For sixty years the bright boys have been totally anonymous while their achievements have become a way of life for all of us. “Bright Boys” brings them home. By 1950 they’d built the world’s first real-time computer. Three years later they one-upped themselves when they switched on the world’s first digital network. In 1953 their work was met with incredulity and completely overlooked. By 1968 their work was gospel. Today, it’s the way of the world. Special Foreword by Jay W. Forrester Includes notes by chapter, bibliography, index, and portfolio of archival photography.Tom Green talks about his book in a recent video available on YouTube.
Tom Green is an Emmy-nominated, award-winning writer, producer and playwright who uses his print and video expertise to tell stories about science, technology and engineering. His stage plays were produced at Boston's Next Move Theatre and then reproduced as radio plays for National Public Radio. He also wrote and produced the forum-based TV pilot "Lifelines" at Boston's WCVB-TV, Channel 5. In addition to working for various companies as a writer, editor, and producer, he owned and operated his own video production company for ten years where he produced video for corporations, broadcast, and cable TV. Since 1995, Green has evolved his storytelling skills and video-making experience in tandem with the arrival and growth of the Internet and Web.
Math is boring, says the mathematician and comedian Matt Parker. Part of the problem may be the way the subject is taught, but it's also true that we all, to a greater or lesser extent, find math difficult and counterintuitive. This counterintuitiveness is actually part of the point, argues Parker: the extraordinary thing about math is that it allows us to access logic and ideas beyond what our brains can instinctively do—through its logical tools we are able to reach beyond our innate abilities and grasp more and more abstract concepts.
In the absorbing and exhilarating Things to Make and Do in the Fourth Dimension, Parker sets out to convince his readers to revisit the very math that put them off the subject as fourteen-year-olds. Starting with the foundations of math familiar from school (numbers, geometry, and algebra), he reveals how it is possible to climb all the way up to the topology and to four-dimensional shapes, and from there to infinity—and slightly beyond.
Both playful and sophisticated, Things to Make and Do in the Fourth Dimension is filled with captivating games and puzzles, a buffet of optional hands-on activities that entices us to take pleasure in math that is normally only available to those studying at a university level. Things to Make and Do in the Fourth Dimension invites us to re-learn much of what we missed in school and, this time, to be utterly enthralled by it.
This book focuses on the core skill set you need to feel at home with Flash CS4, and also introduces you to some of the biggest names in today's Flash community through interviews and actual "How To" examples, so you can learn from the masters. You will start by studying the Flash CS4 interface, and while you're at it, you'll be guided toward mastery of the fundamentals, such as movie clips, text, and graphics, which will lead you into some of the more fascinating aspects of Flash, including audio, video, animation, and 3D transformations.
By the time you finish, you will have created an MP3 player and a Flash video player, been introduced to the basics of ActionScript 3.0, learned how to combine Flash with XML, styled Flash text with CSS, created animated scenes, and worked your way through a host of additional projects. All of these exercises are designed to give you the knowledge necessary to master Flash CS4 from the ground up. If you're already a seasoned Flash designer, this book will get you up to speed with the fourth version in relatively short order.
This book covers all of the new Flash CS4 features, such as the new animation and 3D tools, the new Adobe Media Encoder, and a pair of the coolest new additions to the tools panel: a spray brush tool and a deco tool.
You can discover more about this book, download source code, and more at the book's companion website: www.foundationflashcs4.com.