Few science fiction sagas have achieved the level of critical acclaim-and best-selling popularity-as Tad Williams's Otherland novels. A brilliant blend of science fiction, fantasy, and technothriller, it is a rich, multilayered epic of future possibilities.
And now a small band of adventurers has penetrated the veil of secrecy that prevents the uninitiated from entering Otherland. But having broken into the amazing worlds within worlds that make up this universe, they are trapped, unable to escape back to their own flesh-and-blood bodies in the real world.
And as dangers and circumstances split their party into small, widely scattered groups, their only hope of reuniting lies in returning again and again to the River that flows—in one form or another—through all the worlds.
But the odds seem to be completely against them as they—and the one outsider with whom they might join forces—become hopelessly lost in realms where an Ice Age tribe's fears can only be quenched in blood...where insects are as large and deadly as dinosaurs...where they are caught in the war between a man made of straw and one made of tin...where cartoon ads take on a life of their own...where humans strive to survive in the aftermath of an alien invasion...and where one among their party is actually The Grail Brotherhood's most terrifying weapon—a sociopathic killer who has never failed and whose current mission is to make certain that not even one member of this little invasion force lives long enough to reveal the truth about Otherland to the people of Earth...
"An interesting new take on a classic concept and one of the few young adult-friendly LitRPGs out there. In Stuck in the Game, things are not what they seem!" —Apollos Thorne, author of Codename: Freedom and Underworld: Level Up or Die!
Everyone else in the world would love being stuck in the Dream State, but for Noah, it’s the most dangerous place he could be.
Noah promised himself he would never use the world’s most popular MMORPG—The Dream State. He’d already lost too many friends to the addictive virtual world.
But after a devastating car accident leaves Noah paralyzed and his brain damaged, he’s been forced into the game. The Dream State is the only thing keeping him from slipping into a coma. With his girlfriend missing inside the game, Noah knows he has to go and find her himself. But with his body and brain still recovering, dying in the virtual world could leave him brain dead forever.
As Noah levels up and rises through the ranks, he unearths forbidden secrets, including a sinister cover up. Now top players from across the world are hunting him. To make matters worse, he learns his girlfriend is being held prisoner in the most dangerous part of the Dream State. Can he live long enough to save his girlfriend, expose the cover up, and escape the game?
"Fans of LitRPG and video games need to be reading Christopher Keene." —Paul Mannering, President of SpecFicNZ, author of Engines of Empathy
“Keene’s Stuck in the Game is a fun romp through a great fantasy world. The premise is unique, the pacing superb, the action tight. The pages turn themselves!” —Harmon Cooper, author of The Feedback Loop series, Fantasy Online series and The Last Warrior of Unigaea trilogy
Society has risen again after the Fall, and city-states soar above the wreckage of a distant past. On the crowded streets of Novum, Ricky Mills runs the hustle, slipping past the MPE and Behavior Regulators to deliver illegal treasures his clients can’t find for themselves. But the numbing grind brings him little joy, and a second existence—lived inside a powerful simulation—has become an unbreakable habit, leading to insurmountable debt. To pay back his debt—and stay alive—he embarks on a personal journey that involves desperate fear, the sacrifice of another, and a promise to fulfill an old man’s dream. What Ricky discovers will change his life forever.
The Virtual World of Barliona is a place of rest and entertainment - but not for everyone. It has become a survival arena for Daniel Mahan after he was sentenced to 8 years in its virtual jail. Mahan has been through it all: the back-breaking work in the mines, betrayal by other prisoners, and finally, the retrial which has released him into Barliona's common world. What more could one want? Mahan could have kept a low profile and enjoy relative freedom while serving the rest of his time. But being a Shaman, he can't help himself. Soon he's a clan leader, taking fifty of the continent's top players to claim the secrets of the Dark Forest.
At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.