Learn how these reusable patterns help you solve complex problems, organize object-oriented code, and revise a big project by only changing small parts. With Learning PHP Design Patterns, you’ll learn how to adopt a more sophisticated programming style and dramatically reduce development time.Learn design pattern concepts, including how to select patterns to handle specific problemsGet an overview of object-oriented programming concepts such as composition, encapsulation, polymorphism, and inheritanceApply creational design patterns to create pages dynamically, using a factory method instead of direct instantiationMake changes to existing objects or structure without having to change the original code, using structural design patternsUse behavioral patterns to help objects work together to perform tasksInteract with MySQL, using behavioral patterns such as Proxy and Chain of ResponsibilityExplore ways to use PHP’s built-in design pattern interfaces
Highly-rated ActionScript tutorial, now with seven new 3D and card games! Code and techniques easily adaptable to training, advertising, and more For Flash artists learning ActionScript, Flash programmers seeking to create games, and upgraders from ActionScript 1.0/2.0.
Includes a chapter on developing games in Flash for the iPhone!
Gary Rosenzweig's ActionScript 3.0 Game Programming University, Second Edition is the best hands-on tutorial for learning ActionScript 3.0, the programming language behind Flash Professional CS5. You will master all the basics of ActionScript programming by building 16 robust games. One step at a time, you'll learn techniques (and get tested code) that can be adapted to virtually any project, from games to training and advertising. The first edition earned widespread raves; Rosenzweig has now updated it with seven brand-new games that teach even more valuable ActionScript 3.0 skills and techniques. You will first learn how Flash and ActionScript 3.0 work together, the elements of an ActionScript program, and how to build a basic game framework with ActionScript. Next, Rosenzweig walks you through building the full spectrum of ActionScript games, including brain games, animation-based games, picture puzzles, games based on direction and movement, casual games, word games, Q and A games, action games, game worlds, and more. This edition adds new chapters on card games and 3D games, with High-Low, Video Poker, Blackjack, 3D Paddle Ball, 3D Scavenger Hunt, and two other new projects.
Whispers in the Cedars: Port Gibson, Mississippi's Wintergreen Cemetery
by William L. Sanders
“The purpose of this book is not only to list those laid to rest in this beautiful, historic burial ground, but also to provide an easy and accurate way to locate specific graves, by using the maps and locations referenced within.” In this, author Sanders has admirably succeeded. Thoroughly researched, Whispers in the Cedars provides a systematic guide to this revered resting place in Port Gibson, Mississippi. Wanting “to let the stones speak” for themselves, Mr. Sanders records the information contained on each gravestone. And an extensive Index of Last Names offers ready access to the contents. “It is my sincere wish that the reader will find this book not only valuable as a genealogical reference tool, but may find it entertaining as well. I hope you enjoy it!” Again, a wish fulfilled in this book of remembrance and dedication.
And for good reason: No one is better at turning ActionScript inside out, learning its nuances and capabilities, and then explaining everything in such an accessible way. Colin Moock is not just a talented programmer and technologist; he's also a gifted teacher.
Essential ActionScript 3.0 is a radically overhauled update to Essential ActionScript 2.0. True to its roots, the book once again focuses on the core language and object-oriented programming, but also adds a deep look at the centerpiece of Flash Player's new API: display programming. Enjoy hundreds of brand new pages covering exciting new language features, such as the DOM-based event architecture, E4X, and namespaces--all brimming with real-world sample code.
The ActionScript 3.0 revolution is here, and Essential ActionScript 3.0's steady hand is waiting to guide you through it.
Adobe Developer Library is a co-publishing partnership between O'Reilly Media and Adobe Systems, Inc. and is designed to produce the number one information resources for developers who use Adobe technologies. Created in 2006, the Adobe Developer Library is the official source for comprehensive learning solutions to help developers create expressive and interactive web applications that can reach virtually anyone on any platform. With top-notch books and innovative online resources covering the latest in rich Internet application development, the Adobe Developer Library offers expert training and in-depth resources, straight from the source.