Gamers

Black Moon Books
20

 Two points for brushing your teeth. Ten points for keeping your room tidy. Seventy-two points for the Bioeconomic Game Design pop quiz on the ride to school in your personal FunCar. Another thirty for making every hurdle in gym class. 
Life is a game, unless you're not the one winning. 

Gabby DeCorte, top student and reality-hacker extraordinaire, has been doing whatever it takes to keep her best friend, Zaela, from falling behind in LifeGame. Zaela has gifts of artistry that amaze Gabby, but none of those skills translate in LifeGame and with final exams coming up, they can't afford to waste a single minute. But when a mysterious group called the Frags contacts Gabby claiming to know what really happens to the losers of LifeGame, she must choose between winning and what she believes in. 

**Series Order** 

Book One - GAMERS 

Book Two - FRAGS 

Book Three - CODERS
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About the author

Thomas K. Carpenter writes in diverse genres including: YA dystopia, post-cyberpunk sci-fi, steampunk, dark fantasy, and alternate reality historical mystery. His latest series, the Alexandrian Saga, has garnered rave reviews from readers and critics. His best selling novels and short stories can be found at all major online retailers. He lives in St. Louis with his wife, two kids, and one oafishly large labrador retriever. Visit him online at www.thomaskcarpenter.com.

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Reviews

3.8
20 total
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Additional Information

Publisher
Black Moon Books
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Published on
Jun 30, 2011
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Pages
324
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ISBN
9781461174714
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Language
English
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Genres
Fiction / Dystopian
Fiction / Science Fiction / Apocalyptic & Post-Apocalyptic
Juvenile Fiction / Dystopian
Juvenile Fiction / Science Fiction
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Content Protection
This content is DRM free.
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Read Aloud
Available on Android devices
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Eligible for Family Library

Reading information

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Thomas K. Carpenter
 Gamers Two points for brushing your teeth. Ten points for keeping your room tidy. Seventy-two points for the Bioeconomic Game Design pop quiz on the ride to school in your personal FunCar. Another thirty for making every hurdle in gym class. 

Life is a game, unless you're not the one winning. 

Gabby DeCorte, top student and reality-hacker extraordinaire, has been doing whatever it takes to keep her best friend, Zaela, from falling behind in LifeGame. Zaela has gifts of artistry that amaze Gabby, but none of those skills translate in LifeGame and with final exams coming up, they can't afford to waste a single minute. But when a mysterious group called the Frags contacts Gabby claiming to know what really happens to the losers of LifeGame, she must choose between winning and what she believes in. 

Frags 
When the Frags escape to the Freelands, they find freedom has its own challenges. 

Without the familiar rules of LifeGame, Gabby and the Frags stumble from one dangerous Freeland to the next, while conflict in the group threatens to split them up. As the trail to Zaela becomes confused by the looming war, Gabby must reinvent herself or never see her best friend again. 

Coders 
When Gabby infiltrates the Southlands, reality becomes a dangerous game. 

Desperate to reach Zaela before war erupts, Gabby takes a chance that puts her life in peril. She asks the Coders to send her into the Southlands as a spy, a request she quickly regrets. Now she faces a new enemy, one that knows everything about her and exposes her weaknesses in a game for her life. But before she can win, Gabby must wrestle with old wounds and finally come to grips with the person she was meant to be.
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