By the end of this invaluable book, you will have created a fully functional game that can be played in any compatible browser or on any mobile device that supports HTML5.
The important stuff you need to know:Structure web pages more effectively. Learn how HTML5 helps web design tools and search engines work smarter.Add audio and video without plugins. Build playback pages that work in every browser.Create stunning visuals with Canvas. Draw shapes, pictures, and text; play animations; and run interactive games.Jazz up your pages with CSS3. Add fancy fonts and eye-catching effects with transitions and animation.Design better web forms. Collect information from visitors more efficiently with HTML5 form elements.Build it once, run it everywhere. Use responsive design to make your site look good on desktops, tablets, and smartphones.Include rich desktop features. Build self-sufficient web apps that work offline and store the data users need.
HTML and CSS are essential tools for creating dynamic websites and help make your websites even more effective and unique. This friendly-but-straightforward guide gets you started with the basics of the latest versions of HTML and CSS: HTML5 and CSS3. Introducing you to the syntax and structure of the languages, this helpful guide shows you how to create and view a web page, explains ideal usage of HTML5 and CSS3, walks you through the CSS3 rules and style sheets, addresses common mistakes and explains how to fix them, and explores interesting HTML5 tools.Serves as an ideal introduction to HTML5 and CSS3 for beginners with little to no web development experience Details the capabilities of HTML5 and CSS3 and how to use both to create responsive, practical, and well-designed websites Helps you understand how HTML5 and CSS3 are the foundation upon which hundreds of millions of web pages are built Features full-color illustrations to enhance your learning process
Beginning HTML5 and CSS3 For Dummies is the perfect first step for getting started with the fundamentals of web development and design.
Inside, Jacob Seidelin shows you how features available in HTML5 can be used to create games. First, you will build a framework on which you will create your HTML5 game. Then each chapter covers a new aspect of the game including user input, sound, multiplayer functionality, 2D and 3D graphics and more. By the end of the book, you will have created a fully functional game that can be played in any compatible browser, or on any mobile device that supports HTML5.
Dealing with backwards compatibility Generating level data Making iOS and Android web apps Taking your game offline Using Web Workers Persistent Game Data Drawing with Canvas Capturing player input Creating 3D graphics with WebGL Textures and lighting Sound with HTML5 Audio