Computational and Cognitive Approaches to Narratology

IGI Global
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Studying narratives is often the best way to gain a good understanding of how various aspects of human information are organized and integrated—the narrator employs specific informational methods to build the whole structure of a narrative through combining temporally constructed events in light of an array of relationships to the narratee and these methods reveal the interaction of the rational and the sensitive aspects of human information.

Computational and Cognitive Approaches to Narratology discusses issues of narrative-related information and communication technologies, cognitive mechanism and analyses, and theoretical perspectives on narratives and the story generation process. Focusing on emerging research as well as applications in a variety of fields including marketing, philosophy, psychology, art, and literature, this timely publication is an essential reference source for researchers, professionals, and graduate students in various information technology, cognitive studies, design, and creative fields.

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About the author

Takashi Ogata, after receiving his bachelor of social science in Waseda University in 1983, he received his M.S. in Tsukuba University in 1992 and his Ph.D. in the University of Tokyo in 1995. He has industrial experience since 1983 at software development companies. Having experienced Associate Professor of the Faculty of Engineering at Yamanashi University since 1997, he is Professor of the Faculty of Software and Information Science at Iwate Prefectural University since 2005. His major research interests include artificial intelligence, cognitive science, natural language processing, narratology and literary theories, an interdisciplinary approach to the development of narrative generation systems based on AI and narratology, and the application to narrative creation and business. He is a member of the Japanese Society for Artificial Intelligence, the Japanese Cognitive Science Society (committee), and the Japanese Association for Natural Language Processing. He is also a main manager of Literature, Cognition and Computer research group at the JCSS. He received JSAI best paper award (1996), best paper award of Japan Academy of Advertising (1996), and other academic awards.

Taisuke Akimoto is a postdoctoral researcher in the Graduate School of Informatics and Engineering, the University of Electro-Communications, Japan. He received his Ph.D. from Iwate Prefectural University in 2014. His research interests include Artificial Intelligence, Informatics, Cognitive Science, etc. Especially, he interests automatic narrative generation system and its applications. He is a member of the Japanese Society for Artificial Intelligence, Japanese Cognitive Science Society, and the Association for Natural Language Processing in Japan. [Editor]

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Additional Information

Publisher
IGI Global
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Published on
Jul 15, 2016
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Pages
467
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ISBN
9781522504337
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Best For
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Language
English
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Genres
Computers / Information Technology
Language Arts & Disciplines / Communication Studies
Language Arts & Disciplines / Rhetoric
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Content Protection
This content is DRM protected.
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Persuasion in Society, Third Edition introduces readers to the rich tapestry of persuasive technique and scholarship, interweaving rhetorical, critical theory, and social science traditions. This text examines current and classical theory through the lens of contemporary culture, encouraging readers to explore the nature of persuasion and to understand its impact in their lives. Employing a contemporary approach, authors Jean G. Jones and Herbert W. Simons draw from popular culture, mass media, and social media to help readers become informed creators and consumers of persuasive messages.

This introductory persuasion text offers:

A broad-based approach to the scope of persuasion, expanding students’ understanding of what persuasion is and how it is effected.

Insights on the diversity of persuasion in action, through such contexts as advertising, marketing, political campaigns, activism and social movements, and negotiation in social conflicts.

The inclusion of "sender" and "receiver" perspectives, enhancing understanding of persuasion in practice.

Extended treatment of the ethics of persuasion, featuring opposing views on handling controversial issues in the college classroom for enhanced instruction.

Case studies showing how and why people fall for persuasive messages, demonstrating how persuasion works at a cognitive level.

Discussion questions, exercises, and key terms for very nearly every chapter.

The core of this book is that persuasion is about winning beliefs and not arguments and that communicators who want to win that belief need to communicate with their audiences. This new edition of Persuasion in Society continues to bring this core message to readers with updated case studies, examples, and sources.

This volume describes the theoretical and empirical results of a seven year collaborative effort of cognitive scientists to develop a computational model for narrative understanding. Disciplines represented include artificial intelligence, cognitive psychology, communicative disorders, education, English, geography, linguistics, and philosophy. The book argues for an organized representational system -- a Deictic Center (DC) -- which is constructed by readers from language in a text combined with their world knowledge.

As readers approach a new text they need to gather and maintain information about who the participants are and where and when the events take place. This information plays a central role in understanding the narrative. The editors claim that readers maintain this information without explicit textual reminders by including it in their mental model of the story world.

Because of the centrality of the temporal, spatial, and character information in narratives, they developed their notion of a DC as a crucial part of the reader's mental model of the narrative. The events that carry the temporal and spatial core of the narrative are linguistically and conceptually constrained according to certain principles that can be relatively well defined. A narrative obviously unfolds one word, or one sentence, at a time. This volume suggests that cognitively a narrative usually unfolds one place and time at a time. This spatio-temporal location functions as part of the DC of the narrative. It is the "here" and "now" of the reader's "mind's eye" in the world of the story.

Organized into seven parts, this book describes the goal of the cognitive science project resulting in this volume, the methodological approaches taken, and the history of the collaborative effort. It provides a historical and theoretical background underlying the DC theory, including discussions of deixis in language and the nature of fiction. It goes on to outline the computational framework and how it is used to represent deixis in narrative, and details the linguistic devices implicated in the DC theory. Other subjects covered include: crosslinguistic indicators of subjectivity, psychological investigations of the use of deixis by children and adults as they process narratives, conversation, direction giving, implications for emerging literacy, and a narrator's experience in writing a short story.
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