Simon is a fantasy and sci/fi writer, the author of over 100 published short stories, quite a lot of poetry and the novels The Genehunter, Engn and the Cloven Land fantasy trilogy.
His short stories have appeared in Analog, Nature, Daily Science Fiction, Abyss and Apex and many more.
He lives in the UK and is a member of the British Fantasy Society.
For Marlon Smith the afterlife is a beach. The computer-generated world his consciousness inhabits provides for his every need. But then flaws begin to appear in the fabric of reality around him. Flaws that shouldn't be possible. Flaws only he can see.
He has to move quickly, before his actions are spotted and edited out. He starts to uncover the truth of how the afterlife functions. As he does so, he reveals unexpected secrets about his own past, too.
And he also finds out about those who are intent on destroying his whole reality...
- "a cracking read full of intriguing science fiction concepts"
- "fantastic ... really made me stop and think." - The Book Igloo
Simms is a genehunter, paid to track down the DNA of the famous and infamous of history for his clients' private collections. What they do with the DNA isn't his problem - even if they are using it to create illegal clones.
He walks a line, pulled in many different directions at once. The law, competing genehunters, ex-lovers, religious nuts and anti-genehunter crazies. But when he works the Boneyard case he discovers that, sometimes, you have to decide which side of the line you're on.
And when he starts to uncover the truth of his own origins he begins to question everything he is and does...
A future noir cyberpunk novel set on an Earth slowly going to hell. The Genehunter follows the adventures of Simms, genetic detective and all-round nice guy.
Originally published as a series of five linked novellas: The Wrong Tom Jacks, The Zombies of Death, The Clone Who Didn't Know, A Soldier of Megiddo and Boneyard.
With added bonus material: The World of Simms (characters and organisations of the Genehunter universe), Jumpjacker (a tale of jump nodes, brain plugins and high-tech crime) and 22nd Century Genie (the original Simms short story).
- "As thought-provoking as it is entertaining" - Sci-Fi Indie eBook Reviews
- "Reminded me of some of the best William Gibson books"
- "I read this series and loved it. I read it a second time and loved it more"
- "Cracking good read"
A clONE death-squad catches up with Simms. But instead of killing him they give him a damn job. Which makes no sense at all. Meanwhile, Simms starts to work the Boneyard case, without knowing what the hell Forty Days expect from him. He just needs to make sure neither Ballard nor clONE find out what he's up to.
Then he gets to meet up with Kelly again. And that's where it all goes completely wrong...
Smith spends his days wandering the backstreets of the city looking for lost souls to rescue. He is accompanied by Tom, the ghost of a young boy. When they catch a glimpse of a ghost in a deserted mill they know they have found another trapped spirit in need of their help. Now they have to work out what is keeping the ghost tied to the physical realm.
And then there is the question of why Tom has remained there as well...
The Wind Singing In The Wires
Every day, before her son comes home from school, Pamela McBride walks past an abandoned telephone junction box lost in the undergrowth. For some time she has been hearing the buzz of distant voices coming from the box. One day, on an impulse, she stops to listen to the voices. What she finds changes everything...
Her Pale Smile
Two years ago, Daniel died of a heart-attack. Now he has two problems. One is the traditional unfinished business tying him to the mortal realm. The other is the embarassing fact that he died while riding a ghost train. Because now, however much he wails and moans, no one will take him at all seriously...
Eccentric Orbits contains seventeen SF stories originally published between 1999 and 2011 and now collected together for the first time. Stories range from the very short up to novella length.
Terahertz * wolF emiT * The Armageddon Machine * rho-m10 * 22nd Century Genie * A Loop * Good Vibrations * Ten Million Years * Holy Mountains * Not Better Than One * Remembrance Day * Second War of the Worlds * The Thirteenth Labour * An Explosive Relationship * The Long Walk * Time Dilation * Live From The Continuing Explosion
Elian returns to the valley she was born in, the valley where all her family were slaughtered by the Marauders. Now only a circle of standing stones remains to mark the place. But the stones harbour a secret, a secret only she can uncover...
A Sorcerous Mist
Captain Quirk's boat Sheerwater is becalmed - held in port by a thick fog. He requests the help of a powerful witch to lift the mists. But the witch's help comes at a price, a price that will bring Quirk into conflict with the powerful Druidh...
Ginny Kerruish watches as an old woman is rolled down a hill in a spiked barrel to test whether she is a witch. The old woman cannot survive the ordeal. But Ginny is secretly relieved, because only the old woman knows Ginny's dark secret. She, too, has the Sight, and if others find out, she will be next to be tested...
A woman he once knew comes seeking his help on a dangerous mission. When Magnus finds out who is really involved it's time to reach for his blaster. But then he begins to discover just how unreliable his memories of the war actually are...