In Beautiful Fighting Girl, Saitō Tamaki offers a far more sophisticated and convincing interpretation of this alluring and capable figure. For Saitō, the beautiful fighting girl is a complex sexual fantasy that paradoxically lends reality to the fictional spaces she inhabits. As an object of desire for male otaku (obsessive fans of anime and manga), she saturates these worlds with meaning even as her fictional status demands her ceaseless proliferation and reproduction. Rejecting simplistic moralizing, Saitō understands the otaku’s ability to eroticize and even fall in love with the beautiful fighting girl not as a sign of immaturity or maladaptation but as a result of a heightened sensitivity to the multiple layers of mediation and fictional context that constitute life in our hypermediated world—a logical outcome of the media they consume.
Featuring extensive interviews with Japanese and American otaku, a comprehensive genealogy of the beautiful fighting girl, and an analysis of the American outsider artist Henry Darger, whose baroque imagination Saitō sees as an important antecedent of otaku culture, Beautiful Fighting Girl was hugely influential when first published in Japan, and it remains a key text in the study of manga, anime, and otaku culture. Now available in English for the first time, this book will spark new debates about the role played by desire in the production and consumption of popular culture.
The essays brought together in Mechademia 9 lead us to understand the extent to which “Japan” might be seen as an idea generated by anime, manga, and other texts rather than the other way around. What is it that manga and anime produce that no other medium can precisely duplicate? Is anime its own medium or a genre of animation—or something in between? And how must we adapt existing critical modes in order to read these new kinds of texts? While the authors begin with similar questions about the roots of Japanese popular culture and media, they invoke a wide range of theoretical work in the search for answers, including feminist criticism, disability studies, poststructuralist textual criticism, postcolonialism, art history, film theory, phenomenology, and more. Richly provocative and insightful, Mechademia 9 both enacts and resists the pursuit of fixed starting points, inspiring further creative investigation of this global artistic phenomenon.
Contributors: Stephen R. Anderson; Dale K. Andrews, Tohoku Gakuin U; Andrew Ballús; Jodie Beck; Christopher Bolton, Williams College; Kukhee Choo, Tulane U; Ranya Denison, U of East Anglia; Lucy Fraser; Fujimoto Yukari, Meiji U, Japan; Forrest Greenwood; Imamura Taihei; Seth Jacobowitz, Yale U; Kim Joon Yang; Thomas Lamarre, McGill U; Margherita Long, U of California, Riverside; Matsumoto Nobuyuki, Tokyo National Museum; Laura Miller, U of Missouri–St. Louis; Alexandra Roedder; Paul Roquet, Stanford U; Brian Ruh; Shun’ya Yoshimi, U of Tokyo; Alba G. Torrents.
A celebration of Anime: While many books on anime simply offer a list of “essential titles” and recommendations, Anime Impact goes deeper by showcasing the many voices of anime’s biggest fans. You’ll find many distinct stories that only each specific writer could tell, all painting a fun and surprisingly touching portrait of the true impact of anime over multiple generations.
Iconic movies and TV shows from Japan: Japanese animation—or anime—holds a special place in the hearts of countless fans around the globe. Since the early days of Osamu Tezuka’s Astro Boy to Makoto Shinkai’s astounding success with Your Name, anime has left an undeniable impact on our culture.
Insights from filmmakers, authors, and YouTube stars: Anime Impact explores the impression the medium has left on various fans with detailed discussions on television shows and movies from the 1960s all the way to the present. You’ll hear from YouTube film critic Chris Stuckmann and many others like Ready Player One author Ernest Cline and YouTube stars Robert Walker, Bennett “BennettTheSage” White, Tristan "Arkada" Gallant of Glass Reflection and manga artist Mark Crilley. Learn how anime has impacted culture from authors, artists, critics, anime enthusiasts, and super fans such as John Rodriguez, Alicia Malone, Emma Fyffe, and many more.
Each writer has detailed their personal experiences of discovery and how anime has changed their life. Many discuss the implications that some anime shows and movies have on our society. Readers will learn about the impact of:
· anime classics such as Gundam, Akira, Sailor Moon, Spirited Away and other Studio Ghibli films
· the biggest names in anime like One Piece, Dragon Ball Z, Pokémon, Naruto, and Attack on Titan
· movies and shows both legendary and niche alike
· truly unique hidden gems rarely seen outside of Japan
· and much more
Anime from the heart: While many books on anime simply offer a list of “essential titles” and recommendations, Anime Impact goes deeper by showcasing the many voices of anime’s biggest fans. You’ll find many distinct stories that only each specific writer could tell, all painting a fun and surprisingly touching portrait of the true impact of anime over multiple generations.
Anime Impact explores the effects and lasting appeal of anime across all genres and across five decades!
Over one thousand new entries . . . over four thousand updates . . . over one million words. . .
This third edition of the landmark reference work has six additional years of information on Japanese animation, its practitioners and products, plus incisive thematic entries on anime history and culture. With credits, links, cross-references, and content advisories for parents and libraries.
Jonathan Clements has been an editor of Manga Max and a contributing editor of Newtype USA.
Helen McCarthy was founding editor of Anime UK and editor of Manga Mania.
Frederik L. Schodt is a translator and author of numerous books about Japan, including Manga! Manga! and Dreamland Japan. He often served as Osamu Tezuka’s English interpreter. In 2009 he was received the The Order of the Rising Sun, Gold Rays with Rosette for his contribution to the introduction and promotion of Japanese contemporary popular culture.