The companion WebGL Insights website contains helpful tips, sample content, code, and other resources. It is also the place to find announcements about future volumes: http://www.webglinsights.com/
Patrick Cozzi leads the development of Cesium, an open-source WebGL virtual globe and map engine, at Analytical Graphics, Inc. He is the editor of WebGL Insights, coeditor of OpenGL Insights, coauthor of 3D Engine Design for Virtual Globes, and a member of the editorial board for the Journal of Computer Graphics Techniques. Patrick frequently presents at SIGGRAPH and contributes to other book series. He is a member of Khronos and teaches GPU Programming and Architecture at the University of Pennsylvania, where he earned a master's degree in computer science.
Go Beyond the Basics
The book thoroughly covers a range of topics, including OpenGL 4.2 and recent extensions. It explains how to optimize for mobile devices, explores the design of WebGL libraries, and discusses OpenGL in the classroom. The contributors also examine asynchronous buffer and texture transfers, performance state tracking, and programmable vertex pulling.
Sharpen Your Skills
Focusing on current and emerging techniques for the OpenGL family of APIs, this book demonstrates the breadth and depth of OpenGL. Readers will gain practical skills to solve problems related to performance, rendering, profiling, framework design, and more.
Supported with code examples and the authors’ real-world experience, this book offers the first guide to engine design and rendering algorithms for virtual globe applications like Google Earth and NASA World Wind. The content is also useful for general graphics and games, especially planet and massive-world engines. With pragmatic advice throughout, it is essential reading for practitioners, researchers, and hobbyists in these areas, and can be used as a text for a special topics course in computer graphics.
Topics covered include:
Rendering globes, planet-sized terrain, and vector data Multithread resource management Out-of-core algorithms Shader-based renderer design
Uniquely engages biology students in active learning, scientific thinking, and skill development.
Scott Freeman’s Biological Science is beloved for its Socratic narrative style, its emphasis on experimental evidence, and its dedication to active learning. Science education research indicates that true mastery of content requires a move away from memorization towards active engagement with the material in a focused, personal way. Biological Science is designed to equip students with strategies to assess their level of understanding and identify the types of cognitive skills that need improvement.
With the Sixth Edition, content has been streamlined with an emphasis on core concepts and core competencies from the Vision and Change in Undergraduate Biology Education report. The text’s unique BioSkills section is now placed after Chapter 1 to help students develop key skills needed to become a scientist, new “Making Models” boxes guide learners in interpreting and creating models, and new “Put It all Together” case studies conclude each chapter and help students see connections between chapter content and current, real-world research questions. New, engaging content includes updated coverage of global climate change, advances in genetic editing, and recent insights into the evolution of land plants. Strong media Integration supports book features with MasteringBiology activities, Learning Catalytics™, and new whiteboard videos that guide students in completing “Making Models” assignments.
Also available with MasteringBiology™
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NOTE: You are purchasing a standalone product; MyLab™ & Mastering™ does not come packaged with this content. Students, if interested in purchasing this title with MyLab & Mastering, ask your instructor for the correct package ISBN and Course ID. Instructors, contact your Pearson representative for more information.
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0321993756 / 9780321993755 Biological Science Plus MasteringBiology with eText -- Access Card Package, 6/e
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