Domain-Specific Modeling (DSM) is the latest approach to software development, promising to greatly increase the speed and ease of software creation. Early adopters of DSM have been enjoying productivity increases of 500–1000% in production for over a decade. This book introduces DSM and offers examples from various fields to illustrate to experienced developers how DSM can improve software development in their teams.
Two authorities in the field explain what DSM is, why it works, and how to successfully create and use a DSM solution to improve productivity and quality. Divided into four parts, the book covers: background and motivation; fundamentals; in-depth examples; and creating DSM solutions. There is an emphasis throughout the book on practical guidelines for implementing DSM, including how to identify the necessary language constructs, how to generate full code from models, and how to provide tool support for a new DSM language. The example cases described in the book are available the book's Website, www.dsmbook.com, along with, an evaluation copy of the MetaEdit+ tool (for Windows, Mac OS X, and Linux), which allows readers to examine and try out the modeling languages and code generators.
Domain-Specific Modeling is an essential reference for lead developers, software engineers, architects, methodologists, and technical managers who want to learn how to create a DSM solution and successfully put it into practice.
Juha-Pekka Tolvanen, PhD, is the CEO of MetaCase. He has been involved in model-driven approaches, metamodeling, and DSM languages and tools since 1991. He has acted as a consultant worldwide on modeling language development and has written over sixty articles for software development magazines and conferences. Dr. Tolvanen started the OOPSLA workshops on DSM in 2001 and has been on the organizing committee since. As cofounder of the DSM Forum, he plays a leading role in the shift toward model-driven software development.
At any given moment, someone struggles with the same software design problems you have. And, chances are, someone else has already solved your problem. This edition of Head First Design Patterns—now updated for Java 8—shows you the tried-and-true, road-tested patterns used by developers to create functional, elegant, reusable, and flexible software. By the time you finish this book, you’ll be able to take advantage of the best design practices and experiences of those who have fought the beast of software design and triumphed.
What’s so special about this book?
We think your time is too valuable to spend struggling with new concepts. Using the latest research in cognitive science and learning theory to craft a multi-sensory learning experience, Head First Design Patterns uses a visually rich format designed for the way your brain works, not a text-heavy approach that puts you to sleep.
Written by Mark Lutz—widely recognized as the world’s leading Python trainer—Python Pocket Reference is an ideal companion to O’Reilly’s classic Python tutorials, Learning Python and Programming Python, also written by Mark.
This fifth edition covers:Built-in object types, including numbers, lists, dictionaries, and moreStatements and syntax for creating and processing objectsFunctions and modules for structuring and reusing codePython’s object-oriented programming toolsBuilt-in functions, exceptions, and attributesSpecial operator overloading methodsWidely used standard library modules and extensionsCommand-line options and development toolsPython idioms and hintsThe Python SQL Database API
With proper training a skilled system designer can take a bad design and rework it into well-designed, robust code. In this book, Martin Fowler shows you where opportunities for refactoring typically can be found, and how to go about reworking a bad design into a good one. Each refactoring step is simple--seemingly too simple to be worth doing. Refactoring may involve moving a field from one class to another, or pulling some code out of a method to turn it into its own method, or even pushing some code up or down a hierarchy. While these individual steps may seem elementary, the cumulative effect of such small changes can radically improve the design. Refactoring is a proven way to prevent software decay.
In addition to discussing the various techniques of refactoring, the author provides a detailed catalog of more than seventy proven refactorings with helpful pointers that teach you when to apply them; step-by-step instructions for applying each refactoring; and an example illustrating how the refactoring works. The illustrative examples are written in Java, but the ideas are applicable to any object-oriented programming language.