Sky Rivals: Two Men. Two Planes. An Epic Race Around the World.

Wayzgoose Press
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During the Golden Age of Aviation in the 1920s and 1930s, two great pilots stood above the rest: one-eyed Oklahoma farm boy Wiley Post, shy and awkward on the ground but a daredevil in the sky; and Jimmie Mattern, a handsome, charismatic Hollywood stunt pilot from Texas. The whole world followed their exploits through screaming newspaper headlines as they flew in planes made of little more than wood, canvas, and bailing wire, competing to be the first solo flier to circumnavigate the earth.

Only one would succeed, though the other would become more famous than he could have ever imagined. And both would change the face of aviation forever.
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About the author

Adam L. Penenberg is a journalism professor at New York University who has written for Fast Company, Forbes, the New York Times, the Washington Post, Wired, Slate, Playboy, and the Economist. A former senior editor at Forbes and a reporter for Forbes.com, Penenberg garnered national attention in 1998 for unmasking serial fabricator Stephen Glass of the New Republic. Penenberg's story was a watershed for online investigative journalism and portrayed in the film Shattered Glass (Steve Zahn plays Penenberg).

Penenberg has published several books that have been optioned for film and serialized in the New York Times Magazine, Wired UK, and the Financial Times, and won a Deadline Club Award for feature reporting for his Fast Company story "Revenge of the Nerds," which looked at the future of movie-making. He has appeared on NBC's The Today Show as well as on CNN and all the major news networks, and has been quoted about media and technology in the Washington Post, the Christian Science Monitor, USA Today, Wired News, Ad Age, Marketwatch, Politico, and many others. 

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Additional Information

Publisher
Wayzgoose Press
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Published on
Feb 16, 2016
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Pages
212
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Language
English
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Genres
Biography & Autobiography / Adventurers & Explorers
History / United States / 20th Century
Transportation / Aviation / History
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Content Protection
This content is DRM free.
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Read Aloud
Available on Android devices
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Eligible for Family Library

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Do games hold the secret to better productivity? 

If you’ve ever found yourself engrossed in Angry Birds, Call of Duty, or a plain old crossword puzzle when you should have been doing something more productive, you know how easily games hold our attention. Hardcore gamers have spent the equivalent of 5.93 million years playing World of Warcraft while the world collectively devotes about 5 million hours per day to Angry Birds. A colossal waste of time? Perhaps. But what if we could tap into all the energy, engagement, and brainpower that people are already expending and use it for more creative and valuable pursuits?


Harnessing the power of games sounds like a New-Age fantasy, or at least a fad that’s only for hip start-ups run by millennials in Silicon Valley. But according to Adam L. Penenberg, the use of smart game design in the workplace and beyond is taking hold in every sector of the economy, and the companies that apply it are witnessing unprecedented results. “Gamification” isn’t just for consumers

chasing reward points anymore. It’s transforming, well, just about everything.


Penenberg explores how, by understanding the way successful games are designed, we can apply them to become more efficient, come up with new ideas, and achieve even the most daunting goals. He shows how game mechanics are being applied to make employees happier and more motivated, improve worker safety, create better products, and improve customer service.


For example, Microsoft has transformed an essential but mind-numbing task—debugging software—into a game by having employees compete and collaborate to find more glitches in less time. Meanwhile, Local Motors, an independent automaker based in Arizona, crowdsources designs from car enthusiasts all over the world by having them compete for money and recognition within the community. As a result, the company was able to bring a cutting-edge vehicle to market in less time and at far less cost than the Big Three automakers.


These are just two examples of companies that have tapped the characteristics that make games so addictive and satisfying. Penenberg also takes us inside organizations that have introduced play at work to train surgeons, aid in physical therapy, translate the Internet, solve vexing scientific riddles, and digitize books from the nineteenth century. Drawing on the latest brain science as well as his firsthand reporting from these cutting-edge companies, Penenberg offers a powerful solution for businesses and organizations of all stripes and sizes.

For readers of Unbroken comes an unforgettable tale of courage from America’s “forgotten war” in Korea, by the New York Times bestselling author of A Higher Call.

Devotion tells the inspirational story of the U.S. Navy’s most famous aviator duo, Lieutenant Tom Hudner and Ensign Jesse Brown, and the Marines they fought to defend. A white New Englander from the country-club scene, Tom passed up Harvard to fly fighters for his country. An African American sharecropper’s son from Mississippi, Jesse became the navy’s first black carrier pilot, defending a nation that wouldn’t even serve him in a bar.

