Lulu Press, Inc
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"Crabtree Confidential" - Your typical noir whodunnit set in an artificial reality * "Control Issues" - Universal remotes ain't what they used to be * "Dead To Rights" - The zombies are back, and they brought their lawyers * "Bearing Gifts" - Someone or something has given humanity everything they could want... almost * "First Lines" - Temporal Auditing's on the trail of a multi-timeline serial killer * "TimeLand" - Kill Hitler, get a t-shirt in the gift shop on the way out * "To Be Continued" - Barry Lawrence has a habit of completely failing to die * "Children of Earth" - A Curator Ship finds an artifact floating in deep space * "The Long Game" - Clara has always had a robot to take care of everything * "Ghosts of PGC357B" - When you’re on a rock in the middle of nowhere, the last thing you expect to run into is ghosts * "The Gauntlet" - Jayita is a technician on a giant robot lunar sports team *
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Additional Information

Publisher
Lulu Press, Inc
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Published on
Oct 6, 2016
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Pages
145
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ISBN
9781365437274
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Language
English
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Genres
Fiction / Science Fiction / General
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Content Protection
This content is DRM protected.
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Read Aloud
Available on Android devices
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Eligible for Family Library

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“ONE OF THE MOST VISIONARY, ORIGINAL, AND QUIETLY INFLUENTIAL WRITERS CURRENTLY WORKING”* returns with a sharply imagined follow-up to the New York Times bestselling novel The Peripheral.
 
William Gibson has trained his eye on the future for decades, ever since coining the term “cyberspace” and then popularizing it in his classic speculative novel Neuromancer in the early 1980s. Cory Doctorow raved that The Peripheral is “spectacular, a piece of trenchant, far-future speculation that features all the eyeball kicks of Neuromancer.” Now Gibson is back with Agency—a science fiction thriller heavily influenced by our most current events.
 
Verity Jane, gifted app whisperer, takes a job as the beta tester for a new product: a digital assistant, accessed through a pair of ordinary-looking glasses. “Eunice,” the disarmingly human AI in the glasses, manifests a face, a fragmentary past, and a canny grasp of combat strategy. Realizing that her cryptic new employers don’t yet know how powerful and valuable Eunice is, Verity instinctively decides that it’s best they don’t.
 
Meanwhile, a century ahead in London, in a different time line entirely, Wilf Netherton works amid plutocrats and plunderers, survivors of the slow and steady apocalypse known as the jackpot. His boss, the enigmatic Ainsley Lowbeer, can look into alternate pasts and nudge their ultimate directions. Verity and Eunice are her current project. Wilf can see what Verity and Eunice can’t: their own version of the jackpot, just around the corner, and the roles they both may play in it.
 
*The Boston Globe
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