When war ends, terror begins.
A fist fight that reverberates down the years. A family devastated by war. A flight from despair.
John Andrews leaves industrial Newcastle for a remote village in post-war Cornwall. A village of reclusive inhabitants, where the birds don’t sing. A village haunted by its past that intrudes upon the present.
He falls in love, but it is overshadowed by a series of increasingly terrifying events. He encounters members of a tragic family, sees his maternal grandfather, meets his older brother; not so remarkable, perhaps, except that all are dead.
Events spiral out of control and John is forced to battle to save what remains of his family, his first love, his very sanity. Not to mention his life.
The Village of Lost Souls is hungry to claim more…
Sam Kates writes science fiction, fantasy, horror and general fiction. He lives in the UK. For more information on his books, his blog and to sign up for news, please visit his website at samkates.co.uk
Face your demons. Save humankind.
A future hangs in the balance. Many futures.
Only one person has the power to prevent it all unravelling and he can’t do it alone. Aided by companions old and new, Jack returns to the near shore. Foes must be faced, fears conquered.
But for humanity to prevail, the choreographer of chaos must also be vanquished. Insanity and depravity overcome. The Lord of the Dance lies in wait…
An ordinary elevator. An ordinary morning.
Matt steps into the elevator, wanting only to reach his workspace, and coffee, on the Sixth Floor. Three more people enter and the elevator ascends. Another dreary day in the office, they think. Until the door slides open…
What greets Matt drives all thoughts of coffee from his mind, for he isn’t faced with the drab office he is expecting, but a sun-drenched land of exotic scents. And danger.
Thus begins a day of journeying to wondrous places containing deadly perils. A day that will change the lives of all four travellers, especially Matt’s. A day he will never forget, no matter how much he’d like to.
A post-viral planet. Annihilation approaches.
Tom Evans and Ceri Lewis occupy a silent new world. Little more than a million people survived the Cleansing. They are spread out, weak, compelled by a force beyond their comprehension to remain where they are. Humankind teeters on the brink, its fate in the hands of the few who can resist the power that seeks to control them. But resistance may be futile.
In the midst of deathly calm, a new threat arises, one that will finish the job started by the Cleansing. Tom and Ceri face a stark choice: gamble their lives to try to stop activation of the Beacon, or lie low and wait for the human race to be exterminated. Either way, the end seems certain…
The last of the caretakers has just died.
Vying for possession of the rug is a spectrum of unforgettable characters: Suzanna, granddaughter of the last caretaker, who feels the pull of the Weaveworld long before she knows the extent of her own powers; Calhoun Mooney, a pigeon-raising clerk who finds the world he's always dreamed of in a fleeting glimpse of the rug; Immacolata, an exiled Seerkind witch intent on destroying her race even if it means calling back the Scourge; and her sidekick, Shadwell, the Salesman, who will sell the Weaveworld to the highest bidder.
In the course of the novel the rug is unwoven, and we travel deep into the glorious raptures of the Weaveworld before we witness the final, cataclysmic struggle for its possession.
Barker takes us to places where we have seldom been in fiction--places terrifying and miraculous, humorous, and profound. With keen psychological insight and prodigious invention, his trademark graphic vision balanced by a spirit of transcendent promise, Barker explores the darkness and the light, the magical and the monstrous, and celebrates the triumph of the imagination.
Imajica is an epic beyond compare: vast in conception, obsessively detailed in execution, and apocalyptic in its resolution. At its heart lies the sensualist and master art forger, Gentle, whose life unravels when he encounters Judith Odell, whose power to influence the destinies of men is vaster than she knows, and Pie 'oh' pah, an alien assassin who comes from a hidden dimension.
That dimension is one of five in the great system called Imajica. They are worlds that are utterly unlike our own, but are ruled, peopled, and haunted by species whose lives are intricately connected with ours. As Gentle, Judith, and Pie 'oh' pah travel the Imajica, they uncover a trail of crimes and intimate betrayals, leading them to a revelation so startling that it changes reality forever.
• The original, unabridged, and proofread text
• Stoker’s short story, “Dracula’s Guest”
• Full-color maps and historical illustrations
• Author bio
Told in a series of first-person missives and reports, and set in 1890s Transylvania and England, Dracula is the source of every vampire story told since, the founding text of the entire genre. Count Vlad Dracula—as Jonathan Harker, Lucy Westenra, Mina Murray, and Dr. Abraham Van Helsing learn—is a dangerous and powerful creature who’s lived for hundreds of years and possesses powers no mortal can claim. Bent on creating legions of Un-Dead followers in populous London, Dracula must be stopped—but how?