Diamonds From Tequila

Dagmar Shaw Thrillers

Book 4
Walter Jon Williams
Free sample

“Walter Jon Williams is a visionary of tremendous power and originality . . . He kills every damn time.”

                                    --Junot Díaz, Pulitzer Prize-winning author

Sean Makin was a washed-up child actor, until Dagmar Shaw made him a star.  Now he's starring in a big-budget action thriller that offers him the chance to become a box-office titan.

Except the action and the thrills aren't just in the movie.  Dangerous and destabilizing new technology is floating around behind the scenes.  Police and cartel lords lurk in the shadows.  An assassin is on the loose, and has already claimed his first victim. 

Sean could be next in the killer's sights, unless he can find out what the bad guys want, who's hiding it, and how many people he's going to have to betray in order to save his life--- and more importantly, his celebrity.

 

 

Read more
Collapse

About the author

Walter Jon Williams is an award-winning author who has been listed on the best-seller lists of the New York Times and the Times of London.  He is the author of twenty-seven novels and three collections of short fiction. 

His first novel to attract serious public attention was Hardwired (1986), described by Roger Zelazny as "a tough, sleek juggernaut of a story, punctuated by strobe-light movements, coursing to the wail of jets and the twang of steel guitars."  In 2001 he won a Nebula Award for his novelette, “Daddy’s World,” and won again in 2005 for “The Green Leopard Plague.”

He has also written for George RR Martin's Wild Cards project.

His latest work is Quillifer, a epic fantasy.

Walter has also written for comics, the screen, and for television, and has worked in the gaming field.  He was a writer for the alternate reality game Last Call Poker, and has scripted the mega-hit Spore.

 

 

Read more
Collapse
Loading...

Additional Information

Publisher
Walter Jon Williams
Read more
Collapse
Published on
Oct 15, 2017
Read more
Collapse
Pages
46
Read more
Collapse
ISBN
9780997090475
Read more
Collapse
Features
Read more
Collapse
Read more
Collapse
Language
English
Read more
Collapse
Genres
Fiction / Science Fiction / Cyberpunk
Fiction / Thrillers / Technological
Read more
Collapse
Content Protection
This content is DRM free.
Read more
Collapse
Read Aloud
Available on Android devices
Read more
Collapse
Eligible for Family Library

Reading information

Smartphones and Tablets

Install the Google Play Books app for Android and iPad/iPhone. It syncs automatically with your account and allows you to read online or offline wherever you are.

Laptops and Computers

You can read books purchased on Google Play using your computer's web browser.

eReaders and other devices

To read on e-ink devices like the Sony eReader or Barnes & Noble Nook, you'll need to download a file and transfer it to your device. Please follow the detailed Help center instructions to transfer the files to supported eReaders.
“Walter Jon Williams is a visionary of tremendous power and originality . . . He kills every damn time.”

    --Junot Díaz, Pulitzer Prize-winning author of The Brief, Wonderful Life of Oscar Wao

When you play one of Dagmar’s online games, you can’t just shut down the computer and walk away.  The games pursue you into real life: you start getting emails and phone calls from fictional characters, perfect strangers ask you to help solve their problems, and sometimes you’re asked to volunteer for a mission to discover a vital clue.

But now something is pursuing Dagmar. 

From the anarchy of a street riot in Indonesia to the brutality of a Mafia killing in Los Angeles, from the seedy glitz of Hollywood to the ruthless international currency market, Dagmar finds herself at the center of an intrigue far more desperate than those she devises for entertainment.

And somehow, she knows, the key to the puzzle lies in her own past, and the gaming group she joined in college. 

Dagmar must draw on all her skill to defeat the nightmare that pursues her, not the least of which is her circle of online gamers whose well-honed puzzle-solving skills may be necessary to preserve her life.

This Is Not a Game.  And there is no Second Life.

 “Williams (The Rift) weaves intriguing questions about games, gamers and their relationships with real life into this well-paced near-future thriller.”  --Publisher’s Weekly (starred review)

 “This Is Not a Game is a compelling mystery, one that threateningly demands—like a militant nun, ruler in hand, your knuckles spread before her—for you to continue, to finish. Stopping, it’s not an option. It’s not even a thought. You turn the pages of the book not just to get answers, but to get the questions, also. And neither disappoint. There is no letdown, no clumsy resolution, no descent into lameness. Everything works, the story coming together beautifully like a well-played game of chess, Williams maneuvering the reader, skillfully. Like a pawn. A very happy pawn.    –Paul Stotts

“Williams, from his own experience, knows how these games work and how the participants react, and the result is that This Is Not a Game succeeds only as a suspense novel, but as an incisive portrait of a subculture for whom reality is increasingly contingent, and increasingly mediated.”  --Gary Wolfe, Locus

“Combines droll satire, cyber-fu knowingness, ingenious extrapolation, social commentary, and techno-thriller suspense.”  --SciFiWire.com

 “[An] eerily prophetic thriller.”--- SFX

 

 

“Walter Jon Williams is a visionary of tremendous power and originality . . . He kills every damn time.”

