Unity 2017 2D Game Development Projects: Create three interactive and engaging 2D games with Unity 2017

Packt Publishing Ltd
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Build classic arcade, shooter and platform games with Unity 2D toolsetKey Features
  • Leverage the amazing new functionalities of the latest Unity 2017 2D toolkit.
  • Learn to create 2D characters, animations, fast and efficient game play experiences while keeping your games very lightweight
  • Create engaging games that enable you to perform intergalactic warfare and also fun games similar to temple run and so on.
Book Description

2D games are everywhere! Timeless and popular, 2D games represent a substantial segment of the games market. The Unity engine has revolutionized the gaming industry, by making it easier for game developers to create quality games on a budget. If you are looking for a guide to create 2D games using Unity 2017, look no further. With this book, you will learn all the essentials of 2D game development by creating three epic games in a step-by-step manner throughout the course of this book.

The first game will have you collecting as many cakes as possible. The second will transport you to outer space to traverse as far as possible while avoiding enemy spaceships. The last game will have you running and jumping across platforms to collect coins and other exotic items.

Throughout all these three games, you will create characters, make them move, and create some enemies. And then, of course, write code to destroy them!. After showing you the necessities of creating a game, this book will then help you to porting the game to a mobile platform, and provide a path to publish it on the stores.

By the end of this book, you will not only have created three complete great games, but be able to apply your knowledge to create and deploy your own games.

What you will learn
  • Work with Unity 2017's new 2D workflow and create a 2D scene
  • Set the scene with different types of backgrounds, either static or dynamically using a tileset
  • Bring your character to life through simple animations
  • Understand the core concepts of programming by creating basic code that controls a character and destroys an enemy
  • Create buttons and game controls by using code snippets for input detection
  • Develop three 2D games from genres such as classic arcade, space shooter, and platformer games
  • Add audio and feedback and deploy your games
Who this book is for

If you are interested in creating your very own 2D games from scratch, then this book will give you all the tools you need to succeed. No C# knowledge is required, all you need is basic coding and scripting knowledge. Whether you are completely new to Unity or have used Unity before and would like to learn about the new 2D features of Unity, this book is for you.

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About the author

Lauren S. Ferro has a PhD in player modeling. She works as a gamification consultant and designer in many different industries. She is an active researcher in user-/player-centered design. Lauren runs game workshops that focus on designing user-centered gaming experiences. She is also the creator of a game design resource, Gamicards, which is a prototyping tool for game experiences. She is passionate about the future of games, their technologies, and their potential to improve people's lives. Francesco Sapio has a Master's of Science, summa cum laude in engineering with a focus on AI and Robotics. Now, he is a PhD researcher. He is a Unity and Unreal expert. Among many projects, he has developed Gea2 (Sapienza) and Sticker Book (Dataware Games), and has consulted for Prosperity – Italy 1434 (Entertainment Game Apps, Inc) and Projekt I.D (RMIT). He is an active writer on game development, authoring Getting Started with Unity 5.x 2D Game Development, Unity UI Cookbook, and many other books. Finally, Francesco loves math, philosophy, logic, puzzle solving, and, most importantly, creating video games.
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Additional Information

Publisher
Packt Publishing Ltd
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Published on
Jan 25, 2018
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Pages
338
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ISBN
9781786465139
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Language
English
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Genres
Computers / Computer Graphics
Computers / Desktop Applications / Design & Graphics
Computers / Programming / Games
Computers / Programming Languages / C#
Computers / Programming Languages / General
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Content Protection
This content is DRM free.
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Read Aloud
Available on Android devices
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Reading information

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Building an RPG with Unity 2018, based on building some of the most common RPG features, teaches you tips, tricks, and techniques that can be applied to your own game.

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By the end of the book, you will be able to build upon the core RPG framework elements to create your own immersive games.

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Since their introduction to Unity, shaders have been seen as notoriously difficult to understand and implement in games. Complex mathematics has always stood in the way of creating your own shaders and attaining the level of realism you crave.

Unity 2018 Shaders and Effects Cookbook changes that by giving you a recipe-based guide to creating shaders using Unity. It will show you everything you need to know about vectors, how lighting is constructed with them, and how textures are used to create complex effects without the heavy math.

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With this book, what seems like a dark art today will be second nature by tomorrow.

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After reading this book you will be able to develop your own 2d and 3d videogames and use it on your presentations, to speed up your level design deliveries, test your game design ideas, work on your proofs of concept, or even doing it just for fun.

The best thing about Hands-On Game Development without Coding is that you don’t need any previous knowledge to read and understand the process of creating a videogame. It is our main focus to provide you with the opportunity to create a videogame as easy and fast as possible.

Once you go through the book, you will be able to create player input interaction, levels, object behaviours, enemy AI, creating your own UI and finally giving life to your game by building it.

It’s Alive!

