Live from the Continuing Explosion: a science fiction short story

Stormcrow Books
1

A terrorist sets off a bomb in New York's Grand Central Station. But it is immediately obvious this is no ordinary explosion. Everybody nearby is caught within a bubble of space-time inside which time grinds almost to a halt. The world watches in horror as the explosion unfolds in close-up slow-motion.Kirsten Campbell, a young girl, escapes the blast but her twin brother is caught inside it. She can do nothing but watch him there, frozen, as she ages. Meanwhile the explosion, and then Kirsten herself, become the focus for cataclysmic change the world over...

A near-future SF short story.
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About the author

Simon is a fantasy and sci/fi writer, the author of over 100 published short stories, quite a lot of poetry and the novels The GenehunterEngn and the Cloven Land fantasy trilogy.

His short stories have appeared in Analog, Nature, Daily Science Fiction, Abyss and Apex and many more.

He lives in the UK and is a member of the British Fantasy Society.

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Additional Information

Publisher
Stormcrow Books
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Published on
Nov 14, 2013
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Pages
26
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Language
English
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Genres
Fiction / Science Fiction / Apocalyptic & Post-Apocalyptic
Fiction / Science Fiction / General
Fiction / Science Fiction / Hard Science Fiction
Fiction / Short Stories (single author)
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Content Protection
This content is DRM free.
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Read Aloud
Available on Android devices
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Eligible for Family Library

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The bestselling author of The Martian returns with an irresistible new near-future thriller—a heist story set on the moon.

Jasmine Bashara never signed up to be a hero. She just wanted to get rich.
 
Not crazy, eccentric-billionaire rich, like many of the visitors to her hometown of Artemis, humanity’s first and only lunar colony. Just rich enough to move out of her coffin-sized apartment and eat something better than flavored algae. Rich enough to pay off a debt she’s owed for a long time.
 
So when a chance at a huge score finally comes her way, Jazz can’t say no. Sure, it requires her to graduate from small-time smuggler to full-on criminal mastermind. And it calls for a particular combination of cunning, technical skills, and large explosions—not to mention sheer brazen swagger. But Jazz has never run into a challenge her intellect can’t handle, and she figures she’s got the ‘swagger’ part down.
 
The trouble is, engineering the perfect crime is just the start of Jazz’s problems. Because her little heist is about to land her in the middle of a conspiracy for control of Artemis itself.
 
Trapped between competing forces, pursued by a killer and the law alike, even Jazz has to admit she’s in way over her head. She’ll have to hatch a truly spectacular scheme to have a chance at staying alive and saving her city.
 
Jazz is no hero, but she is a very good criminal.
 
That’ll have to do.
 
Propelled by its heroine’s wisecracking voice, set in a city that’s at once stunningly imagined and intimately familiar, and brimming over with clever problem-solving and heist-y fun, Artemis is another irresistible brew of science, suspense, and humor from #1 bestselling author Andy Weir.
A brutal multinational corporation. A land ruled by necromancers. One girl in their way...

The complete Cloven Land Trilogy. Contains the books Hyrn, Hedge Witch, Wyrm Lord and Witch King collected together into a single box set. Also includes bonus short story The Waters, Dividing the Land.


Hyrn

Some wounds are too wide to heal...

The world changes one bright morning. The ageing king of Angere turns to necromancy to prolong his existence, and the price of dark magic is paid in innocent lives. The land descends into chaos as loyalties are tested and friends become bitter foes.

For Black Meg, eldest witch of Angere, time is desperately short. She receives a vision from Hyrn, the horned man of the woods. The future is worse than anything she could have imagined. But Hyrn also shows her an answer, a way out.

It’s a terrible and desperate path. But the free people of Angere have no choice but to take it.


Book 1: Hedge Witch

Two worlds, one nightmare...

Cait Weerd has no idea the undain are hunting her. She doesn’t know the vile creatures need her blood to survive. She doesn’t even know she’s a witch, descended from a long line of witches. Cait Weerd doesn’t know much, but all that’s about to change.

At Manchester Central Library, she’s caught in the crossfire between the witches and the undain, two worlds fighting for an old book. Cait takes the book and is told to run, hide the book or destroy it. The undain’s secrets are buried in its pages, and they want it almost as much as they want her.

The fate of two worlds is at stake. Cait has to decide what to do: run, fight, or hope it all goes away.

But then she learns who she really is, along with the terrible truth of what the undain have been doing in our world all this time...


Book 2: Wyrm Lord

Lost in the land of the nightmares…

Cait Weerd has reached Angere in the company of Ran, Nox, and the dead witch-girl she carries within her. Now all she has to do is cross the land of the undain without being captured, steal the Grimoire from the Witch King himself, and then, somehow, make it across the famously uncrossable river An.

Oh, and it would be quite nice if she could rescue Danny, too.

Meanwhile, in our world, Fer and her companions must find Johnny’s lost guitar and use it to reach the safety of Andar. But Genera and the undain are closing in, and not everyone will survive the battle.

Life isn’t getting any less crazy for Cait or Fer.


Book 3: Witch King

The war for Andar begins...

The mighty river An freezes from shore to shore, and the army of horrors from Angere marches across to devour peaceful and beautiful Andar. Cait, Hellen, and the others head north, hoping to slow the invasion. At Islagray, Ashen battles to make sense of the reunited Shadow Grimoire, seeking a way to turn the undain’s necromancy against itself. Fighting dark magic with dark magic is a grim and dangerous road.

Meanwhile, in our world, Fer evades Genera and the undain as she undertakes a desperate mission to sever the supply of Spirit fuelling the armies of Angere.

Unlikely friends rise to the skies, and hidden enemies wait to betray Cait and Fer. With every defeat, Andar fades. And at Islagray, the heart of the land, the last free place, the Song can barely be heard over the rising tide of war.

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