The Godhead Machine (Digital Sea #2)

Black Moon Books
Free sample

When religions spread like computer viruses, even atheists have to take notice. An old enemy seizes control of the newly expanded Wiki-religion to create a new world order. To stop him, Zel must join forces with a mega-celebrity doing penance and an orphan girl out for revenge. However, mired on a thawing city in Greenland, she cannot just use her considerable powers to bend reality and fix the problem. Instead, she must turn her greatest weakness - understanding people - into a strength or doom the planet to endless religious war.
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About the author

 Thomas K. Carpenter's young adult trilogy, Gamers, has been called a cross between The Hunger Games and the Uglies trilogies by reviewers. His best selling short stories and novels can be found at all major online retailers. He lives in St. Louis with his wife, two kids, and one oafishly large labrador retriever. Visit him online at www.thomaskcarpenter.com.

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Additional Information

Publisher
Black Moon Books
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Published on
Dec 31, 2011
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Pages
383
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Language
English
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Genres
Fiction / Science Fiction / Apocalyptic & Post-Apocalyptic
Fiction / Science Fiction / General
Fiction / Thrillers / Technological
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Content Protection
This content is DRM free.
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Read Aloud
Available on Android devices
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Eligible for Family Library

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Thomas K. Carpenter
 Revolutionary Magic 
Exile. Princess. Thief. 

After years of running from the Emperor of Russia's assassins, Ekaterina "Kat" Dashkova has finally found an unlikely home in Philadelphia under the tutelage of Benjamin Franklin. 
When a mid-level government official is found wandering colonial Philadelphia without his clothes—and his last two years of memories—Ben and Kat suspect otherworldly forces at work. Neither of them know that a dark revolution lurks beneath the veneer of civilization, ready to unleash its malevolent magic unless Kat makes a grim sacrifice. 

A Cauldron of Secrets 

Ignorance is bliss, unless the world is out to kill you... 

An investigation into a strange cauldron and a dead thief in Ben Franklin's parlor leaves Katerina Dashkova, Russian princess in exile, as the main suspect. With her memory damaged and Ben Franklin missing, Kat must navigate the treacherous waters of American politics to solve the mystery while ominous rumblings threaten to drag the country into a new war. 

Birds of Prophecy 

Katerina Dashkova must die. 

When Warden Simon Snyder seeks Kat's help to solve a bloodless murder, she becomes entangled with a prophecy that predicts her death on the Winter Solstice. The investigation turns an old friend into a dangerous enemy, complicates loyalties, and creates a mystery so deep that Kat will have to expose herself to ultimate betrayal to solve it. Even if she does, the question remains: Can she save Philadelphia from an ancient evil? 

The Franklin Deception 

When Thomas Jefferson's longtime companion is murdered with dark magic, Katerina Dashkova and Ben Franklin must find the killer before the war-hungry Federalists learn the truth and use it to maneuver America into a war with Russia. Unfortunately, the unknown assassin isn't the only one causing trouble: a certain rusalka with a magical hold on Kat's future has made an impossible demand that will test her loyalty to her new country to its very limits.
Dan Brown
The #1 New York Times Bestseller from the author of The Da Vinci Code
 
Bilbao, Spain
 
Robert Langdon, Harvard professor of symbology and religious iconology, arrives at the ultramodern Guggenheim Museum Bilbao to attend a major announcement—the unveiling of a discovery that “will change the face of science forever.” The evening’s host is Edmond Kirsch, a forty-year-old billionaire and futurist whose dazzling high-tech inventions and audacious predictions have made him a renowned global figure. Kirsch, who was one of Langdon’s first students at Harvard two decades earlier, is about to reveal an astonishing breakthrough . . . one that will answer two of the fundamental questions of human existence.
     As the event begins, Langdon and several hundred guests find themselves captivated by an utterly original presentation, which Langdon realizes will be far more controversial than he ever imagined. But the meticulously orchestrated evening suddenly erupts into chaos, and Kirsch’s precious discovery teeters on the brink of being lost forever. Reeling and facing an imminent threat, Langdon is forced into a desperate bid to escape Bilbao. With him is Ambra Vidal, the elegant museum director who worked with Kirsch to stage the provocative event. Together they flee to Barcelona on a perilous quest to locate a cryptic password that will unlock Kirsch’s secret.
     Navigating the dark corridors of hidden history and extreme religion, Langdon and Vidal must evade a tormented enemy whose all-knowing power seems to emanate from Spain’s Royal Palace itself . . . and who will stop at nothing to silence Edmond Kirsch. On a trail marked by modern art and enigmatic symbols, Langdon and Vidal uncover clues that ultimately bring them face-to-face with Kirsch’s shocking discovery . . . and the breathtaking truth that has long eluded us.
 
Origin is stunningly inventive—Dan Brown's most brilliant and entertaining novel to date.
Thomas K. Carpenter
 Book OneThere are exactly one hundred halls of magic to choose from. Ever since our parents were killed I knew exactly which hall was for me.

Aurelia "Aurie" Silverthorne is one of the best and brightest to ever apply to the Hundred Halls, the only magical university in the world. To be accepted, she must pass grueling trials that claim the lives of aspirants every year. 

But more than her desire to practice magic is at stake.

Aurie's little sister has been courting powerful forces in hopes of protecting herself from the beings that killed their parents, but alliances come with complications. As things spiral out of control, and dangerous foes arise at every turn, Aurie knows the only way to protect her sister is to pass the trials—even if it means making a terrible sacrifice.

Book Two
Whoever controls the Hundred Halls, controls the world. 

Aurelia "Aurie" Silverthorne has high hopes for her second year in the Hundred Halls, the world's only magical university, but her expectations are destroyed when she accidentally unleashes a plague of faez-eating thralls and spends week after week getting killed in the Grand Contest.

But none of this matters when Aurie learns that the Cabal searches for a powerful magic that will help them get control of the Hundred Halls. If Aurie can't stop them, then passing her classes will be the least of her worries.

Book Three
In the Hundred Halls, students experiment with all manners of magic: catoptromancy, lexology, verumancy, rune spells, demonology, shape changing, and a thousand other arcane techniques. Every magic is encouraged. Every magic, except one—soul magic. 

As Aurie's third year begins, students are found without their souls, ripped from their bodies, leaving them empty husks. Someone, or something, is stealing them for a nefarious purpose. With that kind of power being collected, not even the professors are safe. If Aurie and her sister cannot stop the soul thief before the end of the year, the Hundred Halls will never be the same.
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