What you will learnUnderstanding the Interface and kit flow. Comprehend the virtual space and its rules.Learning the behaviours and roles each component must have in order to make a videogame.Learn about videogame developmentCreating a videogame without the need of learning any programming languageCreate your own gameplay HUD to display player and Enemy informationWho this book is for

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Beginner level Unity developers who do not have much programming experience.

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Unity is a cross-platform game engine that is used to develop 2D and 3D video games. Unity 5 is the latest version, and adds a real-time global illumination to the games; and its powerful new features help to improve a game's efficiency.

If you love games and want to learn how to make them but have no idea where to begin, then this course is built just for you. This learning path is divided into three modules which will take you in this incredible journey of creating games.

The course begins with getting you started with programming behaviors in C# so that you can create 2D games in Unity. You will begin by installing Unity and learning about its features. You will learn how to perform object-oriented programming and discover how to manage the game play loop, generate game levels, and develop a simple UI for the game. By the time this module comes to a close, you will have mastered the art of applying C# in Unity.

It is now time we put into use what we learned in the previous module into reality as we move onto the second module. Here, we will be building 7-8 action-packed games of different difficulty levels. Each project will focus on key Unity features as well as game strategy development. This module will mark your transformation from an application developer to a full-fledged Unity game developer.

Who wouldn't love a game that is fully perfect, functional, and without any glitches? The third module deals with just that by teaching how to enhance your game by learning game optimization skills. Here, you'll gain an understanding of possible solutions to any problem and how to implement them. You will then learn everything you need to know about where performance bottlenecks can be found, why they happen, and how to work around them.

With this massive wealth of knowledge, at the end of this learning path, you will be able to leverage an array of game development techniques to create your own basic games while resolving any issues that you encounter.

Style and approach

This learning path should be treated as the complete package necessary for building games. It is a step-by-step guide to develop a game from scratch by applying the fundamentals of C# and Unity scripting, with a reference guide in the end to solve all your gaming problems.

Develop quality game components and solve common gameplay problems with various game design patternsKey FeaturesBecome proficient at traditional 2D and 3D game developmentBuild amazing interactive interfaces with Unity's UI systemDevelop professional games with realistic animation and graphics, materials and cameras, and AI with Unity 2018Book Description

With the help of the Unity 2018 Cookbook, you’ll discover how to make the most of the UI system and understand how to animate both 2D and 3D characters and game scene objects using Unity's Mecanim animation toolsets.

Once you’ve got to grips with the basics, you will familiarize yourself with shaders and Shader Graphs, followed by understanding the animation features to enhance your skills in building fantastic games. In addition to this, you will discover AI and navigation techniques for nonplayer character control and later explore Unity 2018’s newly added features to improve your 2D and 3D game development skills. This book provides many Unity C# gameplay scripting techniques.

By the end of this book, you'll have gained comprehensive knowledge in game development with Unity 2018.

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Style and approach

Interactive, easy-to-follow recipes will help you create and implement UIs that make gaming an exhilarating experience.

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Style and approach

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The present AutoCAD reference guide is, basically, an extension of our teaching, training and working experience in the CAD (Computer Aided Design) field and covers only ~200 commands of AutoCAD. In a productivity war, not only fewer weapons (tools and commands) force us to imbibe the defeat, but more than enough weapons are also suicidal (because we have less time for selection of weapon, too). So a compromising balance has been tried to achieve the optimum.

The available average good books on AutoCAD are horribly containing 2-3 thousands of pages for main text, with dozens of pages, only for their contents. All these mess is full of unnecessary details of even very simpler commands, which user can easily learn intuitively. Even after the bulk of pages they skip some really useful commands, which could otherwise boost the productivity of end user. 

While this reference guide is intended to provide a compact guide of AutoCAD to a wide range of working CAD professionals and students, ranging from engineering streams (architectural, civil, mechanical, electrical, etc.) to non-technical streams. We are relying heavily on the AutoCAD’s user friendly interface while writing the reference guide, as after entering the command alias in AutoCAD, it,  itself, tells ‘n asks for minimum ‘n necessary details through command line. So, practically, there is no need of written procedural details.

As this reference guide book is complimentary with the ‘AutoCAD-Advanced’ and ‘AutoCAD-Professional’ courses of ‘4Dimensions’, most commands given in this guide need at least one time lab training on real projects by an experienced tutor/professional. Each command, once mastered, doesn’t need the whole procedure to be remembered exactly (as different versions may have different procedures).


Content Development Team

4 Dimensions


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By the end of the book, your AI knowledge of the built-in AI system in Unreal will be deep and comprehensive, allowing you to build powerful AI agents within your projects.

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Hands-On Artificial Intelligence with Unreal Engine is for you if you are a game developer with a bit experience in Unreal Engine, and now want to understand and implement believable game AI within Unreal Engine. The book will be both in Blueprint and C++, allowing people from every background to enjoy the book. Whether you're looking to build your first game or expand your knowledge to the edge as a Game AI Programmer, you will find plenty of exciting information and examples of game AI in terms of concepts and implementation, including how to extend some of these systems.

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