Mysteriously gifted with the power to rewind time, young photography student Max Caulfield became entangled in the dark secrets of Arcadia Bay. She used her strange new abilities to reconnect with her oldest friend Chloe Price, and to bring to justice the men who had murdered Chloe’s closest confidante, Rachel Amber. Max’s temporal abilities came at a cost, however, creating a once-in-a-generation hurricane that threatened the town with total destruction, if Max didn’t allow the original timeline, in which Chloe died of a gunshot wound – to play out. In one sequence of events, Max chose to save Chloe’s life, sacrificing Arcadia Bay. And in a multiverse of infinite possibilities, this is one version of what happened next…
SEE! The illustrated exploits of three lovable dummies set loose in a classic fantasy adventure!
READ! Their journey from small-time bodyguards to world-class artifact hunters!
MARVEL! At the sheer metafictional chutzpah of a graphic novel based on a story created in a podcast where three dudes and their dad play a tabletop role playing game in real time!
Join Taako the elf wizard, Merle the dwarf cleric, and Magnus the human warrior for an adventure they are poorly equipped to handle AT BEST, guided ("guided") by their snarky DM, in a graphic novel that, like the smash-hit podcast it's based on, will tickle your funny bone, tug your heartstrings, and probably pants you if you give it half a chance.
With endearingly off-kilter storytelling from master goofballs Clint McElroy and the McElroy brothers, and vivid, adorable art by Carey Pietsch, The Adventure Zone: Here There be Gerblins is the comics equivalent of role-playing in your friend's basement at 2am, eating Cheetos and laughing your ass off as she rolls critical failure after critical failure.