Real-Time Rendering, Third Edition

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Rendering has been a required reference for professional graphics practitioners for nearly a decade. This latest edition is as relevant as ever, covering topics from essential mathematical foundations to advanced techniques used by today's cutting edge games. -- Gabe Newell, President, Valve, May 2008Rendering ... has been completely revised and revamped for its updated third edition, which focuses on modern techniques used to generate three-dimensional images in a fraction of the time old processes took. From practical rendering for games to math and details for better interactive applications, it's not to be missed. -- The Bookwatch, November 2008You'll get brilliantly lucid explanations of concepts like vertex morphing and variance shadow mapping-as well as a new respect for the incredible craftsmanship that goes into today's PC games. -- Logan Decker, PC Gamer Magazine, February 2009.
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Additional Information

Publisher
A K Peters, Ltd.
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Published on
Jul 25, 2008
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Pages
1045
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ISBN
9781439865293
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Language
English
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Genres
Computers / Computer Graphics
Computers / Digital Media / Video & Animation
Computers / General
Computers / Programming / Games
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Content Protection
This content is DRM protected.
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