In the Shadow of Mountains: The Return of the Sixpack

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Slide-Rule had been their strategist. She had taken the beaten armies of Falonbeck to victory over the Sullenfeld Hordes and now even the Dragon Prince of Halafalon wouldn't stand in her way. And if she could keep Sir John L'Crue on side, what she wanted she would get. Bus-Pass was one of their best fighters. She was a thief who made an art out of her trade. But her frequent confrontations with the Sheriff of Jasanta had instilled an admiration that went way beyond mere professional competition. Chalk-Dust was their scout. Thoughtful and methodical, she could find anything anywhere. But what she had stolen from the hidden tomb of Edred the Mighty would have to be returned before the Sullenfeld Hordes caught and skinned her to get it back. Blue-Tack was their leader. Strong, intelligent, and a fierce fighter, she had only one true enemy, an enemy who had taken away the only thing she cherished. And she lived only for the day when she would finally get even. Gym-Slip was the thorn in their side. Always full of the joys of life, she was a trickster, a comedienne who found fun in everything they did. And what she told Bus-Pass about the Sheriff was just low-down dirty rotten. Buy-Row was their biographer. Quiet and shy, she was a romantic book worm. She read everything she could find about lost cities and hidden tombs. And what she learned she told Chalk-Dust to find. They had spent a lifetime together on Ellerkan. It had been a lifetime of adventure, robbery, mayhem and sex whenever they could get it. Now, after twenty-eight years came their reunion. The flesh may have been weak, but the spirit was still willing, and what happened was what always happened when the Sixpack were around -all Hell let loose. And into all this came Johnson Fold. He was only interested in a little horse trading. Ellerkan was just the sort of backwards planet where his skills and artistry could be most fruitful. And as he often said to his partner, Sinita Khan, "What could possibly go wrong?"
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As private secretary to Li-Sen-Tot, the Tun-Sho-Lok Ambassador on Eden, Gusta knew how badly the war was going. But when the treaty her government had signed with the Keruh was broken, even she was unprepared for the unimaginable savagery that followed. And with her children lost in the city, escape seems impossible. As two mighty fleets gather for the coming battle in space, Anaxilea begins the bombardment of Eden with a heavy heart. She feels no anger toward the Edenites, but the Keruh Host was now on Eden, and the Edenites would not escape from the fate that awaited them. The Atlantian Senate feared that a similar fate would overtake their world. But Ares knew differently. What the Tun-Sho-Lok scientist, Kel-Cid-An, had created at Ephesus was a genetic masterpiece, the perfect warrior. But could these fighting clones be produced in enough numbers to defeat the Keruh? 

"The Friendly Ambassador" stories blend Greek Myth with traditional science-fiction, taking a different approach to the legend of Atlantis, the origination of the Amazons, and the true nature of mythical creatures such as the Cyclops and Centaurs as aliens from other worlds. The story is set on Atlantian Earth, on board various ships in space, and on the far off world of Eden. It is full of rich characters, monsters and hardware, but it is packaged in a totally different way to anything that's been done before. Although there are many visual centrepieces, it is the relationships between the principal characters and their understanding of each other that is the main focus of the story. At first opposing one another, many of the characters are forced together and learn that they are very much the same despite their very different natures and origins. All the aliens have different viewpoints and agendas; there are no blind killers, and the borders between the good guys and the bad guys are deliberately blurred. The idea is to break through the barriers of both race and creed and to show that all are the same underneath. This is the latest and current edition of the book published in 2011. 

Anne Jenkins is a PE teacher with a girl's hockey team in her charge. How she ends up in a forest on the planet of Ellerkan pursued by Knights in armour with nets and swords she cannot imagine. Knocked out, the next time she wakes up she finds herself in a castle dungeon with the Crown Prince of Halafalon and only half of her girls. Prince Carl was as arrogant as he was charming. But he had a particular habit, a habit that would come close to killing him. Prince Harold had planned a pleasant afternoon on a picnic, now he was despatched by his father, the King, to search for his missing elder brother. It would be another futile venture, ending with Carl being discovered in some tavern, or in the arms of some wench. Lord William L'Roth should have been King. He knew it, and everyone else knew it. Now, when the artifact was complete, he would make it so. Sir Henry L'Crief shared Lord L'Roth's cause, and at one time he would have feared the consequences of his treason against the King. But with his wife at his side and the artifact to call upon, he now feared nothing, not even L'Roth himself. Sir Henry's wife was not his real wife, but she was an unusual lover. Concubine, mistress, some even called her his pet. It was an apt description. She was large, malevolent and ever hungry. She was called Gil-Yan, and she was a dragon. Five years before, Rolf L'Epine had been on a hunt with the Crown Prince. What he saw that day so horrified him that it changed his life forever. Since then, his life had been peaceful. Now that was set to change. Ancient technology, a war that spanned the galaxy and the consequences of a barbaric tradition returned to haunt them all, and even threatened to eat them...
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Publisher
Booksandstories.com
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Published on
May 24, 2008
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Pages
648
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ISBN
9781419691744
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Language
English
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Genres
Fiction / Fantasy / General
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Content Protection
This content is DRM protected.
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Available on Android devices
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Eligible for Family Library

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As private secretary to Li-Sen-Tot, the Tun-Sho-Lok Ambassador on Eden, Gusta knew how badly the war was going. But when the treaty her government had signed with the Keruh was broken, even she was unprepared for the unimaginable savagery that followed. And with her children lost in the city, escape seems impossible. As two mighty fleets gather for the coming battle in space, Anaxilea begins the bombardment of Eden with a heavy heart. She feels no anger toward the Edenites, but the Keruh Host was now on Eden, and the Edenites would not escape from the fate that awaited them. The Atlantian Senate feared that a similar fate would overtake their world. But Ares knew differently. What the Tun-Sho-Lok scientist, Kel-Cid-An, had created at Ephesus was a genetic masterpiece, the perfect warrior. But could these fighting clones be produced in enough numbers to defeat the Keruh? 

