This book shares tips, tricks, notes, and cautions throughout, that will help you become a better Cinema 4D artist and you will be able to speed up your workflow. This book is aimed to be a solid teaching resource for learning modeling with Cinema 4D R20. It avoids any jargon and explains concepts and techniques in an easy-to-understand manner. The first page of the every unit summarizes the topics that will be covered in the unit. Hands-on exercises in this book instruct users how things can be done in Cinema 4D R20 step-by-step.
Practicing is one of the best ways to improve skills. This book contains practice activities which you are highly encouraged to complete and gain confidence for real-world projects. By completing these activities, you will be able to master the powerful capabilities Cinema 4D. By the time you’re done, you’ll be ready to create hard-surface models in Cinema 4D.
What are the key features of the book?
Learn Cinema 4D’s updated user interface, navigation, tools, functions, and commands.
Covers all the basics as well as advanced topics using easy to follow, hands-on exercises.
Covers polygon, subdivision, and spline modeling techniques.
Covers volumetric modeling techniques.
Detailed coverage of tools and features.
Features more than 29 hands-on exercises – complete with before and after files.
Contains 25 practice activities to test the knowledge gained.
Additional guidance is provided in the form of tips, notes, and cautions.
Important terms are in bold face so that you never miss them.
The content under “What just happened?” heading explains the working of the instructions.
The content under “What next?” heading tells you about the procedure you will follow after completing a step(s).
Includes an ePub file that contains the color images of the screenshots/illustrations used in the textbook. These color images will help you in the learning process. This ePub file is included with the resources.
Tech support from the author.
Access to each exercise’s initial and final states along with the resources used in hands-on exercises.
Quiz to assess the knowledge.
About the author
Pradeep Mamgain is a digital artist, writer, coder, educator, and founder of PADEXI.ACADEMY. He is self-taught in computer graphics, Internet has been the best source of training for me. He has worked with several companies dealing with animation and VFX in India. He loves helping young aspiring 3D artists to become professional 3D artists. He has helped his students to achieve rewarding careers in 3D animation and visual effects industry.