                                    --Junot Díaz, Pulitzer Prize-winning author

Dagmar Shaw is back in Hollywood, with a plan to lasso a series of emerging technologies into a revolutionary new form of entertainment.

Sean Makin is a washed-up child actor clinging to life on reality television, until Dagmar offers him the chance to be a star.

Sean’s past, however, holds the darkest of secrets, and now it looks as if that secret threatens to break loose in a new cycle of violence and murder.

Sean’s determined to succeed, even if the path to stardom is splashed with blood.  But the ultimate secret is Dagmar’s, and Sean has to decide how much to pay in order to find out what’s on the other side of the fourth wall.

“ . . . the blending of mystery-thriller, SF, and traditional Hollywood-story elements is hugely successful. It’s one of those ambitious, genre-bending books in which you keep seeing, as you read, ways the story could fall apart under its own weight—but it never does. Surely the best of the Dagmar Shaw series and one of the author’s finest novels.”  --Booklist (starred review)

“This is an ambitious novel, blending elements of science fiction, thriller and Hollywood epic into one wildly inventive narrative. It’s the kind of genre-bender that you can spend a lot of time trying to describe, or you can simply say: go read it, right now.”  --David Pitt, Winnipeg Free Press

 

“Walter Jon Williams is a visionary of tremendous power and originality . . . He kills every damn time.”

    --Junot Díaz, Pulitzer Prize-winning author of The Brief, Wonderful Life of Oscar Wao

When you play one of Dagmar’s online games, you can’t just shut down the computer and walk away.  The games pursue you into real life: you start getting emails and phone calls from fictional characters, perfect strangers ask you to help solve their problems, and sometimes you’re asked to volunteer for a mission to discover a vital clue.

But now something is pursuing Dagmar. 

From the anarchy of a street riot in Indonesia to the brutality of a Mafia killing in Los Angeles, from the seedy glitz of Hollywood to the ruthless international currency market, Dagmar finds herself at the center of an intrigue far more desperate than those she devises for entertainment.

And somehow, she knows, the key to the puzzle lies in her own past, and the gaming group she joined in college. 

Dagmar must draw on all her skill to defeat the nightmare that pursues her, not the least of which is her circle of online gamers whose well-honed puzzle-solving skills may be necessary to preserve her life.

This Is Not a Game.  And there is no Second Life.

 “Williams (The Rift) weaves intriguing questions about games, gamers and their relationships with real life into this well-paced near-future thriller.”  --Publisher’s Weekly (starred review)

 “This Is Not a Game is a compelling mystery, one that threateningly demands—like a militant nun, ruler in hand, your knuckles spread before her—for you to continue, to finish. Stopping, it’s not an option. It’s not even a thought. You turn the pages of the book not just to get answers, but to get the questions, also. And neither disappoint. There is no letdown, no clumsy resolution, no descent into lameness. Everything works, the story coming together beautifully like a well-played game of chess, Williams maneuvering the reader, skillfully. Like a pawn. A very happy pawn.    –Paul Stotts

“Williams, from his own experience, knows how these games work and how the participants react, and the result is that This Is Not a Game succeeds only as a suspense novel, but as an incisive portrait of a subculture for whom reality is increasingly contingent, and increasingly mediated.”  --Gary Wolfe, Locus

“Combines droll satire, cyber-fu knowingness, ingenious extrapolation, social commentary, and techno-thriller suspense.”  --SciFiWire.com

 “[An] eerily prophetic thriller.”--- SFX

 

 

"The Rift would be a very good beach book, if you could put it down long enough to get into the water." —— The San Diego Union Tribune

FRACTURE LINES PERMEATE THE CENTRAL UNITED STATES.  Some comprise the New Madrid fault, the most dangerous earthquake zone in the world.  Other fracture lines are social—— economic, religious, racial, and ethnic.  

What happens when they all crack at once?

