Thomas K. Carpenter writes in diverse genres including: YA dystopia, post-cyberpunk sci-fi, steampunk, dark fantasy, and alternate reality historical mystery. His latest series, the Alexandrian Saga, has garnered rave reviews from readers and critics. His best selling novels and short stories can be found at all major online retailers. He lives in St. Louis with his wife, two kids, and one oafishly large labrador retriever. Visit him online at www.thomaskcarpenter.com.
The sixth novel in the Alexandrian Saga, Voyage of Alexandria, will be published in May, while the last book, Goddess of Alexandria, will hit bookshelves sometime in early fall of 2014.
The Blade’s Memory is the fifth installment in the Dragon Blood series.
Now, Heron of Alexandria must confront those myths aboard Hoth
the Black's iron ship, the Jörmungandr, as they flee the
remnants of the Roman navy bent on revenge.
As she struggles to recover from her horrific injuries, and the repercussions
of what happened in the Roman Senate, she must decide - once and forever - what
she truly believes in.
The greatest mystery of the
ancient world remains the identity of who set fire to the Great Library in
hundred years later, Heron of Alexandria—the city's most renown inventor and
creator of Temple miracles—receives coin from a mysterious patron to
investigate the crime. Desperate to be free of the debts incurred by her twin
brother, she accepts and sets in motion a chain of events that will shake the
Roman Empire and change the course of history forever.
Alexandria (Book Two)
For 300 years it was believed
Alexander the Great had no heir.
Roman armada descends on Alexandria. Friends flee, allies bicker, and foes
multiply in the night. The fragile city-state teeters on the brink of
annihilation. As the naval blockade looms and palace intrigue thickens, Heron
must find the heir of Alexander the Great or nothing will stop the Romans from
overrunning the wondrous city.
Alexandria (Book Three)
The secrets of the pyramids have
been lost for two thousand years.
Agog courts the Parthians, Heron plans to build the largest pyramid the world
has ever seen to fulfill Alexander the Great's legacy. As Parthia's demands
grow increasingly arduous, Heron's endeavors unleash hidden forces determined
to destroy the fledgling pyramid and isolate the fragile city-state from
gathering allies against Rome.
Sometimes gaming is the best escape. Until virtual reality gets a little too real…
Six trailblazing authors of litRPG and GameLit fiction explore the intersection of pixels and reality, tackling big issues with plenty of adventure and geeky goodness along the way. From a modern-day coming of age tale to a gritty speculative dystopian future, these bestselling and award-winning authors deliver, with books that explore the boundaries of immersive gaming.
Join the hackers and heroes adventuring within these virtual pages, but beware! Losing the game has dire consequences, not only for the players, but for the entire world.
MASSIVELY MULTIPLAYER - P. Aaron Potter
Adventurers are supposed to be prepared for anything: dragons and destruction, glory or death. For the gamers of the near future, that’s the least of their problems…
NASCENT - Tony Corden
A simple error leaves Atherleah with a unique Neural Enhancement Chip and a rapidly evolving AI implanted in her brain. Her life becomes a battle in the virtual-multiverse and in real life as she struggles to overcome those who try to enslave her.
THE DARK REALM - Anthea Sharp
When a high-tech computer game opens a gateway to the treacherous Realm of Faerie, Jennet Carter must find another elite gamer to help her defeat the final boss - the Dark Queen of Faerie - before magic destroys the human world.
ORIGIN A. R. S - Scottie Futch
Emotionally exhausted from broken promises and empty words from his former fiancé, former soldier Scott Jacobs falls into a miserable state until a chance encounter leads him to a whole new world of possibilities... Combat, adventure, romance ... dancing rodents in grass skirts... this and more in the first exciting volume of Origin ARS.
GAMERS - Thomas K. Carpenter
Life is a game unless you're the one not winning. Gabby DeCorte, top student and reality-hacker extraordinaire, has been doing whatever it takes to keep her best friend from falling behind in LifeGame, but when a mysterious group contacts Gabby claiming to know what really happens to the losers, she must choose between winning and what she believes in.
CONQUEST - R. M. Mulder
When undercover agent Lily Thatcher is ordered to undergo a dangerous medical mind-wipe procedure prior to re-assignment, she avoids arrest and becomes a rogue agent. She quickly learns that there are much greater forces at work that are far beyond her comprehension.
KEYWORDS: litRPG, GameLit, Cyberpunk, MMO gaming, Virtual Worlds, Dystopian SF, Coming of Age, VR, RPG Fiction, Dragons, Fae, Adventure