Card Games For Dummies: Edition 2

Sold by John Wiley & Sons
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Card games offer loads of fun and one of the best socializing experiences out there. But picking up winning card strategies is a bit of a challenge, and though your buddies may think that picking up the rules of the game is easy, winning is a totally different story.

With Card Games For Dummies, Second Edition, you’ll not only be able to play the hottest card games around, you can also apply game-winning strategies and tips to have fun and beat your opponents. Now updated, this hands-on guide shows you everything you need to know—the basics, the tricks, and the techniques—to become a master card player, with expanded coverage on poker as well as online gaming and tournaments. Soon you will have the card-playing power to:

  • Pin down your opponents in Texas Hold’em
  • Show off your power in Stud Poker
  • Hit wisely in Blackjack
  • Break hearts ruthlessly in Hearts
  • Mix up the night with Gin and Rummy
  • Build yourself a victory in Bridge
  • Send them fishing in Go Fish

This straightforward, no-nonsense guide features great ways to improve your game and have more fun, as well as a list of places to find out more about your favorite game. It also profiles different variations of each game, making you a player for all seasons!

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About the author

Barry Rigal was born with a deck of cards in his hand. Having started with the children’s games, Whist, Rummy, and Solitaire, he moved on to Bridge at the age of 12. After graduating from Oxford University (where he captained the Bridge team), he worked in accountancy. Highlights of his work career were learning how to play Piquet and Clobyosh in the Tax Department of Thomson McLintock. After four years with Price Waterhouse, supervising the partnership’s Bridge team, he went into the world of business, working seven years in the Oil Taxation department of Conoco. During that time he began a career as a journalist and commentator on card games. Over the course of the last two decades he has written newspaper and magazine articles and six books on Bridge.
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Additional Information

John Wiley & Sons
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Published on
Mar 4, 2011
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Games & Activities / Card Games / General
Games & Activities / General
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Content Protection
This content is DRM protected.
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In terms of population the city of Green Bay is barely a blip on the map compared to sports markets like New York, Boston, Philadelphia, Miami, Detroit, Dallas and Indianapolis. Even Jacksonville, Florida—home of the hapless Jaguars—has a population eight times greater than Green Bay. So how do you explain 70,000-plus fans at Lambeau Field for every Packers home game? It's pretty simple. This "blip on the map" city has an address that rivals Times Square.

Welcome to Titletown, USA.

The Packers own more championships than any other team in professional football. The franchise claims legendary names like Lambeau, Lombardi and Nitschke as its own. Green Bay might be home to mere thousands, but there are millions more who live and breathe in the realm of cheesehead fandom. Green and gold merchandise annually ranks among the NFL's best selling. Want to buy season tickets to Lambeau? Good luck. There are more people on the waiting list than there are people living in Green Bay.

This is a franchise steeped in tradition and rich in history—and all of it can be found within these pages: the great players, from Johnny Blood to Clay Matthews, Bart Starr to Brett Favre to Aaron Rodgers, every title game, and the greatest moments, from the Ice Bowl to Super Bowl XXXI.

Think you know Packers history? Think again. With stories from every era in team history and 350 brand new trivia questions, there's something here for every cheesehead—so test your skills, wrack your brain, it's your Green Bay Packers IQ, the ultimate test of true fandom.
Poker is America’s national card game, and its popularity continues to grow. Nationwide, you can find a game in progress everywhere. If you want to play, you can find poker games on replicas of 19th century riverboats or on Native American tribal lands. You can play poker at home with the family or online with opponents from around the world. Like bowling and billiards before it, poker has moved out from under the seedier side of its roots and is flowering in the sunshine.

Maybe you’ve never played poker before and you don’t even know what a full house is. Poker For Dummies covers the basics. Or perhaps you've played for years, but you just don’t know how to win. This handy guide will help you walk away from the poker table with winnings, not lint, in your pockets. If you’re a poker expert, you still can benefit – some of the suggestions may surprise you, and you can certainly learn from the anecdotes from professional players like T.J. Cloutier and Stu Unger.

Know what it takes to start winning hand after hand by exploring strategy; getting to know antes and betting structure; knowing your opponents, and understanding the odds. Poker For Dummies also covers the following topics and more:

Poker games such as Seven-Card Stud, Omaha, and Texas Hold'em Setting up a game at home Playing in a casino: Do's and don'ts Improving your play with Internet and video poker Deciphering poker sayings and slang Ten ways to read your opponent's body language Playing in poker tournaments Money management and recordkeeping Knowing when and how to bluff

Poker looks like such a simple game. Anyone, it seems, can play it well – but that's far from the truth. Learning the rules can be quick work, but becoming a winning player takes considerably longer. Still, anyone willing to make the effort can become a good player. You can succeed in poker the way you succeed in life: by facing it squarely, getting up earlier than the next person, and working harder and smarter than the competition.

Foreword by Chris Moneymaker, 2003 World Series of Poker Champion.

Whether you’ve been a Dungeon Master (DM) before and want to fine-tune your skills or want to get ready and take the plunge, this is the book for you. It gives you the basics on running a great game, info for more advanced dungeon mastering, guidelines for creating adventures, and tips for building a campaign. It shows you how to: Handle all the expressions of DMing: moderator, narrator, a cast of thousands (the nonplayer characters or NPCs), player, social director, and creator Use published adventures and existing campaign worlds or create adventures and campaign worlds of your own Conjure up exciting combat encounters Handle the three types of encounters: challenge, roleplaying, and combat Create your own adventure: The Dungeon Adventure, The Wilderness Adventure. The Event-Based adventure (including how to use flowcharts and timelines), The Randomly Generated Adventure, and the High-Level adventure Create memorable master villains, with nine archetypes ranging from agent provocateur to zealot

To get you off to a fast start, Dungeon Master For Dummies includes:

A sample dungeon for practice Ten ready-to-use encounters and ten challenging traps A list of simple adventure premises Mapping tips, including common scales, symbols, and conventions, complete with tables

Authors Bill Slavicsek and Richard Baker wrote the hugely popular Dungeons and Dragons For Dummies. Bill has been a game designer since 1986 and leads the D&D creative team at Wizards of the Coast. Richard is a game developer and the author of the fantasy bestseller Condemnation. They give you the scoop on:

Using a DM binder to keep records such as an adventure log, PCs’ character sheets, NPC logs/character sheets, treasure logs, and more Knowing player styles (role players and power games) and common subgroups: hack’n’slasher, wargamer, thinker, impulsive adventurer, explorer, character actor, and watcher Recognizing your style: action movie director, storyteller, worldbuilder, puzzlemaker, or connector Using miniatures, maps, and other game aids Using 21st century technology, such as a Web site or blog, to enhance your game

The book includes a sample adventure, The Necromancer’s Apprentice, that’s the perfect way to foray into DMing. It includes everything you need for a great adventure—except your players. What are you waiting for? There are chambers to be explored, dragons to be slain, maidens to be rescued, gangs of gnoll warriors to be annihilated, worgs to be wiped out, treasures to be discovered, worlds to be conquered….

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