Chapters deal with topics that are based on Python S60 features and presented in an order that lets the user learn first the “simple to code” ones and then increasing in complexity.
In 2003, he left his engineering career to concentrate full-time on his creative career, because he felt his heart was much more in his artistic works that in engineering. In 2004, he became a doctoral student at the media Lab at the University of Art and Design, Helsinki, where he established the Mobile Hub, a prototype development environment for mobile client and server applications. it has a strong focus on artistic approaches and creative design, and serves as a resource to art and design students who use mobile technology as part of their projects. His doctoral research focuses on designing multimodal user interfaces for creating and sharing interactive artistic experiences.
Since 2004, he has been evangelizing Python for S60 as one of its pioneers. he is internationally active having given talks and taught innovation workshops in both academic and professional settings on more than 40 occasions, in places such as Stanford University, MIT, NTU Taiwan, Yahoo research Berkeley, Tsinghua University Beijing, Nokia and Nokia Siemens Networks, in more than 17 countries. His focus is on rapid mobile application prototyping using creative approaches for innovation.
In 2006, he spent several months as a visiting scientist at MIT, Boston in the Computer Science and Artificial Intelligence Laboratory (CSAIL). Jurgen was recognized as a Forum Nokia Champion in 2006 and 2007 for his driving vision of building bridges between art, engineering and research. He was one of the winners of the ACM Computers in Entertainment Scholarship Award in 2006 and of the Best Arts Paper Award at ACM Multimedia 2005 conference.
The philosophy behind his works is to bring back the depth of human feelings and emotional aspects to the digital world which, in his opinion, were lost with the arrival of the fast-paced digital production technology. By inspiring other with his works, he gets inspired himself. This leads him to many new ides for designing new kinds of interactive experiences for people, especially in the are of mobile phone application that fuse the real and the virtual worlds. He believes this era will change the way we live and communicate in the future and it will transform societies. Therefore it is important, in his opinion, to design for these coming applications.
Ville Tuulos is currently a researcher in the Department of Computer Science, University of Helsinki, Finland. He has more than 15 years' experience of creative hacking, including data visualization, web research engines, and machine-learning algorithms. He has been an enthusiastic Pythonista since 2000 and he has been exploring and extending the limits of python for S60 since 2005. He has used it to implement, among others, real-time image processing algorithms, various positioning techniques and an urban game for 200 players in New York City.
In this update to the first ever book to cover the popular open source PyGame games development library, you'll stand to gain valuable technical insights and follow along with the creation of a real-world, freely downloadable video game. Written by industry veterans and Python experts Will McGugan and Harrison Kinsley, this is a comprehensive, practical introduction to games development in Python. You can also capitalize upon numerous tips and tricks the authors have accumulated over their careers creating games for some of the world's largest game developers.
People around the world have access to enjoy YouTube with the exception of a few countries including China. There are three main components that constitute the YouTube ecosystem: the users who are the members of the YouTube communities and the consumers of YouTube videos; the creators who produce videos; and the advertisers who make the money flow within the YouTube ecosystem.
YouTube is open to anybody who wants to create and upload videos, and all users are equally eligible to become creators. YouTube is operating the YouTube partnership program to encourage users to become creators of videos.
This is YouTube reference book proofread by the person who is currently in charge of the YouTube partnership program.
This book explains everything that you need to know about YouTube if you want to become a creator and manage your own channel; how to sign up to become a YouTuber; how to upload videos; how to manage your channel; how to monetize YouTube videos; and the knowhow to generate more profits. All lessons about basic YouTube features are accompanied by “Follow These Simple Steps,” where you are encouraged to practice what you have learned.
The book also includes a “Special Page” section, where some of the popular YouTube channels are introduced by different categories, in addition to ways on how to use YouTube to promote businesses and to protect your copyrights.
From elicitation, pretexting, influence and manipulation all aspects of social engineering are picked apart, discussed and explained by using real world examples, personal experience and the science behind them to unraveled the mystery in social engineering.
Kevin Mitnick—one of the most famous social engineers in the world—popularized the term “social engineering.” He explained that it is much easier to trick someone into revealing a password for a system than to exert the effort of hacking into the system. Mitnick claims that this social engineering tactic was the single-most effective method in his arsenal. This indispensable book examines a variety of maneuvers that are aimed at deceiving unsuspecting victims, while it also addresses ways to prevent social engineering threats.Examines social engineering, the science of influencing a target to perform a desired task or divulge information Arms you with invaluable information about the many methods of trickery that hackers use in order to gather information with the intent of executing identity theft, fraud, or gaining computer system access Reveals vital steps for preventing social engineering threats
Social Engineering: The Art of Human Hacking does its part to prepare you against nefarious hackers—now you can do your part by putting to good use the critical information within its pages.