Programming Linux Games

· No Starch Press
3.7
11 reviews
Ebook
415
Pages

About this ebook

Complete guide to developing Linux games, written by the Linux gaming experts. Discusses important multimedia toolkits (including a very thorough discussion of the Simple DirectMedia Layer) and teaches the basics of Linux game programming. Readers learn about the state of the Linux gaming world, and how to write and distribute Linux games to the Linux gaming community.

Ratings and reviews

3.7
11 reviews
A Google user
This book is for end-users wanting to know how to do things in Linux, for example, how to convert an image from one format to another. Most everything in the book is described from the command line instead of a GUI. I think it would be great for people new to Linux.
Hanna Khouri
September 23, 2015
Waste of money!!!!
1 person found this review helpful

About the author

Loki Software, Inc. ports best-selling PC games to Linux. Loki supports several Open Source development projects, including OpenAL(tm), a cross-platform 3D-Audio Library, and SDL MPEG Player Library (SMPEG), a general-purpose MPEG video/audio player for Linux.

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