Advances in Self-Organizing Maps: 7th International Workshop, WSOM 2009, St. Augustine, Florida, June 8-10, 2009. Proceedings

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th These proceedings contain refereed papers presented at the 7 WSOM held at the Casa Monica Hotel, St. Augustine, Florida, June 8–10, 2009. We designed the wo- shop to serve as a regular forum for researchers in academia and industry who are interested in the exciting field of self-organizing maps (SOM). The program includes excellent examples of the use of SOM in many areas of social sciences, economics, computational biology, engineering, time series analysis, data visualization and c- puter science as well a vibrant set of theoretical papers that keep pushing the envelope of the original SOM. Our deep appreciation is extended to Teuvo Kohonen and Ping Li for the plenary talks and Amaury Lendasse for the organization of the special sessions. Our sincere thanks go to the members of the Technical Committee and other reviewers for their excellent and timely reviews, and above all to the authors whose contributions made this workshop possible. Special thanks go to Julie Veal for her dedication and hard work in coordinating the many details necessary to put together the program and local arrangements. Jose C. Principe Risto Miikkulainen
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Additional Information

Publisher
Springer
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Published on
Jun 4, 2009
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Pages
374
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ISBN
9783642023972
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Best For
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Language
English
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Genres
Computers / Computer Simulation
Computers / Databases / Data Mining
Computers / Information Technology
Computers / Intelligence (AI) & Semantics
Computers / Programming / Algorithms
Computers / Software Development & Engineering / General
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This content is DRM protected.
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In the quest to understand and model the healthy or sick human body, re searchers and medical doctors are utilizing more and more quantitative tools and techniques. This trend is pushing the envelope of a new field we call Biomedical Computing, as an exciting frontier among signal processing, pattern recognition, optimization, nonlinear dynamics, computer science and biology, chemistry and medicine. A conference on Biocomputing was held during February 25-27, 2001 at the University of Florida. The conference was sponsored by the Center for Applied Optimization, the Computational Neuroengineering Center, the Biomedical En gineering Program (through a Whitaker Foundation grant), the Brain Institute, the School of Engineering, and the University of Florida Research & Graduate Programs. The conference provided a forum for researchers to discuss and present new directions in Biocomputing. The well-attended three days event was highlighted by the presence of top researchers in the field who presented their work in Biocomputing. This volume contains a selective collection of ref ereed papers based on talks presented at this conference. You will find seminal contributions in genomics, global optimization, computational neuroscience, FMRI, brain dynamics, epileptic seizure prediction and cancer diagnostics. We would like to take the opportunity to thank the sponsors, the authors of the papers, the anonymous referees, and Kluwer Academic Publishers for making the conference successful and the publication of this volume possible. Panos M. Pardalos and Jose C.
Learn the basics of 3D modeling for the popular Farming Simulator game

Do you want to get started with creating your own vehicles, maps, landscapes, and tools that you can use in the game and share with the Farming Simulator community? Then this is the resource for you! With the help of Jason van Gumster, you'll get up and running on everything you need to master 3D modeling and simulation—and have fun while doing it! Inside, you'll find out how to create and edit maps, start using the material panel, customize your mods by adding texture, use the correct file-naming conventions, test your mod in single and multiplayer modes, get a grip on using Vehicle XML, and so much more.

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Includes an easy-to-follow introduction to using the GIANTS 3D modeling tools Explains how to export models to Blender, Maya, 3DS Max, or FBX Provides tips for using the correct image format for textures Details how to use Photoshop and Audacity to create custom mods for Farming Simulator

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The book collects the scientific contributions presented at the 10th Workshop on Self-Organizing Maps (WSOM 2014) held at the University of Applied Sciences Mittweida, Mittweida (Germany, Saxony), on July 2–4, 2014. Starting with the first WSOM-workshop 1997 in Helsinki this workshop focuses on newest results in the field of supervised and unsupervised vector quantization like self-organizing maps for data mining and data classification.

This 10th WSOM brought together more than 50 researchers, experts and practitioners in the beautiful small town Mittweida in Saxony (Germany) nearby the mountains Erzgebirge to discuss new developments in the field of unsupervised self-organizing vector quantization systems and learning vector quantization approaches for classification. The book contains the accepted papers of the workshop after a careful review process as well as summaries of the invited talks. Among these book chapters there are excellent examples of the use of self-organizing maps in agriculture, computer science, data visualization, health systems, economics, engineering, social sciences, text and image analysis and time series analysis. Other chapters present the latest theoretical work on self-organizing maps as well as learning vector quantization methods, such as relating those methods to classical statistical decision methods.

All the contribution demonstrate that vector quantization methods cover a large range of application areas including data visualization of high-dimensional complex data, advanced decision making and classification or data clustering and data compression.

Biological structures can be seen as collections of special devices coordinated by a matrix of organization. Devices are dif?cult to evolve and are meticulously conserved through the eons. Organization is a ?uid medium capable of rapid adaptation. The brain carries organizational ?uidity to the extreme. In its context, typical devices are ion channels, transmitters and receptors, signaling pathways, whole individual neurons or speci?c circuit patterns. The border line between what is to be called device and what a feat of organization is ?owing, given that in time organized s- systems solidify into devices. In spite of the neurosciences’ traditional concentration on devices, their aiming point on the horizon must be to understand the principles by which the nervous system ties vast arrays of internal and external variables into one coherent purposeful functional whole — to understand the brain’s mechanism of organization. For that purpose a crucial methodology is in silico experimentation. Computer simulation is a convenient tool for testing functional ideas, a sharp weapon for d- tinguishing those that work from those that don’t. To be sure, many alternatives can only be decided by direct experiment on the substrate, not by modeling. However, if a functional idea can be debunked as ?awed once tried in silico it would be a waste to make it the subject of a decade of experimentation or discussion. The venture of understanding the function and organization of the visual system illustrates this danger.
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