Zero Hour

Power Plays

Book 7
Sold by Penguin
6
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Seventh in the #1 New York Times bestselling Power Plays series created by Tom Clancy and Martin Greenberg and written by Jerome Preisler.

Competition is heating up between the powerful telecommunications company Uplink International and new technological giant Ambright Industries. To keep Uplink on top, owner Roger Gordian is not above a little “friendly snooping,” especially when one of Ambright’s corporate sales agents disappears under mysterious circumstances. On the surface, Ambright specializes in creating flawless artificial sapphires used in advanced laser development. But, a little digging by Uplink operatives reveals a major flaw: a Pakistani terrorist is using Ambright’s laser technology to further his own political agenda—and it’s only a matter of time before he launches the ultimate attack...on U.S. soil.
 
“Clancy knows how to build a thriller.”—Boston Globe
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About the author

A little more than thirty years ago Tom Clancy was a Maryland insurance broker with a passion for naval history. Years before, he had been an English major at Baltimore’s Loyola College and had always dreamed of writing a novel. His first effort, The Hunt for Red October, sold briskly as a result of rave reviews, then catapulted onto the New York Times bestseller list after President Reagan pronounced it “the perfect yarn.” From that day forward, Clancy established himself as an undisputed master at blending exceptional realism and authenticity, intricate plotting, and razor-sharp suspense. He passed away in October 2013.
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3.0
6 total
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Additional Information

Publisher
Penguin
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Published on
Nov 4, 2003
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Pages
352
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ISBN
9781101002537
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Features
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Language
English
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Genres
Fiction / Thrillers / Suspense
Fiction / Thrillers / Technological
Fiction / War & Military
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Content Protection
This content is DRM protected.
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Eligible for Family Library

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The #1 New York Times bestselling author of Seveneves, Anathem, Reamde, and Cryptonomicon returns with a wildly inventive and entertaining science fiction thriller—Paradise Lost by way of Philip K. Dick—that unfolds in the near future, in parallel worlds.

In his youth, Richard “Dodge” Forthrast founded Corporation 9592, a gaming company that made him a multibillionaire. Now in his middle years, Dodge appreciates his comfortable, unencumbered life, managing his myriad business interests, and spending time with his beloved niece Zula and her young daughter, Sophia.

One beautiful autumn day, while he undergoes a routine medical procedure, something goes irrevocably wrong. Dodge is pronounced brain dead and put on life support, leaving his stunned family and close friends with difficult decisions. Long ago, when a much younger Dodge drew up his will, he directed that his body be given to a cryonics company now owned by enigmatic tech entrepreneur Elmo Shepherd. Legally bound to follow the directive despite their misgivings, Dodge’s family has his brain scanned and its data structures uploaded and stored in the cloud, until it can eventually be revived.

In the coming years, technology allows Dodge’s brain to be turned back on. It is an achievement that is nothing less than the disruption of death itself. An eternal afterlife—the Bitworld—is created, in which humans continue to exist as digital souls.

But this brave new immortal world is not the Utopia it might first seem . . .

Fall, or Dodge in Hell is pure, unadulterated fun: a grand drama of analog and digital, man and machine, angels and demons, gods and followers, the finite and the eternal. In this exhilarating epic, Neal Stephenson raises profound existential questions and touches on the revolutionary breakthroughs that are transforming our future. Combining the technological, philosophical, and spiritual in one grand myth, he delivers a mind-blowing speculative literary saga for the modern age.

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