Real-Time Rendering, Fourth Edition: Edition 4

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Thoroughly updated, this fourth edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style. New to this edition: new chapter on VR and AR as well as expanded coverage of Visual Appearance, Advanced Shading, Global Illumination, and Curves and Curved Surfaces.
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Additional Information

Publisher
CRC Press
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Published on
Jul 20, 2018
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Pages
1178
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ISBN
9781351816151
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Best For
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Language
English
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Genres
Computers / Computer Graphics
Computers / Programming / Games
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Content Protection
This content is DRM protected.
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Eligible for Family Library

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