When Heron returns to Alexandria, she finds the High Priest of Sobek, Lysimachus, has wrested control of the great city of Alexandria from the nobles by demonstrating his mastery over death. Alone and in a city arrayed against her, Heron must find allies, rescue Sepharia from the clutches of the crocodile cult, and somehow find a way to overthrow Lysimachus from his iron-clad control of the city, otherwise she'll lose her beloved City of Wonders for eternity.
Alexandria (Book One)
The greatest mystery of the
ancient world remains the identity of who set fire to the Great Library in
hundred years later, Heron of Alexandria—the city's most renown inventor and
creator of Temple miracles—receives coin from a mysterious patron to
investigate the crime. Desperate to be free of the debts incurred by her twin
brother, she accepts and sets in motion a chain of events that will shake the
Roman Empire and change the course of history forever.
Alexandria (Book Two)
For 300 years it was believed
Alexander the Great had no heir.
Roman armada descends on Alexandria. Friends flee, allies bicker, and foes
multiply in the night. The fragile city-state teeters on the brink of
annihilation. As the naval blockade looms and palace intrigue thickens, Heron
must find the heir of Alexander the Great or nothing will stop the Romans from
overrunning the wondrous city.
Alexandria (Book Three)
The secrets of the pyramids have
been lost for two thousand years.
Agog courts the Parthians, Heron plans to build the largest pyramid the world
has ever seen to fulfill Alexander the Great's legacy. As Parthia's demands
grow increasingly arduous, Heron's endeavors unleash hidden forces determined
to destroy the fledgling pyramid and isolate the fragile city-state from
gathering allies against Rome.
at the edge of civilization: krakens, cyclops, even the fearsome dragon.
Now, Heron of Alexandria must confront those myths aboard Hoth
the Black's iron ship, the Jörmungandr, as they flee the
remnants of the Roman navy bent on revenge.
As she struggles to recover from her horrific injuries, and the repercussions
of what happened in the Roman Senate, she must decide - once and forever - what
she truly believes in.
Book One - Fires of Alexandria
Book Two - Heirs of Alexandria
Book Three - Legacy of Alexandria
Book Four - Warmachines of Alexandria
Book Five - Empire of Alexandria
Book Six - Voyage of Alexandria
Book Seven - Goddess of Alexandria
Come along and learn how numerologists court disaster, or how the value of gold can be a fickle thing, or that the ichor of the gods can bring danger and love, or that madness is a perfectly sane business venture, or in the end that curses can bring blessings to those patient enough to wait.
Come along and witness how strange a place the world is, and in that same breath, how very not...
Five Mysteries from Ancient Alexandria
The Price of Numbers
The Weight of Gold
The Blood of the Gods
The Virtues of Madness
The Curse of the Gorgon
Life is a game, unless you're not the one winning.
Gabby DeCorte, top student and reality-hacker extraordinaire, has been doing whatever it takes to keep her best friend, Zaela, from falling behind in LifeGame. Zaela has gifts of artistry that amaze Gabby, but none of those skills translate in LifeGame and with final exams coming up, they can't afford to waste a single minute. But when a mysterious group called the Frags contacts Gabby claiming to know what really happens to the losers of LifeGame, she must choose between winning and what she believes in.
Book One - GAMERS
Book Two - FRAGS
Book Three - CODERS
Zel Aurora, a skilled reality-hacker, can change the Digital Sea with a thought, but all that power can't save her daughter from a deadly disease. So Zel makes a deal with the Djed, a powerful crime lord that she's betrayed once before, to stop the new realities threatening his global empire. When the Djed sends along his murderous bodyguard that’s immune to her powers to make sure she completes the job, she’s forced to make a choice that may cost her daughter’s life.
** Series Order **
Book One - The Digital Sea
Book Two - The Godhead Machine
Book Three - Neochrome Aurora
But her powers are useless when a plague of monsters descends on Philadelphia, threatening to plunge America into chaos. As Kat searches for the source of the supernatural creatures, she encounters a mysterious benefactor offering favors for assistance, learns a dire secret that could doom the Society, and must face a contest against an unexpected foe from her past.
An investigation into a strange cauldron and a dead thief in Ben Franklin's parlor leaves Katerina Dashkova, Russian princess in exile, as the main suspect. With her memory damaged and Ben Franklin missing, Kat must navigate the treacherous waters of American politics to solve the mystery while ominous rumblings threaten to drag the country into a new war.
Except the god Veles has laid claim to her former homeland of Russia, and unless she can stop him, the world will be his next conquest.
To reach Veles, Kat and Ben must travel through the realm of dreams in Baba Yaga's hut—a transdimensional craft owned by a trio of dangerous witches. The hut will help them reach their destination, but it contains dangers of its own, things that even the hut's mistresses have forgotten. Things that only need a little magic—or the whiff of prophecy—to escape.