North Korea, increasingly isolated from most of the rest of the world, is led by an absolute dictator and a madman with a major goal—he's determined to launch a nuclear attack on the United States. While they have built, and continue to successfully test nuclear bombs, North Korea has yet to develop a ballistic missile with the range necessary to attack America. But their missiles are improving, reaching a point where the U.S. absolutely must respond.
What the U.S. doesn't know is that North Korea has made a deal with Iran. In exchange for effective missiles from Iran, they will trade nuclear triggers and fissionable material. An exchange, if it goes through, that will create two new nuclear powers, both with dangerous plans.
Dewey Andreas, still reeling from recent revelations about his own past, is ready to retire from the CIA. But he's the only available agent with the skills to carry out the CIA's plan to stop North Korea. The plan is to inject a singular designer poison into the head of the North Korean military and in exchange for the nuclear plans, provide him with the one existing dose of the antidote. But it goes awry when Dewey manages to inject a small amount of the poison into himself. Now, to survive, Dewey must get into North Korea and access the antidote and, while there, thwart the nuclear ambitions of both North Korea and Iran. And he has less than 24 hours to do so—in the latest thriller from Ben Coes.
“Had I stumbled on the hallelujah truth, or just gone mad—or, that is, had I gone mad again?”
No one was more surprised than Andrew Klavan when, at the age of fifty, he found himself about to be baptized. Best known for his hard-boiled, white-knuckle thrillers and for the movies made from them—among them True Crime (directed by Clint Eastwood) and Don’t Say a Word (starring Michael Douglas)—Klavan was born in a suburban Jewish enclave outside New York City. He left the faith of his childhood behind to live most of his life as an agnostic in the secular, sophisticated atmosphere of New York, London, and Los Angeles. But his lifelong quest for truth—in his life and in his work—was leading him to a place he never expected.
In The Great Good Thing, Klavan tells how his troubled childhood caused him to live inside the stories in his head and grow up to become an alienated young writer whose disconnection and rage devolved into depression and suicidal breakdown. But he also stumbled into a genuine romance, a passionate and committed marriage whose uncommon and enduring devotion convinced him of the reality of love.
In those years, Klavan fought to ignore the insistent call of God, a call glimpsed in a childhood Christmas at the home of a beloved babysitter, in a transcendent moment at his daughter’s birth, and in a snippet of a baseball game broadcast that moved him from the brink of suicide. But more than anything, the call of God existed in stories—the stories Klavan loved to read and the stories he loved to write.
The Great Good Thing is the dramatic, soul-searching story of a man born into an age of disbelief who had to abandon everything he thought he knew in order to find his way to the truth.
At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
New High Score! New Record Time!
Rick nodded with grim satisfaction. He laid the game controller aside on the sofa and reached for his crutches.
Rick Dial was the best quarterback Putnam Hills High School had ever seen. Unflappable. Unstoppable. Number 12. But when a car accident left him crippled, Rick’s life as he knew it ended. He disavowed his triumphant past. He ignored his girlfriend. He disappeared into his bedroom—and into the glowing video screen.
But Rick’s uncanny gaming skills have attracted attention. Dangerous attention. Government agents have uncovered a potentially devastating cyber-threat: a Russian genius has created a digital reality called the Realm, from which he can enter, control, and disrupt American computer systems . . . from transportation to defense. The agents want Rick, quick-thinking quarterback and gaming master, to enter the Realm and stop the madman—before he sends America into chaos.
Entering the Realm will give Rick what he thought he’d never have again: a body as strong and fast as it was before the accident. But this is no game, there are no extra lives, and what happens to Rick in the Realm happens to Rick’s body in reality.
Even after Rick agrees to help, he can’t shake the sense that he’s being kept in the dark. Why would a government agency act so aggressively? Can anyone inside the Realm be trusted? How many others have entered before him . . . and failed to return?
In the tradition of Ender’s Game and The Matrix, MindWar is a complex thriller about a seemingly ordinary teenager who discovers a hidden gift—a gift that could make him a hero . . . or cost him everything.
"Edgar Award–winning Klavan’s well-orchestrated fantasy thriller features . . . an imaginative mix of gaming action with real-life stakes. With just the right cliff-hanger ending, this trilogy opener shows promise." —Booklist
High schooler Will Peterson and three friends journeyed to Central America to help rebuild a school. In a poor, secluded mountain village, they won the hearts of the local people with their energy and kindness.
But in one sudden moment, everything went horribly wrong. A revolution swept the country. Now, guns and terror are everywhere—and Americans are being targeted as the first to die.
Will and his friends have got to get out fast. But streets full of killers . . .hills patrolled by armies . . . and a jungle rife with danger stand between them and the border. Their one hope of escape lies with a veteran warrior who has lost his faith and may betray them at any moment. Their one dream is to reach freedom and safety and home.
If they can just survive.