Hear the Crickets

The Gibborim Series

Book 1
Sold by Simon and Schuster
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Skyy's a freak. She'll tell you so herself. Her past - a mystery. Her future - uncertain. Having spent most of her life avoiding humans in an effort to conceal her wings, she wants nothing more than to end it all, leaving behind the solitary life she's been forced to live. But numerous attempts to die have proven immortality is both a curse and a nuisance. She now lives out her days in self-imposed seclusion to stay hidden from the world. But that quiet way of life is shattered when mysterious siblings arrive and reveal a destiny which sends her running for the hills. When an earth shattering discovery is made in the Badlands, history and science collide furthering the mystery behind Skyy's past - and her future. Skyy will need to embrace her fate and confront an evil so ancient, only a miracle can keep the world from ceasing to be.
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Additional Information

Publisher
Simon and Schuster
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Published on
Jan 7, 2016
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Pages
234
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ISBN
9781681460932
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Features
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Language
English
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Genres
Fiction / Coming of Age
Fiction / General
Fiction / Thrillers / General
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Content Protection
This content is DRM protected.
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Eligible for Family Library

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Ernest Cline
The bestselling cult classic—soon to be a major motion picture directed by Steven Spielberg.

At once wildly original and stuffed with irresistible nostalgia, READY PLAYER ONE is a spectacularly genre-busting, ambitious, and charming debut—part quest novel, part love story, and part virtual space opera set in a universe where spell-slinging mages battle giant Japanese robots, entire planets are inspired by Blade Runner, and flying DeLoreans achieve light speed.

It’s the year 2045, and the real world is an ugly place.

Like most of humanity, Wade Watts escapes his grim surroundings by spending his waking hours jacked into the OASIS, a sprawling virtual utopia that lets you be anything you want to be, a place where you can live and play and fall in love on any of ten thousand planets.

And like most of humanity, Wade dreams of being the one to discover the ultimate lottery ticket that lies concealed within this virtual world. For somewhere inside this giant networked playground, OASIS creator James Halliday has hidden a series of fiendish puzzles that will yield massive fortune—and remarkable power—to whoever can unlock them.  

For years, millions have struggled fruitlessly to attain this prize, knowing only that Halliday’s riddles are based in the pop culture he loved—that of the late twentieth century. And for years, millions have found in this quest another means of escape, retreating into happy, obsessive study of Halliday’s icons. Like many of his contemporaries, Wade is as comfortable debating the finer points of John Hughes’s oeuvre, playing Pac-Man, or reciting Devo lyrics as he is scrounging power to run his OASIS rig.

And then Wade stumbles upon the first puzzle.

Suddenly the whole world is watching, and thousands of competitors join the hunt—among them certain powerful players who are willing to commit very real murder to beat Wade to this prize. Now the only way for Wade to survive and preserve everything he knows is to win. But to do so, he may have to leave behind his oh-so-perfect virtual existence and face up to life—and love—in the real world he’s always been so desperate to escape. 
 
A world at stake.
A quest for the ultimate prize.
Are you ready?
Ernest Cline
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