Virtual Landscapes: The Embryonic Era

Umran Ali
43

The magical essence of natural landscapes since the dawn of man have been a source of intrigue, wonder and inspiration in art, philosophy and literature. With each new era in civilisation, new methods of creative expression have been used by artists, designers and writers to capture the rich natural landscapes, and with the 21st century and the emergence of new interactive technologies, this innate desire is being expressed through the digital domain. 

From the giant mushroom forests of Morrowind, the Archipelago islands of Zelda: Wind Waker, to the tropical underground caves of Phantasy Star Online, Virtual landscapes have enthralled, captured and engaged player imaginations for over 30 years. Virtual Landscapes is a three part series attempting to, for the first time, visually illustrate, share and critically reflect upon the unique, virtual natural landscapes within Computer & Video Games. 

Virtual Landscapes: The Embryonic Era visually illustrates the emergence and rapid evolution of the virtual natural landscapes in computer & video games from 1980 to 1989. From the pixel based, block form environments of Forbidden Forest, the strange lands of Golvellius, the eerie 'ant-farm' landscapes of Ghouls'n Ghosts and finally to shifting interactive lands of Populous, Virtual Landscapes presents these virtual spaces for the first time, in stunning unseen digitally enhanced. high resolution and panoramic forms.
Read more

About the author

 Umran Ali, BSc, M.A, PGCHE, FHEA, was born in 1978 in Manchester, England. After graduating (BSc in 2004, and later  with an M.A in 2005) Umran worked as a freelance 3D artist & creative designer, and then as a visiting lecturer and private tutor teaching across Art & Design, 3D, CGI and Animation. Umran later joined the School of Media, Music & Performance  at the University of Salford as a lecturer in creative media, and taught across a variety of areas from design, production, & project management for video games, specifically around creative design and production of virtual environments.

From 2006 to 2012 Umran acted as Programme Leader for the BSc (Hons) Computer & Video Games programme at the University and was responsible for curriculum design, programme management and developing the programme's partnerships with a variety of major industry partners. Many of Umran's students since, have gone on to work in the creative industries including the videogame industry 

Umran's freelance work included several large projects ranging from PlastiCity; a Will Alsop driven project visualising the regeneration of Bradford city centre in a fully interactive form, the Virtual Jean Claude virtual knowledge space project recreating the French composer Jean Claude Risset, into a 3D avatar, to working on projects in partnership with UK based organisations such as the DarkHorse organisation, BT and the Foundation for Art & Creative Technology (FACT). 

Umran currently works as a senior lecturer in creative media, at the University of Salford. and continues to explore virtual natural environment design through his teaching and research, maintaining a deep interest in the meaning, impact, and design of natural spaces.

In his spare time, Umran is a keen videogames player, and landscape photographer. 

Read more

Reviews

3.4
43 total
Loading...

Additional information

Publisher
Umran Ali
Read more
Published on
Sep 19, 2013
Read more
Pages
101
Read more
ISBN
9780957408630
Read more
Read more
Best For
Read more
Language
English
Read more
Genres
Computers / Programming / Games
Photography / General
Read more
Content Protection
This content is DRM free.
Read more

Reading information

Smartphones and Tablets

Install the Google Play Books app for Android and iPad/iPhone. It syncs automatically with your account and allows you to read online or offline wherever you are.

Laptops and Computers

You can read books purchased on Google Play using your computer's web browser.

eReaders and other devices

To read on E Ink devices like the Sony eReader or Barnes & Noble Nook, you'll need to download a file and transfer it to your device. Please follow the detailed Help Centre instructions to transfer the files to supported eReaders.
Umran Ali
The magical essence of natural landscapes since the dawn of man have been a source of intrigue, wonder and inspiration in art, philosophy and literature. With each new era in civilisation, new methods of creative expression have been used by artists, designers and writers to capture the rich natural landscapes, and with the 21st century and the emergence of new interactive technologies, this innate desire is being expressed through the digital domain. 

From the giant mushroom forests of Morrowind, the Archipelago islands of Zelda: Wind Waker, to the tropical underground caves of Phantasy Star Online, Virtual landscapes have enthralled, captured and engaged player imaginations for over 30 years. Virtual Landscapes is a three part series attempting to, for the first time, visually illustrate, share and critically reflect upon the unique, virtual natural landscapes within Computer & Video Games.

