Real-Time Rendering: Edition 3

· ·
· CRC Press
4.8
4 reviews
Ebook
1045
Pages

About this ebook

Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style. The authors have made the figures used in the book available for download for fair use.:Download Figures.

Ratings and reviews

4.8
4 reviews
Yashasvi Gamer
September 27, 2017
Use
1 person found this review helpful

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