SketchUp 2014 For Dummies is a user-friendly guide to creating 3D models, adding textures, creating animated walkthroughs, and more, using one of the most popular 3D modeling programs on the market. Fully updated to align with the release of SketchUp, the book guides you through the interface, tools, techniques, and tricks in SketchUp and SketchUp Pro, on both Windows and Mac platforms. Written for designers with no prior 3D modeling experience, the book provides beginner- to intermediate-level instruction in this powerful program.
With a strong emphasis on usability rather than features, SketchUp has found widespread success around the world. Available as a free download, the program allows you to get comfortable and develop your skills before investing in the Pro version's additional features. SketchUp 2014 For Dummies gets you up to speed fast, beginning with an overview of the basic concepts of 3D modeling before getting down to business with the software. Organized for easy navigation, the book can also serve as a handy desk reference for more experienced designers getting acquainted with the latest update. Topics include:Using SketchUp 2014 to create 3D models Printing on a plotter or 3D printer Sharing designs via SketchUp 3D Warehouse Exporting to another design package
The book also walks you through the creation of a detailed set of plans, and demonstrates how to give virtual "tours" of your design. A 16-page color insert illustrates the possibilities, and may just trigger your inspiration. Whether you're a designer, architect, engineer, or hobbyist, SketchUp 2014 For Dummies gets you started quickly.
Before you even begin modeling that first rectangle, you'll need to fully understand which type of model you should be building for LayOut. Don't make the mistake of creating twice the amount of work for yourself because you didn't properly organize your model ahead of time.
I'll teach you how to save time and frustration by organizing your model so YOU are in control of how your model viewports look.
The entire first half of the book is dedicated to preparing your model for LayOut. From organizational workflow, to scenes and styles. I share with you my 5 point method I use to visualize and prepare every scene I create for LayOut.
Not only will you understand exactly what those five points are, you'll learn multiple ways to control them. Using these methods, you will gain complete control over the look of your viewports in LayOut. You will master every aspect of a SketchUp scene and style, to enable you to create impressive presentations and drawings in the least amount of time possible.Is this too advanced for me?
This book is designed for construction professionals who don't have any prior experience in LayOut at all. But it's also structured in a way that lets you look up specific tasks or methods without having to read the book cover to cover. I’ll save you all the time and frustration that I went through when I first learned LayOut by quickly orienting you with the workspace, then jumping right in to creating your own titleblock, inserting SketchUp models, and adding dimensions.
You should have some basic knowledge on how to use SketchUp. But if you're just starting out, you'll have complete access to my entire library of tutorials and videos for free on my website to bring you up to speed quickly.
Every important aspect of LayOut is explained in the book, with step by step instructions for you to follow along. Learn exactly what you need to know and skip over all the little details you don’t need to worry about. The book has been updated for 2014 so you'll even learn about the new Auto-Text tag feature, saving you a ton of time on those redundant text edits.You’ll see REAL examples
The sample projects in the book are real projects, not hypothetical meaningless shapes and boxes, so you can see exactly how to apply the concepts you learn in context with the real world. Plus, the SketchUp and LayOut files are included with each book download so you’ll be able to follow along and discover for yourself how to organize a similar project of your own. The sample projects include a woodworking table project, akitchen project, and a three story house project.
At the same time, each step by step instruction can be read and followed independently from the project. So if you need to go back and reference a certain part of the book to learn how to do something specific, you'll be able to do that too.Advanced Techniques
I’ve consulted with many of the best SketchUp gurus in the world! I’ve hung out with Nick Sonder at the SketchUp basecamp conference. I’ve interviewed Aidan Chopra, SketchUp evangelist and author of “Google SketchUp for Dummies”, Eric Schimelpfenig from SketchThis.net, and Alexander Schreyer, author of “Architectural Design with SketchUp”. I’ve also consulted with Mike Brightman, author of “The SketchUp Workflow for Architecture”, Daniel Tal, author of “Rendering In SketchUp”, and many other great SketchUp experts.
This book will give any beginner the necessary skills and knowledge to create own 3D projects with Blender. You don't need to have any previous experience in 3D modeling, but if you do, then this book is a great way get you started with Blender. This book is for anyone who wants to learn Blender by creating concrete projects.What You Will LearnUnderstand the basics of 3D and how to navigate your way around the Blender interfaceCreate a 3D robot toy model from start to finish using the basic modeling tools of BlenderMake a full alien character using the skin mesh modifier and the sculpting tools with an artistic approachUse re-topology techniques to create a clean 3D version of the previously sculpted alienModel a full haunted house and its environment using more advanced modeling tools and techniques such as the Array Modifier, Instance duplication, or CurvesDiscover the power of the texture paint tool in order to add color to the haunted houseGet to know the Cycles render engine by creating different materials for the house and the environmentIn Detail
Blender is a powerful tool, stable, with an integral workflow that will allow you to understand your learning of 3D creation with serenity. Today, it is considered to be one of the most complete 3D packages on the market and it is free and open source! It is very efficient for many types of productions, such as 3D animated or live action films, architecture, research, or even game creation with its integrated game engine and its use of the Python language. Moreover, Blender has an active community that contributes to expanding its functionalities. Today, it is used in many professional products and by many companies.
Through this book, you will create many types of concert projects using a step-by-step approach. You will start by getting to know the modeling tools available in Blender as you create a 3D robot toy. Then, you will discover more advanced techniques such as sculpting and re-topology by creating a funny alien character. After that, you will create a full haunted house scene.
For the last project, you will create a short film featuring a rat cowboy shooting cheese in a rat trap! This will be a more complex project in which you learn how to rig, animate, compose advanced material, composite, and edit a full sequence.
Each project in this book will give you more practice and increase your knowledge of the Blender tools. By the end of this book, you will master a workflow that you will be able to apply to your own creations.Style and approach
This is an easy-to-follow book that is based on four concrete projects, with increasing levels of difficulty. Each chapter will teach you how to create these projects step-by-step. New tools and techniques are introduced in a theoretical and practical way, so you can apply them in your own projects later.