The Long Earth, written with award-winning novelist Stephen Baxter, author of Stone Spring, Ark, and Floodwill, captivate science fiction fans of all stripes, readers of Kurt Vonnegut, Douglas Adams, and Carl Hiaasen, and anyone who enjoyed the Terry Pratchett/Neil Gaiman collaboration Good Omens.
The Long Earth is an adventure of the highest order—and an unforgettable read.
Sir Terry Pratchett, OBE, was the author of more than 70 books, including the internationally bestselling Discworld series of novels. His books have been adapted for stage and screen, and he was the winner of multiple prizes, including the Carnegie Medal. In January 2009, Pratchett was knighted by Queen Elizabeth II in recognition of his services to literature. Sir Terry, who lived in England, died in March 2015 at the age of 66.
Stephen Baxter is an acclaimed, multiple-award-winning author whose many books include the Xeelee Sequence series, the Time Odyssey trilogy (written with Arthur C. Clarke), and The Time Ships, a sequel to H. G. Wells's classic The Time Machine. He lives in England.
“The purely funniest English writer since Wodehouse.”
—Washington Post Book World
Sam Vimes, watch commander of Ankh-Morpork, is at long last taking a much-needed (and well deserved) vacation. But, of course, this is Discworld®, where nothing goes as planned—and before Vimes can even change his cardboard-soled boots for vacationer’s slippers, the gruff watch commander soon finds himself enmeshed in a fresh fiasco fraught with magic, cunning, daring, and (for the reader more than for poor Vimes) endless hilarity. Did he really expect time off? As Vimes himself says in Feet of Clay, “there’s some magical creature called ‘overtime,’ only no one’s even seen its footprints.” Following the New York Times bestselling Unseen Academichals, Terry Pratchett delivers an enthralling new tale from a place of insuperable adventure: Discworld.
Discworld® is a registered trademark.
The Color of MagicM is Terry Pratchett's maiden voyage through the now-legendary land of Discworld. This is where it all begins -- with the tourist Twoflower and his wizard guide, Rincewind.
Long believed extinct, a superb specimen of draco nobilis ("noble dragon" for those who don't understand italics) has appeared in Discworld's greatest city. Not only does this unwelcome visitor have a nasty habit of charbroiling everything in its path, in rather short order it is crowned King (it is a noble dragon, after all...). How did it get there? How is the Unique and Supreme Lodge of the Elucidated Brethren of the Ebon Night involved? Can the Ankh-Morpork City Watch restore order – and the Patrician of Ankh-Morpork to power?
Magic, mayhem, and a marauding dragon...who could ask for anything more?
But that was before DEATH started pondering the existential. Of course, the last thing anyone needs is a squeamish Grim Reaper and soon his Discworld bosses have sent him off with best wishes and a well-earned gold watch. Now DEATH is having the time of his life, finding greener pastures where he can put his scythe to a whole new use.
But like every cutback in an important public service, DEATH's demise soon leads to chaos and unrest -- literally, for those whose time was supposed to be up, like Windle Poons. The oldest geezer in the entire faculty of Unseen University -- home of magic, wizardry, and big dinners -- Windle was looking forward to a wonderful afterlife, not this boring been-there-done-that routine. To get the fresh start he deserves, Windle and the rest of Ankh-Morpork's undead and underemployed set off to find DEATH and save the world for the living (and everybody else, of course).
Defending Ank-Morpork against this threat is the entire, underpaid, undervalued City Night Watch - a drunken and world-weary Captain, a cowardly and overweight Sergeant, a small opportunistic Corporal of dubious parentage...and their newest recruit, Lance Constable Carrot, who is upright, literal, law-abiding and keen. Aiding them in their fight for truth, justice and the Ankh-Morporkian way are a small swamp dragon and the Librarian of Unseen University (who just happens to be an orang-utan).
Perdita's expected to hide in the chorus and sing arias out loud while a more petitely presentable soprano mouths the notes. But at least it's an escape from scheming Nanny Ogg and old Granny Weatherwax back home, who want her to join their witchy ranks.
Once Granny sets her mind on something, however, it's difficult -- and often hazardous -- to dissuade her. And no opera-prowling phantom fiend is going to keep a pair of determined hags down on the farm after they've seen Ankh-Morpork.
Football divides the city. Each area has its own team – and rivalry means supporters never mix. Until a Dimwell fan falls for a Dolly Sisters girl.
And now an ancient bequest means the wizards of Unseen University must win a football match, without using magic.
Luckily they’re coached by the mysterious Mr Nutt (and no one knows anything much about Mr Nutt, not even Mr Nutt, which worries him, too).
As the match approaches, four lives are entangled and changed forever. Because the thing about football – the important thing about football – is that it is not just about football.
As all children know, the way you get into a fantasy world is by accident... You go into the wardrobe, looking for somewhere to hide and – bingo. And that’s how Stephen Briggs found Discworld.
In 1990, he wrote to ask Terry if he could stage Wyrd Sisters. That was the first time anyone, anywhere in the world, had dramatised Terry’s work. He had no idea it would go any further than one play (possibly two). But it did. So far, he has now adapted, staged and published twenty-two plays.
He and Terry also worked together to produce the original Discworld Maps and Diaries, Nanny Ogg's Cookbook, The Discworld Companion (now called Turtle RecallThe Wit & Wisdom of Discworld.