The first stones have begun to crumble.
In Artie Kingfisher’s world, wizards named Merlin, fire-breathing dragons, and swords called Excalibur exist only in legends and lore—until the day his video game Otherworld springs to life.
You are special, Arthur,
Says the mysterious message in his game.
In one week’s time you will come to me at the it.
Cryptic clues lead Artie to a strange place called the Invisible Tower, where he discovers that nothing in his life is as it seems. Artie is none other than King Arthur, brought to life in the twenty-first century. Artie has won the battle in the virtual Otherworld—now the key to saving the real Otherworld lies in his hands as well.
Green dragons, hungry wolves, powerful sorcerers—suddenly Artie must battle them all as he wields Excalibur and embarks on a quest worthy of the Knights of the Round Table. With his sister, Kay, by his side, Artie steps into the Otherworld—straight toward his destiny.
Twelve ancient cultures were chosen millennia ago to represent humanity in Endgame, a global game that will decide the fate of humankind. Endgame has always been a possibility, but never a reality . . . until now. Twelve meteorites have just struck Earth, each meteorite containing a message for a Player who has been trained for this moment. At stake for the Players: saving their bloodline, as well as the fate of the world. And only one can win.
Endgame is real. Endgame is now. Endgame has begun.
Google Niantic is building a mobile location-based augmented reality video game inextricably tied to the books and mythology, a major prize will be tied to a puzzle in each book, and Twentieth Century Fox has bought the movie rights.
Read the Books. Find the Clues. Solve the Puzzle. Who Will Win?
Spending the summer fighting dragons, rescuing wizards, and leaping through portals into the Otherworld was just the start of Artie Kingfisher's quest to claim his throne as King Arthur reborn. Now, Artie and his sister, Kay, must gather a team of knights to recover the legendary Seven Swords—or face defeat at the hands of the evil Lordess Morgaine.
The Seven Swords is filled with epic battles, unexpected enemies, and life-changing adventures. Rich in mythology and bursting with twenty-first-century fun, this high-spirited spin on Arthurian legend is perfect for middle grade fans of Percy Jackson, the Alex Rider Chronicles, and House of Secrets.
Queens, New York. Aisling Kopp believes the unthinkable: that Endgame can be stopped. But before she can act on her own, she is approached by the CIA. And they have their own ideas about how Endgame should be Played.
Kingdom of Aksum, Ethiopia. Hilal ibn Isa al-Salt narrowly survived an attack that leaves him horribly disfigured. But the Aksumites have a secret that is unique to their line. A secret that could help redeem all of humanity.
London, England. Sarah Alopay has found the first key. But getting Earth Key has come at a great cost to Sarah. And the only thing that keeps the demons at bay is Playing. Playing to win.
With only two keys left to claim, the remaining Players will stop at nothing to find Sky Key—wherever it is, whatever it is—as the world begins to crumble.
Scottish Play Doe—aka Scott—is used to being a little different. Sometimes he hallucinates things no one else can see. But then one of these hallucinations tries to steal Scott's backpack, and he comes face-to-face with an honest-to-goodness leprechaun named Mick who's on the run from, of all things, the Goodco Cereal Company. With the help of his friends Erno and Emily, Scott and Mick uncover Goodco's sinister plans—and take the first steps in saving the world from the evil cereal company.
Like the Artemis Fowl Series and the Percy Jackson and the Olympians Series, the Cold Cereal Saga takes elements of familiar mythology—in this case, Arthurian legend and Irish folklore—and reimagines it in the modern world with a cast of relatable characters and myriad magical beings. The story is told from multiple points of view, and there are dozens of illustrations—including "commercial breaks"—and stories within the story.
Supports the Common Core State Standards
Artie Kingfisher, his sister, Kay, and the New Knights of the Round Table have finally reached the legendary isle of Avalon. But before Artie can take his place as King Arthur reborn, he must recover nothing less than the mythical Holy Grail. And as the greatest battle of his life looms, Artie finds himself facing off against the one person he never dreamed he'd be fighting.
In The Dragon King, Artie's life-changing quest comes to a spectacular close as the young king discovers what it truly means to be a hero. Rich in mythology and bursting with twenty-first-century fun, this high-spirited spin on Arthurian legend is perfect for middle grade fans of Percy Jackson, the Alex Rider Chronicles, and House of Secrets.
The Cloak Society: An elite organization of supervillains graced with extraordinary powers. Ten years ago the Cloak Society was defeated by Sterling City's superheroes, the Rangers of Justice, and vanished without a trace. But the villains have been waiting for the perfect moment to resurface. . . .
Twelve-year-old Alex Knight is a dedicated junior member of Cloak who has spent years mastering his telekinetic superpowers and preparing for the day when Cloak will rise to power again. Cloak is everything he believes in.
But during his debut mission, Alex does the unthinkable: He saves the life of a Junior Ranger of Justice. Even worse . . . she becomes his friend. And the more time he spends with her, the more Alex wonders what, exactly, he's been fighting for.