"The Friendly Ambassador" stories blend Greek Myth with traditional science-fiction, taking a different approach to the legend of Atlantis, the origination of the Amazons, and the true nature of mythical creatures such as the Cyclops and Centaurs as aliens from other worlds. The story is set on Atlantian Earth, on board various ships in space, and on the far off world of Eden. It is full of rich characters, monsters and hardware, but it is packaged in a totally different way to anything that's been done before. Although there are many visual centrepieces, it is the relationships between the principal characters and their understanding of each other that is the main focus of the story. At first opposing one another, many of the characters are forced together and learn that they are very much the same despite their very different natures and origins. All the aliens have different viewpoints and agendas; there are no blind killers, and the borders between the good guys and the bad guys are deliberately blurred. The idea is to break through the barriers of both race and creed and to show that all are the same underneath. This is the latest and current edition of the book published in 2011. 

Gusta and Didi are at last re-united with their children. But being confined all together on the Gate Of Heaven has unforeseen changes as friend and foe are all forced to associate with one another as equals for the first and only time. For the Seventy-Ninth of the Telen'Gal, association with the enemy brings with it wisdom, and the final understanding of the error his people have made. Scyleia wants to save one of the clones that have fought so hard on Klysanthia. And when she learns that Tai-Gil was one of the few survivors to escape alive, her need to bring the Androktone on board becomes a fixation. And for the clones themselves, the perfect warriors, association with the enemy brings an even greater threat, and perfection soon becomes a blurred and longed for image of the past. In space, Peleus strives to make Lysippe his, but his efforts are hindered by fate, and then by Pantariste who also announces her interest in him. And as a Matriarch, she is not to be denied easily. 

The Friendly Ambassador: Changes is the third part of an ongoing four part science fiction epic in which female characters feature very prominently, many of them in strong and attractive leading roles. The story began with The Friendly Ambassador: The Beginning of the End. The Friendly Ambassador stories blend Greek Myth with traditional science-fiction, taking a different approach to the legend of Atlantis, the origination of the Amazons, and the true nature of mythical creatures such as the Cyclops and Centaurs as aliens from other worlds. The story is set on Atlantian Earth, on board various ships in space, and on the far off world of Eden. It is full of rich characters, monsters and hardware, but it is packaged in a totally different way to anything that's been done before. Although there are many visual centrepieces, it is the relationships between the principal characters and their understanding of each other that is the main focus of the story.

Wizard’s First Rule, the first novel by Terry Goodkind, was a phenomenon from the moment it was published by Tor Books in 1994, selling more than 100,000 copies in North America alone. It still sells more than 100,000 copies a year and has gone on to bestsellerdom in the United Kingdom and in more than twenty foreign translations as well as audiobook form.

It is now being developed as one of the most ambitious television miniseries of all time. Executive Producer Sam Raimi (director of the three Spider-Man movies), in collaboration with Disney/ABC, is creating a 22-episode adaptation of the book to be filmed in New Zealand.

Richard and Kahlan’s story unfolds over ten more novels, collectively known as the Sword of Truth series, concluding with Confessor in 2007. Placing Goodkind in the elite club of #1 New York Times bestselling authors, the series has sold more than twenty million copies to date worldwide.

In Wizard’s First Rule, Goodkind introduced the world to an ordinary forest guide, Richard Cypher, and the mysterious, powerful woman he comes to love, Kahlan Amnell. Learning his true identity, Richard accepts his destiny as the one man who can stop the bloodthirsty tyrant Darken Rahl. Hunted relentlessly, betrayed and alone, Kahlan calls upon Richard to reach beyond his sword and invoke something more noble within himself as the final confrontation with Darken Rahl looms.

The importance of Wizard’s First Rule is sourced in Goodkind taking on the toughest of all literary challenges: to tell an electrifying story of action, violence, and adventure that also makes people think, and that would influence the choices and actions of its readers.

Gusta believes that the war is over, but nothing could be further from the truth. As the Keruh fight a bloody rearguard action in an attempt to delay the advancing Androktones, Didi, Gusta and Kiki, and the other Edenite survivors in Jutlam City, at last come under the protection of the Ambassador. But the Ambassador's representative is large, silver, with a mouth-full of teeth. The drone, El-Quan is as confused by her charges as they are scared of her, but there are worse dangers ahead, and they aren't all Keruh. Yan-Jai is the largest drone on Eden and she no longer cares who she kills, friend or foe. And the distinction between friend and foe is becoming decidedly blurred. Even the Ambassador himself is increasingly unsure, or so his actions would suggest. The battle in space has also reached another phase as Aeolus tries to control the Klysanthian captains now in his 'flock.' And the most stubborn of these is Pantariste, Captain of the Queen Of Angels. She baits Aeolus at every opportunity. But behind her shield of arrogance and obstinacy, Pantariste only wants to survive with her ship and her pride intact. To improve liaisons, Lysippe is sent aboard the Prometheus. But this brings other problems. Peleus, the First Officer on the Prometheus, is drawn to Lysippe, and she in her grief is drawn to him. It is a love that soon burns brightly but must be short-lived. In the running battles that follow, the Prometheus receives a fatal hit, and a race begins to save the crew as the ship begins to tear itself apart. 

The Friendly Ambassador is a four part galactic epic that mixes Science-Fiction with Greek Mythology and the legend of Atlantis.

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