While much of America remained divided by segregation, Jesse and Tom joined forces as wingmen in Fighter Squadron 32. Adam Makos takes us into the cockpit as these bold young aviators cut their teeth at the world’s most dangerous job—landing on the deck of an aircraft carrier—a line of work that Jesse’s young wife, Daisy, struggles to accept.

Deployed to the Mediterranean, Tom and Jesse meet the Fleet Marines, boys like PFC “Red” Parkinson, a farm kid from the Catskills. In between war games in the sun, the young men revel on the Riviera, partying with millionaires and even befriending the Hollywood starlet Elizabeth Taylor. Then comes the war no one expected, in faraway Korea.

Devotion takes us soaring overhead with Tom and Jesse, and into the foxholes with Red and the Marines as they battle a North Korean invasion. As the fury of the fighting escalates and the Marines are cornered at the Chosin Reservoir, Tom and Jesse fly, guns blazing, to try and save them. When one of the duo is shot down behind enemy lines and pinned in his burning plane, the other faces an unthinkable choice: watch his friend die or attempt history’s most audacious one-man rescue mission.

A tug-at-the-heartstrings tale of bravery and selflessness, Devotion asks: How far would you go to save a friend?

Praise for Devotion

“Riveting . . . a meticulously researched and moving account.”—USA Today

“An inspiring tale . . . portrayed by Makos in sharp, fact-filled prose and with strong reporting.”—Los Angeles Times

“[A] must-read.”—New York Post

“Stirring.”—Parade

“A masterful storyteller . . . [Makos brings] Devotion to life with amazing vividness. . . . [It] reads like a dream. The perfectly paced story cruises along in the fast lane—when you’re finished, you’ll want to start all over again.”—Associated Press

“A delight to read . . . Devotion is a story you will not forget.”—The Washington Times

“My great respect for Tom Hudner knows no bounds. He is a true hero; and in reading this book, you will understand why I feel that way.”—President George H. W. Bush

“This is aerial drama at its best—fast, powerful, and moving.”—Erik Larson, New York Times bestselling author of Dead Wake

“Though it concerns a famously cold battle in the Korean War, make no mistake: Devotion will warm your heart.”—Hampton Sides, New York Times bestselling author of Ghost Soldiers and In the Kingdom of Ice

“At last, the Korean War has its epic, a story that will stay with you long after you close this book.”—Eric Blehm, New York Times bestselling author of Fearless and Legend


From the Hardcover edition.
Do games hold the secret to better productivity? 

If you’ve ever found yourself engrossed in Angry Birds, Call of Duty, or a plain old crossword puzzle when you should have been doing something more productive, you know how easily games hold our attention. Hardcore gamers have spent the equivalent of 5.93 million years playing World of Warcraft while the world collectively devotes about 5 million hours per day to Angry Birds. A colossal waste of time? Perhaps. But what if we could tap into all the energy, engagement, and brainpower that people are already expending and use it for more creative and valuable pursuits?


Harnessing the power of games sounds like a New-Age fantasy, or at least a fad that’s only for hip start-ups run by millennials in Silicon Valley. But according to Adam L. Penenberg, the use of smart game design in the workplace and beyond is taking hold in every sector of the economy, and the companies that apply it are witnessing unprecedented results. “Gamification” isn’t just for consumers

chasing reward points anymore. It’s transforming, well, just about everything.


Penenberg explores how, by understanding the way successful games are designed, we can apply them to become more efficient, come up with new ideas, and achieve even the most daunting goals. He shows how game mechanics are being applied to make employees happier and more motivated, improve worker safety, create better products, and improve customer service.


For example, Microsoft has transformed an essential but mind-numbing task—debugging software—into a game by having employees compete and collaborate to find more glitches in less time. Meanwhile, Local Motors, an independent automaker based in Arizona, crowdsources designs from car enthusiasts all over the world by having them compete for money and recognition within the community. As a result, the company was able to bring a cutting-edge vehicle to market in less time and at far less cost than the Big Three automakers.


These are just two examples of companies that have tapped the characteristics that make games so addictive and satisfying. Penenberg also takes us inside organizations that have introduced play at work to train surgeons, aid in physical therapy, translate the Internet, solve vexing scientific riddles, and digitize books from the nineteenth century. Drawing on the latest brain science as well as his firsthand reporting from these cutting-edge companies, Penenberg offers a powerful solution for businesses and organizations of all stripes and sizes.

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