With “Introduction to Shader Programming”,
Pope Kim has finally closed that big gap in the real-time 3D graphics
literature. This book is an invaluable teaching resource, filling the need for
anyone needing to understand how shaders work in a practical and
straightforward way, while teaching at the same time the bases needed for
understanding more advanced shader books and techniques in a very friendly
manner. Thanks to this book, shaders will no longer be black magic but useful
tools for anyone interested in the subject.
- Daniel Barrero, PhD
‘Pope Kim is a seasoned rendering programmer with over 10 years of experience in the gaming industry. While working with top game studios, such as Electronic Arts and Relic Entertainment, he has shipped over a dozen of games on many platforms, including Xbox One, PS4, Xbox 360, PS3, PC, Wii, PS2 and PSP. He is now working as a technical consultant for both established and start-up companies.
He has degrees in Law and Computer Science, and is an occasional presenter at computer graphics or game developer conferences, such as SIGGRAPH and Korea Game Conference.
He is also a Microsoft MVP for Visual C++ and part-time educator. He served his 3 years at the Art Institute of Vancouver as a HLSL programming instructor and currently holds a professor position at Sogong University Game Education Center.
You can follow Pope at http://www.popekim.com or on Twitter at @BlindRenderer’
You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.
Why do some games become boring quickly, while others remain fun for years? How do games serve as fundamental and powerful learning tools? Whether you’re a game developer, dedicated gamer, or curious observer, this illustrated, fully updated edition helps you understand what drives this major cultural force, and inspires you to take it further.
You’ll discover that:Games play into our innate ability to seek patterns and solve puzzlesMost successful games are built upon the same elementsSlightly more females than males now play gamesMany games still teach primitive survival skillsFictional dressing for modern games is more developed than the conceptual elementsTruly creative designers seldom use other games for inspirationGames are beginning to evolve beyond their prehistoric origins
The Art of Game Design, Second Edition gives readers useful perspectives on how to make better game designs faster. It provides practical instruction on creating world-class games that will be played again and again.