Ruby in a Nutshell: A Desktop Quick Reference

"O'Reilly Media, Inc."
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Ruby is an absolutely pure object-oriented scripting language written in C and designed with Perl and Python capabilities in mind. While its roots are in Japan, Ruby is slowly but surely gaining ground in the US. The goal of Yukihiro Matsumoto, creator of Ruby and author of this book, is to incorporate the strengths of languages like Perl, Python, Lisp and Smalltalk. Ruby is a genuine attempt to combine the best of everything in the scripting world. Since 1993, Ruby mailing lists have been established, Web pages have formed, and a community has grown around it. The language itself is very good at text processing and is notable for its broad object orientation. Ruby is portable and runs under GNU/Linux (and other Unices) as well as DOS, MS Windows and Mac.With Ruby in a Nutshell, Matsumoto offers a practical reference to the features of this new language including the command-line options, syntax, built-in variables, functions, and many commonly used classes and modules. This guide covers the current stable version of Ruby (1.6), yet is applicable to the development version 1.7 and the next planned stable version 1.8. You will find a thorough description of Ruby's language syntax, and a description of the core functionality built into the standard Ruby interpreter, which has more than 800 built-in methods in 42 classes and modules.Ruby finds its power through its built-in libraries, and this handy volume take you through the many useful libraries that come with the standard Ruby distribution--from network access via HTTP and CGI programming, to data persistence using the DBM library. This book concludes with coverage of the unique tools that come with Ruby, including the debugger, profiler, and irb (or interactive ruby.)Find out how Ruby combines the strengths of other languages, and why it has captured the interest of so many open source programmers. As part of the successful "in a nutshell" series of books from O'Reilly & Associates, Ruby in a Nutshell is for readers who want a single desktop reference for all their needs.
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Publisher
"O'Reilly Media, Inc."
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Published on
Nov 13, 2001
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Pages
222
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ISBN
9781449378806
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Language
English
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Genres
Computers / General
Computers / Programming / Object Oriented
Computers / Programming Languages / General
Computers / Programming Languages / JavaScript
Computers / Software Development & Engineering / General
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Content Protection
This content is DRM free.
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Eligible for Family Library

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 This book
gives a good start and complete introduction for C# Programming for Beginner’s.
While reading this book it is fun and easy to read it. This book is best
suitable for first time C# readers, Covers all fast track topics of C# for all
Computer Science students and Professionals.


This book is
targeted toward those who have little or no programming experience or who might
be picking up C# as a second language. The book has been structured and written
with a purpose: to get you productive as quickly as possible. I’ve used my
experiences in writing applications with C# and teaching C# to create a book
that I hope cuts through the fluff and teaches you what you need to know. All
too often, authors fall into the trap of focusing on the technology rather than
on the practical application of the technology. I’ve worked hard to keep this
book focused on teaching you practical skills that you can apply immediately
toward a development project.  



This book is
divided into ten Chapters, each of which focuses on a different aspect of
developing applications with C#. These parts generally follow the flow of tasks
you’ll perform as you begin creating your own programs with C#. I recommend
that you read them in the order in which they appear.



Using C#,
this book develops the concepts and theory of Building the Program Logic and
Interfaces analysis, Exceptions, Delegates and Events and other important
things in a gradual, step-by-step manner, proceeding from concrete examples to
abstract principles. Standish covers a wide range of both traditional and
contemporary software engineering topics.



This is a
handy guide of sorts for any computer science engineering Students, Thinking In
C# Programming is a solution bank for various complex problems related to C#
and .NET. It can be used as a reference manual by Computer Science Engineering
students. This Book also covers all aspects of B.TECH CS, IT, and BCA and MCA,
BSC IT.  



Preview
introduced programmers to a new era called functional programming. C# focused
on bridging the gap between programming languages and databases. This book
covers all the language features from the first version through C# . It also
provides you with the essentials of using Visual Studio 2005 to let you enjoy
its capabilities and save you time by using features such as IntelliSense.



Learning a
new programming language can be intimidating. If you’ve never programmed
before, the act of typing seemingly cryptic text to produce sleek and powerful
applications probably seems like a black art, and you might wonder how you’ll
ever learn everything you need to know. The answer is, of course, one step at a
time.  



