Computational and Cognitive Approaches to Narratology discusses issues of narrative-related information and communication technologies, cognitive mechanism and analyses, and theoretical perspectives on narratives and the story generation process. Focusing on emerging research as well as applications in a variety of fields including marketing, philosophy, psychology, art, and literature, this timely publication is an essential reference source for researchers, professionals, and graduate students in various information technology, cognitive studies, design, and creative fields.
Taisuke Akimoto is a postdoctoral researcher in the Graduate School of Informatics and Engineering, the University of Electro-Communications, Japan. He received his Ph.D. from Iwate Prefectural University in 2014. His research interests include Artificial Intelligence, Informatics, Cognitive Science, etc. Especially, he interests automatic narrative generation system and its applications. He is a member of the Japanese Society for Artificial Intelligence, Japanese Cognitive Science Society, and the Association for Natural Language Processing in Japan. [Editor]
This introductory persuasion text offers:
A broad-based approach to the scope of persuasion, expanding students’ understanding of what persuasion is and how it is effected.
Insights on the diversity of persuasion in action, through such contexts as advertising, marketing, political campaigns, activism and social movements, and negotiation in social conflicts.
The inclusion of "sender" and "receiver" perspectives, enhancing understanding of persuasion in practice.
Extended treatment of the ethics of persuasion, featuring opposing views on handling controversial issues in the college classroom for enhanced instruction.
Case studies showing how and why people fall for persuasive messages, demonstrating how persuasion works at a cognitive level.
Discussion questions, exercises, and key terms for very nearly every chapter.
The core of this book is that persuasion is about winning beliefs and not arguments and that communicators who want to win that belief need to communicate with their audiences. This new edition of Persuasion in Society continues to bring this core message to readers with updated case studies, examples, and sources.
Pursuing such topics as narrative gaps, mental simulation in reading, theory of mind, and folk psychology, these essays address fundamental questions about the role of cognitive processes in literary narratives and in narrative comprehension. Stories and Minds reveals the rich possibilities for research along the nexus of narrative and mind.
Post-Narratology Through Computational and Cognitive Approaches explores the new possibilities and directions of narrative-related technologies and theories and their implications on the innovative design, development, and creation of future media and contents (such as automatic narrative or story generation systems) through interdisciplinary approaches to narratology that are dependent on computational and cognitive studies. While highlighting topics including artificial intelligence, narrative analysis, and rhetoric generation, this book is ideally designed for designers, creators, developers, researchers, and advanced-level students.
Verbal Judo offers a creative look at conflict that will help you defuse confrontations and generate cooperation from your spouse, your boss, and even your teenager. As the author says, "when you react, the event controls you. When you respond, you’re in control."
This new edition features a fresh new cover and a foreword demonstrating the legacy of Verbal Judo founder and author George Thompson, as well as a never-before-published final chapter presenting Thompson’s "Five Universal Truths" of human interaction.
The antidote to fuzzy thinking, with furry animals!
Have you read (or stumbled into) one too many irrational online debates? Ali Almossawi certainly had, so he wrote An Illustrated Book of Bad Arguments! This handy guide is here to bring the internet age a much-needed dose of old-school logic (really old-school, a la Aristotle).
Here are cogent explanations of the straw man fallacy, the slippery slope argument, the ad hominem attack, and other common attempts at reasoning that actually fall short—plus a beautifully drawn menagerie of animals who (adorably) commit every logical faux pas. Rabbit thinks a strange light in the sky must be a UFO because no one can prove otherwise (the appeal to ignorance). And Lion doesn’t believe that gas emissions harm the planet because, if that were true, he wouldn’t like the result (the argument from consequences).
Once you learn to recognize these abuses of reason, they start to crop up everywhere from congressional debate to YouTube comments—which makes this geek-chic book a must for anyone in the habit of holding opinions.
Content Generation Through Narrative Communication and Simulation is a critical research publication that explores story and the application of story in various forms of media as well as the challenges of automated story. Featuring coverage on a wide range of topics such as narrative or story generation systems, the film and movie narrative generation, and narrative evaluation, this book is geared toward researchers, students, and professionals seeking current and relevant research on the influence and creation of story in media.