Paul Ammann is Associate Professor of Software Engineering at George Mason University, Virginia, where he earned the Volgenau School of Engineering's Outstanding Teaching Award in 2007. He also led the development of the Applied Computer Science degree, and has served as Director of the MS Software Engineering program. He has taught courses in software testing, applied object-oriented theory, formal methods for software engineering, web software, and distributed software engineering. Ammann has published more than eighty papers in software engineering, with an emphasis on software testing, security, dependability, and software engineering education.
Jeff Offutt is Professor of Software Engineering at George Mason University, Virginia, where he leads the MS in Software Engineering program, teaches software engineering courses at all levels, and has developed new courses on several software engineering subjects. He was awarded the George Mason University Teaching Excellence Award, Teaching with Technology, in 2013. Offutt has published more than 165 papers in areas such as model-based testing, criteria-based testing, test automaton, empirical software engineering, and software maintenance. He is Editor-in-Chief of the Journal of Software Testing, Verification and Reliability, helped found the IEEE International Conference on Software Testing, and is the founder of the μJava project.
You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.
In Clean Code, legendary software expert Robert C. Martin has teamed up with his colleagues from Object Mentor to distill their best agile practice of cleaning code “on the fly” into a book that will instill within you the values of a software craftsman and make you a better programmer--but only if you work at it. You will be challenged to think about what’s right about that code and what’s wrong with it. More important, you will be challenged to reassess your professional values and your commitment to your craft.
In The Clean Coder, Martin introduces the disciplines, techniques, tools, and practices of true software craftsmanship. This book is packed with practical advice--about everything from estimating and coding to refactoring and testing. It covers much more than technique: It is about attitude. Martin shows how to approach software development with honor, self-respect, and pride; work well and work clean; communicate and estimate faithfully; face difficult decisions with clarity and honesty; and understand that deep knowledge comes with a responsibility to act.
Readers of this collection will come away understandingHow to tell the difference between good and bad code How to write good code and how to transform bad code into good code How to create good names, good functions, good objects, and good classes How to format code for maximum readability How to implement complete error handling without obscuring code logic How to unit test and practice test-driven development What it means to behave as a true software craftsman How to deal with conflict, tight schedules, and unreasonable managers How to get into the flow of coding and get past writer’s block How to handle unrelenting pressure and avoid burnout How to combine enduring attitudes with new development paradigms How to manage your time and avoid blind alleys, marshes, bogs, and swamps How to foster environments where programmers and teams can thrive When to say “No”--and how to say it When to say “Yes”--and what yes really means