The first
step to learning a language is the same as that of any other activity: building
confidence. Programming is part art and part science. Although it might seem
like magic, it’s more akin to illusion: After you know how things work a lot of
the mysticism goes away, freeing you to focus on the mechanics necessary to
produce any given desired result.



Chapter 1 (Introduction To C# AND .NET)



Chapter 2 (Your First Go at C# Programming)



Chapter 3 (C# Data Types)’



Chapter 4 (Building the Program Logic)



Chapter 5 (Using Classes)



Chapter 6 (Function Members)



Chapter 7 (Structs, Enums, and Attributes)



Chapter 8 (Interfaces)



Chapter 9 (Exceptions)



Chapter 10 (Delegates and Events)

Printed in full color.

For this new edition of the best-selling Learn to Program, Chris Pine has taken a good thing and made it even better. First, he used the feedback from hundreds of reader e-mails to update the content and make it even clearer. Second, he updated the examples in the book to use the latest stable version of Ruby, and also to use code that looks more like real-world Ruby code, so that people who have just learned to program will be more familiar with common Ruby techniques.

Not only does the Second Edition now include answers to all of the exercises, it includes them twice. First you'll find the "how you could do it" answers, using the techniques you've learned up to that point in the book. Next you'll see "how Chris Pine would do it": answers using more advanced Ruby techniques, to whet your appetite as well as providing sort of a "Rosetta Stone" for more elegant solutions.

Computers are everywhere, on every desk, in your iPod, cell phone, and PDA. To live well in the 21st century, you need to know how to make computers do things. And to really make computers do what you want, you have to learn to program.

Fortunately, that's easier now than ever before. Chris Pine's book will teach you how to program. You'll learn to use your computer better, to get it to do what you want it to do. Starting with small, simple one-line programs to calculate your age in seconds, you'll see how to advance to fully structured, real programs. You'll learn the same technology used to drive modern dynamic websites and large, professional applications.

It's now easier to learn to write your own computer software than it has ever been before. Now everyone can learn to write programs for themselves---no previous experience is necessary. Chris takes a thorough, but light-hearted approach that teaches you how to program with a minimum of fuss or bother.

Printed in full color.
    This C++ Programming book gives a good start and complete introduction for C++ Programming for Beginner’s. It has been comprehensively updated for the long-awaited C++Beginner’s from the Best selling Programming Author Harry H Chaudhary. The primary aim of this book is to help the reader understand how the facilities offered by C++ support key programming techniques. The aim is to take the reader far beyond the point where he or she gets code running primarily by copying examples and emulating programming styles from other languages.  Anyone can learn C++ Programming through This Book I promise. Most Imp. Feature of this book is--

1) Learn C++ without fear,

2) This book is for everyone,

3) 160 End of book examples,

4) 200 Practical Codes, 

5) At last it goes to Expert level topics such as: *Software Design & Development Using C++*,

6) 101 Rules, for Software Design & Development using C++ @ the end of this book.

7) Very Easy Definitions for each topic with code examples and output.

While reading this book it is fun and easy to read it. This book is best suitable for first time C++ readers, Covers all fast track topics of C++ for all Computer Science students and Professionals.

This book introduces standard C++ and the key programming and design techniques supported by C++. Standard C++ is a far more powerful and polished language than the version of C++ introduced by the first edition of this book.

This book presents every major C++ language feature and the standard library. It is organized around language and library facilities. However, features are presented in the context of their use. That is, the focus is on the language as the tool for design and programming rather than on the language in itself.

