Intelligent Virtual Agents: 11th International Conference, IVA 2011, Reykjavik, Iceland, September 15-17, 2011. Proceedings

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This book constitutes the refereed proceedings of the 11th International Conference on Intelligent Virtual Agents, IVA 2011, held in Reykjavik, Island, in September 2011. The 18 revised full papers and 27 revised short papers presented together with 25 poster papers were carefully reviewed and selected from 91 submissions. The papers are organized in topical sections on social and dramatic interaction; guides and relational agents; nonverbal behavior; adaptation and coordination; listening and feedback; frameworks and tools; cooperation and copresence; emotion; poster abstracts.
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Additional Information

Publisher
Springer
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Published on
Sep 15, 2011
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Pages
481
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ISBN
9783642239748
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Best For
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Language
English
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Genres
Computers / Computer Simulation
Computers / Desktop Applications / Design & Graphics
Computers / Information Technology
Computers / Intelligence (AI) & Semantics
Computers / Interactive & Multimedia
Computers / Networking / Hardware
Computers / Software Development & Engineering / General
Computers / System Administration / Storage & Retrieval
Computers / User Interfaces
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Content Protection
This content is DRM protected.
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This volume presents extended and revised versions of the papers presented at the Third International Workshop on Multi-Agent Based Simulation (MABS 2002), a workshop federated with the First International Joint Conference on Autonomous Agents and Multi-Agent Systems (AAMAS 2002), which was held in Bologna, Italy, in July, 2002. This workshop was the third in the MABS series. The earlier two were - ganized as workshops of the two most recent ICMAS conferences (ICMAS 1998, Paris, France and ICMAS 2000, Boston, USA). Revised versions of the papers presented at these workshops were published as volumes 1534 and 1979 in the Lecture Notes in Arti?cial Intelligence series. One aim of the workshop was to develop stronger links between those wo- ing in the social sciences and those involved with multi-agent systems. We are pleased to note that many important conferences in various disciplines such as geography, economics, ecology, sociology, and physics have hosted workshops on MABS-related topics and that many respected journals publish papers that - clude elements of MABS. But although MABS is gradually acquiring legitimacy in many disciplinary ?elds, much remains to be done to clarify the potential use of MABS in these disciplines. Researchers from these disciplines have di?erent points of view on issues such as time-frame, space, geographical scales, or- nizational levels, etc. Moreover, the interest in MABS goes beyond the scienti?c community, as MABS models have been developed and used interactively with other communities as well.
Recent years have seen the rise of a remarkable partnership between the social and computational sciences on the phenomena of emotions. Rallying around the term Affective Computing, this research can be seen as revival of the cognitive science revolution, albeit garbed in the cloak of affect, rather than cognition. Traditional cognitive science research, to the extent it considered emotion at all, cases it as at best a heuristic but more commonly a harmful bias to cognition. More recent scholarship in the social sciences has upended this view. Increasingly, emotions are viewed as a form of information processing that serves a functional role in human cognition and social interactions. Emotions shape social motives and communicate important information to social partners. When communicating face-to-face, people can rapidly detect nonverbal affective cues, make inferences about the other party's mental state, and respond in ways that co-construct an emotional trajectory between participants. Recent advances in biometrics and artificial intelligence are allowing computer systems to engage in this nonverbal dance, on the one hand opening a wealth of possibilities for human-machine systems, and on the other, creating powerful new tools for behavioral science research. Social Emotions in Nature and Artifact reports on the state-of-the-art in both social science theory and computational methods, and illustrates how these two fields, together, can both facilitate practical computer/robotic applications and illuminate human social processes.
The present AutoCAD reference guide is, basically, an extension of our teaching, training and working experience in the CAD (Computer Aided Design) field and covers only ~200 commands of AutoCAD. In a productivity war, not only fewer weapons (tools and commands) force us to imbibe the defeat, but more than enough weapons are also suicidal (because we have less time for selection of weapon, too). So a compromising balance has been tried to achieve the optimum.

The available average good books on AutoCAD are horribly containing 2-3 thousands of pages for main text, with dozens of pages, only for their contents. All these mess is full of unnecessary details of even very simpler commands, which user can easily learn intuitively. Even after the bulk of pages they skip some really useful commands, which could otherwise boost the productivity of end user. 

While this reference guide is intended to provide a compact guide of AutoCAD to a wide range of working CAD professionals and students, ranging from engineering streams (architectural, civil, mechanical, electrical, etc.) to non-technical streams. We are relying heavily on the AutoCAD’s user friendly interface while writing the reference guide, as after entering the command alias in AutoCAD, it,  itself, tells ‘n asks for minimum ‘n necessary details through command line. So, practically, there is no need of written procedural details.

As this reference guide book is complimentary with the ‘AutoCAD-Advanced’ and ‘AutoCAD-Professional’ courses of ‘4Dimensions’, most commands given in this guide need at least one time lab training on real projects by an experienced tutor/professional. Each command, once mastered, doesn’t need the whole procedure to be remembered exactly (as different versions may have different procedures).


Content Development Team

4 Dimensions


The International Gesture Workshops (GW) are interdisciplinary events for those researching gesture-based communication across the disciplines. The focus of these events is a shared interest in understanding gestures and sign language in their many facets, and using them for advancing human–machine interaction. Since 1996, International Gesture Workshops have been held roughly every second year, with fully reviewed proceedings published by Springer. The International Gesture Workshop GW 2009 was hosted by Bielefeld University’s Center for Interdisciplinary Research (ZiF – Zentrum für interdisziplinäre Forschung) during February 25–27, 2009. Like its predecessors, GW 2009 aimed to provide a platform for participants to share, discuss, and criticize recent and novel research with a multidisciplinary audience. More than 70 computer scientists, linguistics, psychologists, neuroscientists as well as dance and music scientists from 16 countries met to present and exchange their newest results under the umbrella theme “Gesture in Embodied Communication and Human–Computer Interaction. ” Consistent with the steady growth of research activity in this area, a large number of high-quality submissions were received, which made GW 2009 an exciting and important event for anyone interested in gesture-related technological research relevant to human–computer interaction. In line with the practice of previous gesture workshops, presenters were invited to submit theirs papers for publication in a subsequent peer-reviewed publication of high quality. The present book is the outcome of this effort. Representing the research work from eight countries, it contains a selection of 28 thoroughly reviewed articles.
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