Frags (Gamers #2)

Black Moon Books
Free sample

When the Frags escape to the Freelands, they find freedom has its own challenges.Without the familiar rules of LifeGame, Gabby and the Frags stumble from one dangerous Freeland to the next, while conflict in the group threatens to split them up. As the trail to Zaela becomes confused by the looming war, Gabby must reinvent herself or never see her best friend again.
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About the author

Thomas K. Carpenter writes in diverse genres including: YA dystopia, post-cyberpunk sci-fi, steampunk, dark fantasy, and alternate reality historical mystery. His latest series, the Alexandrian Saga, has garnered rave reviews from readers and critics. His best selling novels and short stories can be found at all major online retailers. He lives in St. Louis with his wife, two kids, and one oafishly large labrador retriever. Visit him online at www.thomaskcarpenter.com.

The sixth novel in the Alexandrian Saga, Voyage of Alexandria, will be published in May, while the last book, Goddess of Alexandria, will hit bookshelves sometime in early fall of 2014.

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Additional Information

Publisher
Black Moon Books
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Published on
Dec 15, 2011
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Pages
334
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Language
English
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Genres
Fiction / Dystopian
Fiction / Science Fiction / Apocalyptic & Post-Apocalyptic
Fiction / Science Fiction / General
Juvenile Fiction / Dystopian
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Content Protection
This content is DRM free.
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Read Aloud
Available on Android devices
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Eligible for Family Library

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Book one in the hit series that's soon to be a major motion picture starring Amandla Stenberg and Mandy Moore--now with a stunning new look and an exclusive bonus short story featuring Liam and his brother, Cole. When Ruby woke up on her tenth birthday, something about her had changed. Something alarming enough to make her parents lock her in the garage and call the police. Something that got her sent to Thurmond, a brutal government "rehabilitation camp." She might have survived the mysterious disease that killed most of America's children, but she and the others emerged with something far worse: frightening abilities they cannot control. Now sixteen, Ruby is one of the dangerous ones. But when the truth about Ruby's abilities--the truth she's hidden from everyone, even the camp authorities--comes out, Ruby barely escapes Thurmond with her life. On the run, she joins a group of kids who escaped their own camp: Zu, a young girl haunted by her past; Chubs, a standoffish brainiac; and Liam, their fearless leader, who is falling hard for Ruby. But no matter how much she aches for him, Ruby can't risk getting close. Not after what happened to her parents. While they journey to find the one safe haven left for kids like them--East River--they must evade their determined pursuers, including an organization that will stop at nothing to use Ruby in their fight against the government. But as they get closer to grasping the things they've dreamed of, Ruby will be faced with a terrible choice, one that may mean giving up her only chance at a life worth living.
 Gamers Two points for brushing your teeth. Ten points for keeping your room tidy. Seventy-two points for the Bioeconomic Game Design pop quiz on the ride to school in your personal FunCar. Another thirty for making every hurdle in gym class. 

Life is a game, unless you're not the one winning. 

Gabby DeCorte, top student and reality-hacker extraordinaire, has been doing whatever it takes to keep her best friend, Zaela, from falling behind in LifeGame. Zaela has gifts of artistry that amaze Gabby, but none of those skills translate in LifeGame and with final exams coming up, they can't afford to waste a single minute. But when a mysterious group called the Frags contacts Gabby claiming to know what really happens to the losers of LifeGame, she must choose between winning and what she believes in. 

Frags 
When the Frags escape to the Freelands, they find freedom has its own challenges. 

Without the familiar rules of LifeGame, Gabby and the Frags stumble from one dangerous Freeland to the next, while conflict in the group threatens to split them up. As the trail to Zaela becomes confused by the looming war, Gabby must reinvent herself or never see her best friend again. 

Coders 
When Gabby infiltrates the Southlands, reality becomes a dangerous game. 

Desperate to reach Zaela before war erupts, Gabby takes a chance that puts her life in peril. She asks the Coders to send her into the Southlands as a spy, a request she quickly regrets. Now she faces a new enemy, one that knows everything about her and exposes her weaknesses in a game for her life. But before she can win, Gabby must wrestle with old wounds and finally come to grips with the person she was meant to be.
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