Neochrome Aurora (Digital Sea #3)

Black Moon Books
Free sample

A city-destroying sand storm approaches Beijing. A man-made plague of empty realities consumes rich and poor alike. War clouds gather on the plains of Africa. As the climate spirals towards a tipping point, factions position themselves for a radically changed world. When Zel Aurora embarks on a journey to help the Quicksilver Spider discover his beginnings, she uses the adventure to teach her girls life lessons. But when a digital sea plague invades the idyllic Louisiana estate, Zel cannot ignore the world’s decent into chaos any longer. Now Zel is faced with a terrible choice: risk her daughters as she goes after an old foe, or leave a friend to die.
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About the author

 Thomas K. Carpenter’s young adult trilogy, Gamers, has been called a cross between The Hunger Games and the Uglies trilogies by reviewers. His best selling short stories and novels can be found at all major online retailers. He lives in St. Louis with his wife, two kids, and one oafishly large labrador retriever. Visit him online at www.thomaskcarpenter.com.

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Additional Information

Publisher
Black Moon Books
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Published on
Dec 19, 2012
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Pages
376
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Language
English
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Genres
Fiction / Dystopian
Fiction / Science Fiction / Apocalyptic & Post-Apocalyptic
Fiction / Thrillers / Technological
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Content Protection
This content is DRM free.
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Read Aloud
Available on Android devices
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Eligible for Family Library

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Thomas K. Carpenter
 Revolutionary Magic 
Exile. Princess. Thief. 

After years of running from the Emperor of Russia's assassins, Ekaterina "Kat" Dashkova has finally found an unlikely home in Philadelphia under the tutelage of Benjamin Franklin. 
When a mid-level government official is found wandering colonial Philadelphia without his clothes—and his last two years of memories—Ben and Kat suspect otherworldly forces at work. Neither of them know that a dark revolution lurks beneath the veneer of civilization, ready to unleash its malevolent magic unless Kat makes a grim sacrifice. 

A Cauldron of Secrets 

Ignorance is bliss, unless the world is out to kill you... 

An investigation into a strange cauldron and a dead thief in Ben Franklin's parlor leaves Katerina Dashkova, Russian princess in exile, as the main suspect. With her memory damaged and Ben Franklin missing, Kat must navigate the treacherous waters of American politics to solve the mystery while ominous rumblings threaten to drag the country into a new war. 

Birds of Prophecy 

Katerina Dashkova must die. 

When Warden Simon Snyder seeks Kat's help to solve a bloodless murder, she becomes entangled with a prophecy that predicts her death on the Winter Solstice. The investigation turns an old friend into a dangerous enemy, complicates loyalties, and creates a mystery so deep that Kat will have to expose herself to ultimate betrayal to solve it. Even if she does, the question remains: Can she save Philadelphia from an ancient evil? 

The Franklin Deception 

When Thomas Jefferson's longtime companion is murdered with dark magic, Katerina Dashkova and Ben Franklin must find the killer before the war-hungry Federalists learn the truth and use it to maneuver America into a war with Russia. Unfortunately, the unknown assassin isn't the only one causing trouble: a certain rusalka with a magical hold on Kat's future has made an impossible demand that will test her loyalty to her new country to its very limits.
Dan Brown
The #1 New York Times Bestseller from the author of The Da Vinci Code
 
Bilbao, Spain
 
Robert Langdon, Harvard professor of symbology and religious iconology, arrives at the ultramodern Guggenheim Museum Bilbao to attend a major announcement—the unveiling of a discovery that “will change the face of science forever.” The evening’s host is Edmond Kirsch, a forty-year-old billionaire and futurist whose dazzling high-tech inventions and audacious predictions have made him a renowned global figure. Kirsch, who was one of Langdon’s first students at Harvard two decades earlier, is about to reveal an astonishing breakthrough . . . one that will answer two of the fundamental questions of human existence.
     As the event begins, Langdon and several hundred guests find themselves captivated by an utterly original presentation, which Langdon realizes will be far more controversial than he ever imagined. But the meticulously orchestrated evening suddenly erupts into chaos, and Kirsch’s precious discovery teeters on the brink of being lost forever. Reeling and facing an imminent threat, Langdon is forced into a desperate bid to escape Bilbao. With him is Ambra Vidal, the elegant museum director who worked with Kirsch to stage the provocative event. Together they flee to Barcelona on a perilous quest to locate a cryptic password that will unlock Kirsch’s secret.
     Navigating the dark corridors of hidden history and extreme religion, Langdon and Vidal must evade a tormented enemy whose all-knowing power seems to emanate from Spain’s Royal Palace itself . . . and who will stop at nothing to silence Edmond Kirsch. On a trail marked by modern art and enigmatic symbols, Langdon and Vidal uncover clues that ultimately bring them face-to-face with Kirsch’s shocking discovery . . . and the breathtaking truth that has long eluded us.
 
Origin is stunningly inventive—Dan Brown's most brilliant and entertaining novel to date.
Ernest Cline
The bestselling cult classic—soon to be a major motion picture directed by Steven Spielberg.

At once wildly original and stuffed with irresistible nostalgia, READY PLAYER ONE is a spectacularly genre-busting, ambitious, and charming debut—part quest novel, part love story, and part virtual space opera set in a universe where spell-slinging mages battle giant Japanese robots, entire planets are inspired by Blade Runner, and flying DeLoreans achieve light speed.

It’s the year 2045, and the real world is an ugly place.

Like most of humanity, Wade Watts escapes his grim surroundings by spending his waking hours jacked into the OASIS, a sprawling virtual utopia that lets you be anything you want to be, a place where you can live and play and fall in love on any of ten thousand planets.

And like most of humanity, Wade dreams of being the one to discover the ultimate lottery ticket that lies concealed within this virtual world. For somewhere inside this giant networked playground, OASIS creator James Halliday has hidden a series of fiendish puzzles that will yield massive fortune—and remarkable power—to whoever can unlock them.  

For years, millions have struggled fruitlessly to attain this prize, knowing only that Halliday’s riddles are based in the pop culture he loved—that of the late twentieth century. And for years, millions have found in this quest another means of escape, retreating into happy, obsessive study of Halliday’s icons. Like many of his contemporaries, Wade is as comfortable debating the finer points of John Hughes’s oeuvre, playing Pac-Man, or reciting Devo lyrics as he is scrounging power to run his OASIS rig.

And then Wade stumbles upon the first puzzle.

Suddenly the whole world is watching, and thousands of competitors join the hunt—among them certain powerful players who are willing to commit very real murder to beat Wade to this prize. Now the only way for Wade to survive and preserve everything he knows is to win. But to do so, he may have to leave behind his oh-so-perfect virtual existence and face up to life—and love—in the real world he’s always been so desperate to escape. 
 
A world at stake.
A quest for the ultimate prize.
Are you ready?
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