This book demonstrates key techniques that make C++ effective and teaches the fundamental concepts necessary for mastery. As everyone knows that Author Harry is basically known for his Easy way- Programming without fear technique. His book presents world’s easiest definitions and codes for beginners.

||  Inside Chapters. ||

1 (Introduction To C++ Programming)

2 (Inside The C++ Language)

3 (Pointers & References)

4 (Understanding Functions)

5 (Structure-Unions-Enumerated Data Types)

6 (Object Oriented Programming Concept)

7 (C++ Classes and Objects)

8 (Constructors and Destructors)

9 (Operator Overloading)

10 (Console Input / Output Streams)

11 (Inheritance Concept in C++)

12 (Virtual Functions-Polymorphism Concept)

13 (Templates Concept In C++)

14 (Exception Handling In C++)

15 (New Features of ANSI C++ Standard)

16 (Working With Files)

17 (String Classes’)

18 (Your Brain On C++ ( 160 Multiple Choice Questions))

19 (Your Brain On C++ (100 Practical Programming Questions))

20 (Software Design & Development Using C++)

  This C++ Programming book gives a good start and complete introduction for C++ Programming for Beginner’s. It has been comprehensively updated for the long-awaited C++Beginner’s from the Best selling Programming Author Harry H Chaudhary. The primary aim of this book is to help the reader understand how the facilities offered by C++ support key programming techniques. The aim is to take the reader far beyond the point where he or she gets code running primarily by copying examples and emulating programming styles from other languages.  Anyone can learn C++ Programming through This Book I promise. Most Imp. Feature of this book is--

1) Learn C++ without fear,

2) This book is for everyone,

3) 160 End of book examples,

4) 200 Practical Codes, 

5) At last it goes to Expert level topics such as: *Software Design & Development Using C++*,

6) 101 Rules, for Software Design & Development using C++ @ the end of this book.

7) Very Easy Definitions for each topic with code examples and output.

While reading this book it is fun and easy to read it. This book is best suitable for first time C++ readers, Covers all fast track topics of C++ for all Computer Science students and Professionals.

This book introduces standard C++ and the key programming and design techniques supported by C++. Standard C++ is a far more powerful and polished language than the version of C++ introduced by the first edition of this book.

This book presents every major C++ language feature and the standard library. It is organized around language and library facilities. However, features are presented in the context of their use. That is, the focus is on the language as the tool for design and programming rather than on the language in itself.

This book demonstrates key techniques that make C++ effective and teaches the fundamental concepts necessary for mastery. As everyone knows that Author Harry is basically known for his Easy way- Programming without fear technique. His book presents world’s easiest definitions and codes for beginners.

||  Inside Chapters. ||

1 (Introduction To C++ Programming)

2 (Inside The C++ Language)

3 (Pointers & References)

4 (Understanding Functions)

5 (Structure-Unions-Enumerated Data Types)

6 (Object Oriented Programming Concept)

7 (C++ Classes and Objects)

8 (Constructors and Destructors)

9 (Operator Overloading)

10 (Console Input / Output Streams)

11 (Inheritance Concept in C++)

12 (Virtual Functions-Polymorphism Concept)

13 (Templates Concept In C++)

14 (Exception Handling In C++)

15 (New Features of ANSI C++ Standard)

16 (Working With Files)

17 (String Classes’)

18 (Your Brain On C++ ( 160 Multiple Choice Questions))

19 (Your Brain On C++ (100 Practical Programming Questions))

20 (Software Design & Development Using C++)

The Ruby Programming Language is the authoritative guide to Ruby and provides comprehensive coverage of versions 1.8 and 1.9 of the language. It was written (and illustrated!) by an all-star team:David Flanagan, bestselling author of programming language "bibles" (including JavaScript: The Definitive Guide and Java in a Nutshell) and committer to the Ruby Subversion repository.

Yukihiro "Matz" Matsumoto, creator, designer and lead developer of Ruby and author of Ruby in a Nutshell, which has been expanded and revised to become this book.

why the lucky stiff, artist and Ruby programmer extraordinaire.This book begins with a quick-start tutorial to the language, and then explains the language in detail from the bottom up: from lexical and syntactic structure to datatypes to expressions and statements and on through methods, blocks, lambdas, closures, classes and modules.

The book also includes a long and thorough introduction to the rich API of the Ruby platform, demonstrating -- with heavily-commented example code -- Ruby's facilities for text processing, numeric manipulation, collections, input/output, networking, and concurrency. An entire chapter is devoted to Ruby's metaprogramming capabilities.

The Ruby Programming Language documents the Ruby language definitively but without the formality of a language specification. It is written for experienced programmers who are new to Ruby, and for current Ruby programmers who want to challenge their understanding and increase their mastery of the language.

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