Sue Mosher is the author of six previous books on Microsoft Outlook and Exchange and maintains a web site at http://www.outlookcode.com devoted to helping programmers at all skill levels take advantage of Outlook’s extensibility. Her company, Turtleflock LLC, helps organizations get the most out of Outlook and other Microsoft Office products, providing custom application development and other support. Sue has been recognized by Microsoft with a Most Valuable Professional award every year since 1994. Sue is a Phi Beta Kappa graduate of the College of William and Mary, currently residing in Arlington, Virginia.
The online companion files include all the necessary assets for readers to complete the projects featured in each chapter as well as ebook updates when Adobe releases relevant new features for Creative Cloud customers. All buyers of the book get full access to the Web Edition: a Web-based version of the complete ebook enhanced with video and multiple-choice quizzes.
In clear and approachable prose, design pro Tynan Sylvester also looks at the day-to-day process necessary to keep your project on track, including how to work with a team, and how to avoid creative dead ends. Packed with examples, this book will change your perception of game design.Create game mechanics to trigger a range of emotions and provide a variety of playExplore several options for combining narrative with interactivityBuild interactions that let multiplayer gamers get into each other’s headsMotivate players through rewards that align with the rest of the gameEstablish a metaphor vocabulary to help players learn which design aspects are game mechanicsPlan, test, and analyze your design through iteration rather than deciding everything up frontLearn how your game’s market positioning will affect your design
This innovative, comprehensive book examines the user-centered design process from the perspective of a designer. With rich imagery,Interactive Designintroduces the different UX players, outlines the user-centered design process from user research to user testing, and explains through various examples how user-centered design has been successfully integrated into the design process of a variety of design studios worldwide.
For those who manage Outlook installations, it demonstrates how to use new features in the Outlook 2007 programming model such as building scripts that can create rules and views and manage categories. Power users will discover how to enhance Outlook with custom features, such as the ability to process incoming mail and extract key information. Aimed at the non-professional programmer, it also provides a quick guide to Outlook programming basics for pro developers who want to dive into Outlook integration.Dozens of new programming objects detailed including views, rules, categories, searchesNo previous coding experience or additional development tools requiredExamples outline issues using real-world functionality