Caught in the disaster as cities burn and bridges tumble, young Jason Adams finds himself adrift on the Mississippi with African-American engineer Nick Ruford.  A modern-day Huck and Jim, they spin helplessly down the river and into the widening faults in American society, encountering violence and hope, compassion and despair, and the primal wilderness that threatens to engulf not only them, but all they love...

" A breakout book that you'll swear the author lived" —— SF Age

"I don't like disaster novels. I would not have even glanced at The Rift if it weren't backed by Walter Jon Williams' reputation for excellence. And I definitely would not have kept reading if Williams hadn't demonstrated on every page that he deserves his reputation. The result? I was so engrossed in—— and engaged by ——The Rift that I forgot that I don't like disaster novels. This book is an impressive achievement.”
 —— Stephen R. Donaldson, New York Times bestselling author of The Chronicles of Thomas Covenant

"The Rift is bloody wonderful! Williams brings an historic disaster back for an encore and metaphorically flattens it again. This is the stuff for which sleep is lost--and awards are made." —— Dean Ing

"The Rift shakes up the world like it's never been shaken before." —— Fred Saberhagen

"[For fans of the disaster novel] Williams delivers the requisite thrills and setpieces—— but he also, to paraphrase Conrad, offers a bit of that truth for which they forgot to ask." —— Locus

“Walter Jon Williams is a visionary of tremendous power and originality . . . He kills every damn time.”

                                    --Junot Díaz, Pulitzer Prize-winning author

Dagmar Shaw is back in Hollywood, with a plan to lasso a series of emerging technologies into a revolutionary new form of entertainment.

Sean Makin is a washed-up child actor clinging to life on reality television, until Dagmar offers him the chance to be a star.

Sean’s past, however, holds the darkest of secrets, and now it looks as if that secret threatens to break loose in a new cycle of violence and murder.

Sean’s determined to succeed, even if the path to stardom is splashed with blood.  But the ultimate secret is Dagmar’s, and Sean has to decide how much to pay in order to find out what’s on the other side of the fourth wall.

“ . . . the blending of mystery-thriller, SF, and traditional Hollywood-story elements is hugely successful. It’s one of those ambitious, genre-bending books in which you keep seeing, as you read, ways the story could fall apart under its own weight—but it never does. Surely the best of the Dagmar Shaw series and one of the author’s finest novels.”  --Booklist (starred review)

“This is an ambitious novel, blending elements of science fiction, thriller and Hollywood epic into one wildly inventive narrative. It’s the kind of genre-bender that you can spend a lot of time trying to describe, or you can simply say: go read it, right now.”  --David Pitt, Winnipeg Free Press

 

NEW YORK TIMES BESTSELLER

A thrilling collection of twenty-one original stories by an all-star list of contributors—including a new A Game of Thrones story by George R. R. Martin!
 
If you’re a fan of fiction that is more than just black and white, this latest story collection from #1 New York Times bestselling author George R. R. Martin and award-winning editor Gardner Dozois is filled with subtle shades of gray. Twenty-one all-original stories, by an all-star list of contributors, will delight and astonish you in equal measure with their cunning twists and dazzling reversals. And George R. R. Martin himself offers a brand-new A Game of Thrones tale chronicling one of the biggest rogues in the entire history of Ice and Fire.
 
Follow along with the likes of Gillian Flynn, Joe Abercrombie, Neil Gaiman, Patrick Rothfuss, Scott Lynch, Cherie Priest, Garth Nix, and Connie Willis, as well as other masters of literary sleight-of-hand, in this rogues gallery of stories that will plunder your heart—and yet leave you all the richer for it.
 
Featuring all-new stories by
 
Joe Abercrombie • Daniel Abraham • David W. Ball • Paul Cornell • Bradley Denton • Phyllis Eisenstein • Gillian Flynn • Neil Gaiman • Matthew Hughes • Joe R. Lansdale • Scott Lynch • Garth Nix • Cherie Priest • Patrick Rothfuss • Steven Saylor • Michael Swanwick • Lisa Tuttle • Carrie Vaughn • Walter Jon Williams • Connie Willis
 
And an Introduction by George R. R. Martin!

Praise for Rogues
 
“Not a single bad story in the bunch . . . The table of contents alone will make fans from all genre aisles salivate.”—Library Journal
©2019 GoogleSite Terms of ServicePrivacyDevelopersArtistsAbout Google|Location: United StatesLanguage: English
By purchasing this item, you are transacting with Google Payments and agreeing to the Google Payments Terms of Service and Privacy Notice.