Virtual Landscapes: The Transition Era visually illustrates the period from 1990 to 1999 that marked the decline of 2D natural landscapes from the 'Embryonic Era' and by the emergence of true 3D technologies which would radically shape virtual landscapes in the years to come. From the intricate, picturesque landscapes of Kings Quest 5, the isometric forests of Landstalker, through to the beautiful mysterious lands of Kyrandia, and finally the magical forests of Zelda: Ocarina of Time, Virtual Landscapes presents these virtual spaces for the first time, in stunning unseen digitally enhanced, high resolution and panoramic forms.
Umran Ali
The magical essence of natural landscapes since the dawn of man have been a source of intrigue, wonder and inspiration in art, philosophy and literature. With each new era in civilisation, new methods of creative expression have been used by artists, designers and writers to capture the rich natural landscapes, and with the 21st century and the emergence of new interactive technologies, this innate desire is being expressed through the digital domain.

From the giant mushroom forests of Morrowind, the Archipelago islands of Zelda: Wind Waker, to the tropical underground caves of Phantasy Star Online, Virtual landscapes have enthralled, captured and engaged player imaginations for over 30 years. Virtual Landscapes is a three part series attempting to, for the first time, visually illustrate, share and critically reflect upon the unique, virtual natural landscapes within Computer & Video Games.

Virtual Landscapes: The Modern Era visually illustrates the revolution in complexity and richness of virtual natural landscapes that occurred in computer & video games from 2000 to modern day. From the tranquil landscapes of Morrowind, the rolling forested autumn hills of Oblivion, the eerie landscapes of The Witcher, through to the beautiful deep crimson Maple forests of Phantasy Star Universe, the vast epic landscapes of Skyrim, and finally to the lonely landscapes of Dear Esther, Virtual Landscapes presents these virtual spaces for the first time, in stunning unseen digitally enhanced. high resolution and panoramic forms.
Umran Ali
The magical essence of natural landscapes since the dawn of man have been a source of intrigue, wonder and inspiration in art, philosophy and literature. With each new era in civilisation, new methods of creative expression have been used by artists, designers and writers to capture the rich natural landscapes, and with the 21st century and the emergence of new interactive technologies, this innate desire is being expressed through the digital domain. 

From the giant mushroom forests of Morrowind, the Archipelago islands of Zelda: Wind Waker, to the tropical underground caves of Phantasy Star Online, Virtual landscapes have enthralled, captured and engaged player imaginations for over 30 years. Virtual Landscapes is a three part series attempting to, for the first time, visually illustrate, share and critically reflect upon the unique, virtual natural landscapes within Computer & Video Games.

Virtual Landscapes: The Transition Era visually illustrates the period from 1990 to 1999 that marked the decline of 2D natural landscapes from the 'Embryonic Era' and by the emergence of true 3D technologies which would radically shape virtual landscapes in the years to come. From the intricate, picturesque landscapes of Kings Quest 5, the isometric forests of Landstalker, through to the beautiful mysterious lands of Kyrandia, and finally the magical forests of Zelda: Ocarina of Time, Virtual Landscapes presents these virtual spaces for the first time, in stunning unseen digitally enhanced, high resolution and panoramic forms.
Umran Ali
The magical essence of natural landscapes since the dawn of man have been a source of intrigue, wonder and inspiration in art, philosophy and literature. With each new era in civilisation, new methods of creative expression have been used by artists, designers and writers to capture the rich natural landscapes, and with the 21st century and the emergence of new interactive technologies, this innate desire is being expressed through the digital domain.

From the giant mushroom forests of Morrowind, the Archipelago islands of Zelda: Wind Waker, to the tropical underground caves of Phantasy Star Online, Virtual landscapes have enthralled, captured and engaged player imaginations for over 30 years. Virtual Landscapes is a three part series attempting to, for the first time, visually illustrate, share and critically reflect upon the unique, virtual natural landscapes within Computer & Video Games.

Virtual Landscapes: The Modern Era visually illustrates the revolution in complexity and richness of virtual natural landscapes that occurred in computer & video games from 2000 to modern day. From the tranquil landscapes of Morrowind, the rolling forested autumn hills of Oblivion, the eerie landscapes of The Witcher, through to the beautiful deep crimson Maple forests of Phantasy Star Universe, the vast epic landscapes of Skyrim, and finally to the lonely landscapes of Dear Esther, Virtual Landscapes presents these virtual spaces for the first time, in stunning unseen digitally enhanced. high resolution and panoramic forms.
©2017 GoogleSite Terms of ServicePrivacyDevelopersArtistsAbout Google
By purchasing this item, you are transacting with Google Payments and agreeing to the Google Payments Terms of Service and Privacy Notice.